If you're not blown away by the graphics you've seen in Street Fighter V , have patience.
The game is still early on in the development stage, as Capcom producer Yoshinori Ono told Japanese publication Famitsu (translated by Siliconera ).
Ono says the game "still needs a lot of work" and as such, the graphics are only going to get better over time. He wants gamers to think of SFV as a project in which "development has only just begun," so don't think anything you see is even remotely final. We recently got a look at some gameplay during last weekend's Capcom Cup tournament , when Ryu and Chun Li faced off. It showed flashes of greatness but obviously, the visual presentation isn't quite done.
Ono added that while the new installment will feature familiar moves, they'll also add new skills as well. So long as Ryu has his fireball and uppercut, I'm good.
Related Game(s): Street Fighter V
Capcom needs a lot of work just like Square Enix. Let's start there.
If they want to diversify the successor of SFIV, then it'd be wise to revise the character modeling. Just doesn't look right now that everyone is a WWE roid head.
Otherwise, I like the dynamics that have been revised in the game. Love the pace of the game. I've always been a fan of the "hyper" modes in previous installments.
Also, it's using the Unreal4 engine. Glad to see that cel-shading disappear for good! What they previewed already looked like a massive improvement in the detail department.
That's SF.
Here's hoping for soft cloth physics!
I must admit i love street fighter. So you boys at capcom take all the time you need and don't rush it out the door.
yeah i'd say so yeah SE and capcom both need to do a better job overall
happy gaming