Developer CD Projekt Red has already explained the disappointing delay of The Witcher 3: Wild Hunt .
Despite promising gamers that it wouldn't be pushed beyond the February date (the result of the first delay), the hotly anticipated RPG won't be here until May. But we'll definitely benefit.
Now we've got an additional explanation from studio boss Marcin Iwinski. He told Nerdacy that the delay isn't about "constant changes" but more about bug fixes and optimizing the game's visuals across all formats:
"We are removing the final bugs and still running optimization in various areas. What it will result in is a smoother and more engaging experience and, yes, the game looking better across all platforms.
The content is locked, so no content changes are being made at this point. The scale of the open world in the Witcher 3: Wild Hunt is unprecedented, so fear not–there is enough gameplay to keep you playing for weeks."
We've heard rumors that the resolutions between the PS4 and Xbox One versions could be quite different, which isn't what many wanted to hear. Now, though, the developers might be evening things out.
Related Game(s): The Witcher 3: Wild Hunt
They could atleast give us more screens and gameplay vids while we wait.
I don't care how long I have to wait. Diligence and pride in your finished product is all I care about.
While CDPR stuck their foot in their mouth for their statement(s), it's good to see that the project isn't going to be affected by some jaded ideology that half baked products is good enough. Worse even, that the devs can't swallow their pride at the cost of a buggy release.
*cosigns statement above*
It will also result in my swimming in the JRPG pool instead of the extended stay in WRPGs I had planned for these next months.