As we said from the start, the PlayStation Vita is all about games. It's designed specifically for avid gamers and despite the slickness and bells and whistles, it will be the software that makes or breaks the unit.
Perhaps the best example of this is the fact that the number of headlines citing the Vita has dropped off drastically since its launch in February. New home consoles stay in the news for quite a long time after the initial launch, and throughout much of January and into February, the Vita was a common news and discussion topic in the industry. But now, despite positive reviews and a pretty great opening software lineup, the Vita has slipped off the radar.
Other things have supplanted it, such as the constant rumors surrounding the new machines from Sony and Microsoft, the Mass Effect 3 unpleasantness, and the recent announcement of God of War: Ascension . And traditionally, handhelds just aren't as popular in this country (at least, not in terms of community and forum conversation). However, I'm convinced that if big games had continued to hit the Vita over the past month, it would not only have been in the public eye more, it would've almost certainly sold more. It's a games machine , first and foremost. I can't ever stress that enough.
And therefore, it is only the software that can maintain interest. We've got Resistance: Burning Skies and Gravity Rush coming up, which should be great. Oh, that's the other caveat: It's not enough to have a lot of software; we have to get a lot of quality software. Games that are visible, that get a lot of good press, that make consumers go, "damn, that looks pretty freakin' great…I gotta get a Vita." Sony has stressed the importance of software from the very start of this unit's lifespan in the media and they need to back that up. The good news is that there are plenty of titles in development; over 100, or so we've heard.
But an expansive and top-notch library can't solidify itself fast enough…