Whenever gamers see extensive DLC plans for an upcoming title, they're suspicious.
Did the developer intentionally remove content from the game so they could sell it later for an additional cost?
Firstly, in my experience in dealings with developers, this almost never happens. Designers are gamers, too; they have zero interest in doing this. Secondly, when it comes to Visceral's big DLC plans for Battlefield: Hardline , there's nothing sinister about it. As multiplayer designer Thad Sesser told GameSpot :
"I've seen that comment as well. My response to that is I don't know how it could be included in the full game because it's not built yet. So that would be a real magic trick for us to include something that we haven't built yet.
Obviously, we've talked about it, we've thought about it, we've got some designs, we've got some things we're working on. But there's nothing that we could actually ship today that would be part of the game. So I don't even see how that conversation even realistically happens."
Players will have the option of the $50 Premium package, which features four expansion packs slated to release for the next year or so. It's basically what Activision does for the Call of Duty Season Pass every year so it shouldn't come as any big surprise.
Battlefield: Hardline will release on March 17 for PlayStation 4, Xbox One, PlayStation 3, Xbox 360 and PC.
Related Game(s): Battlefield: Hardline
Yeah, I'm cheap. I'll admit it. I scour Amazon to look for those $10. deals on games I have wanted to play but didn't want to pay full price. However, if a game is multiplayer-oriented or online play-oriented, I would probably try to get it as soon as possible, even at full price.
Here's my problem. When I buy the game early, (let's use Battlefield) after a few months and DLC, my version of the game starts to look and feel different. I feel less a part of that community as I am not privy to the entire experience which apparently I have to pay more to obtain.
Note that I am speaking from my perspective as a gamer, not as a company or developer trying to make extra money.
With regards to fighters who charge for additional characters … wth?
Sometimes the question pops out at me with all the DLC floating about. Could I really call the version of the game that I have, the full game excluding the DLC?
Sometimes the extra content for some of these games don't seem so extra-y to me. It feels as if I'm missing out something that everyone who plays and likes the game should be experiencing.
At that moment, it feels, to me, like sort of a perversion of the F2P model. Instead of pay nothing to play basic and pay $ to get special stuff … it's like pay full $ to play basic and pay more $ to get the true experience.
I actually really enjoy new map packs – they keep the games fresh and for the amount of hours I put into multiplayer – are well worth the money for me.
People need to wake up and speak with their wallets and STOP paying for premium season passes. Perfect example is titanfall, game was a ghost town on PC and nobody I mean nobody bought the dlc on pc the server numbers were always less than 10 ppl. Now the season pass is free and the servers are thriving almost. (pass is free on xbone too)
Nobody plays cod or battlefield for singleplayer yet is has become disturbingly normal for gamers to fork out $60 + $29.99 or $49.99 at launch for this sh*t. If we stop buying season passes I bet they will be significantly reduced in price or released outright for free eventually. Or ending season passes completely.
Last edited by JackDillinger89 on 3/12/2015 10:38:48 PM
yeah totally i am i've had it up to here with this crap
oh the DLC plans gezz they never stop can't eeven be bothered anymore i almost feel like giving atm with this DLC crap honestly
happy gaming