The long-awaited and highly anticipated Project CARS is ready to go, and developer Slightly Mad Studios has some information concerning technical performance.
In regards to how the PlayStation 4 version stacks up against the PC version (as summarized by GamingBolt ), the PS4 version utilizes EQAA for its anti-aliasing solution, and the shadow detail is the equivalent to somewhere between medium and high on PC.
PC medium shadow settings use 1024 x 4096 with 16 bit precision, and PS4 has the same resolution but with 32 bit shadow precision. The track and car detail are the same as the PC version with the high settings but when it comes to the cars, the level of shadow detail on PS4 is somewhere between high and medium. We also find that the game uses light pre-pass rendering:
"There are actually two EQAA resolves, one before Motion-Blur (which is executed in HDR) and one before tone-mapping / bloom composition. On PC with motion-blur turned off, each sample of the MSAA target is tone-mapped individually – however since console always has MB enabled per sample tone-mapping is switched off.”
Project CARS launches next week on May 12 for PlayStation 4, Xbox One and PC.
Related Game(s): Project CARS
Totally looking forward to it!
I feel sort of guilty getting this game over Driveclub, but this game is more simulation, which is my preference, and it has an impressive list of tracks!
(I much prefer real-world tracks to made up ones)
It hardly stacks up you console day dreamers.
Try this PS4
12K resolution.
120 frames per second.
20x tessellated surfaces
8000 x 8000 bit maps.
16x UMMSAA
Something called a MODDING community.
Um yea. Not even close.
-PC Master Race Member: 231DX
Intel 5003K 4GHZ OC | x4 SLi Titan GTX OC | 32 GB RIP JAW 1888 MHZ RAM | 4TB Raptor SSD Hybrid
Last edited by Temjin001 on 5/4/2015 11:00:32 AM
Temjin then why are you on a console site 😉
If your such a Pc elitist.
I must stroke my ego by display of my gaming hardware superiority!
Last edited by Temjin001 on 5/4/2015 2:06:18 PM
Pardon my language but, who the f*** would need 120fps? That just sounds so stupid it hurts.
Some people can't take a bit of humor it seems.
Also Knight for virtual reality you really want to aim for 90-120FPS for the best experience so in some cases you do need it. Higher the FPS less likely to upchuck your lunch or so I have heard.
Jesus, 4x gtx titans.. can't even afford to get myself one!
The price of this rig is like 6 or 7 times the PS4 and yet, so not worth the difference in graphics while the gameplay stays the same.
Not to mention how much electricity it needs.
Pfft 120fps. Is that all? Peasant.
Not too shabby for a $400 gaming machine.
thats sounds good to me considering i do have some idea of what they are talking about, but it saying that the PC is going to be ahead of the ps4 thats a given everyone knows thats going to be the case
happy gaming