Okay, so the world-ending PlayStation 4 exclusives aren't here yet.
The holiday lineup isn't that great, either ( Driveclub and LittleBigPlanet 3 only go so far) but Sony says they're interested in filling the entire year with great content.
In a new VentureBeat interview , SCEA boss Shawn Layden says that while artists have their own deadlines, Sony still wants their platforms to have great games throughout the year:
Artists create their own timeline…there’s only so much that we can do to affect that. But to the general point, we like to have good content appear on the platform year-round. We don’t just want a cluster in the summer and a cluster at the holidays. We’d like to fill the whole year."
We might see evidence of this effort next year, as Bloodborne , The Order: 1886 , and Uncharted 4: A Thief's End are all set at different spots on the calendar. We're expecting to see more at the PlayStation Experience in December, too…
In my opinion – and I know many may disagree with me but so be it – the exclusives are not that important now that the PS4 is the console that plays most games best. The exclusives need not compensate for anything.
Sure, it helps with chartblasting exclusives, but the PS4 is a winner as things stand today. It's more on Microsofts shoulders to come up with amazing exclusives, exactly to compensate for the other shortcomings.
I have to disagree. Last gen I owned both a 360 and PS3- the 360 having the advantage with most multiplatform titles. I have to say that th difference was/is minimal for nearly all of those games. Both consoles need to have something in the way of AAA exclusives to differentiate between each other, the frame rate and resolution can only carry you so far.
It almost does not matter at all what the *actual* differences are. The whole deal is what goes on in the head of the consumers.
The PS4 has in record time established a reputation of being where the games run best. And that's all that matter in this marketing context.
Last edited by Beamboom on 11/19/2014 12:47:32 PM
I am going to have to agree with both of you, because you're both coming at the issue from equally relevant but opposite viewpoints. Boom, you're right in the assertion that the perception is all that matter, WHEN speaking about the general consumer audience, where the main money is at.
Jimmy is correct from the viewpoint of a "core" (I hate that designation) gamer. The differences become negligible and the only thing that matters to people with both systems is the exclusive content of each, or even the "more informed" gamer who is looking to only purchase a single console but isn't swayed by public perception of which console is best.
So, I think you both have valid points, Boom from a monetary perspective because the perception is the PS4 is just better and Jimmy from the point of gamers who are looking at getting the most unique and enjoyable experience regardless of whether the game is native or upscaled 1080
People that buy both consoles are irrelevant for this discussion. They will buy the worthy exclusives for both platforms. There's no lost sales in this group. The sale is already done.
What I talk about is exclusives as a sales tool. For the PS3 the exclusives were *critical* for a machine that had a well established reputation in the market for being a problem child. Regardless of how true it was, they had to counter that, and the exclusives were almost the only tool they had.
So they were crucial.
Now? Not so much. The picture is completely different now. As is clearly reflected in the hardware sales.
Last edited by Beamboom on 11/19/2014 2:22:01 PM
When you're already selling tons more consoles than you ever hoped for how can you make console selling exclusives right? Well, I still think things like Uncharted 4 are going cause a bump. And if something else pops up (maybe The Order) that is an over night success/love story like The Last of Us then that's a system seller too.
It's good to have the rep of the best tech for running software and unique experiences.
By all means, the best is obviously to be best at both. It goes without saying. But I don't believe it means *as much* any more.
Last edited by Beamboom on 11/19/2014 4:10:08 PM
I need to point out that for the majority of the previous generation, multiplats did NOT perform better on 360. It was exactly the opposite. It started out being in favor of 360 but in the second or third year, developers starting using the PS3 as their lead platform, which led to better PS3 experiences.
For most of the last four or five years, the differences between the PS3 and 360 versions of multiplats were negligible and sometimes, the PS3 versions were slightly better.
Ubisoft has made it known that they may have found what was causing the performance trouble in AC Unity. And no, it has nothing to do with the crowds. Instead there was an error in their pipeline code that they just found, or something of that effect. Here's hoping for the new patch to fix it. And apparently they are working to improve it. This way PS4's version should come out on top, as it should.
http://www.eurogamer.net/articles/2014-11-19-assassins-creed-unity-no-face-bug-now-fixed-ubisoft-reassures
and here's the link. it was a detail that many may have overlooked because it was announced with the creepy no face bug thing.
@Ben, that may very well be the case but like I state higher up here, it almost doesn't matter at all how the *actual* situation is (or has developed into).
What matters is the public perception outside the Playstation bubble (ie the potential customers). And the PS3 established a reputation that follows it to the grave and into the history books.
Last edited by Beamboom on 11/20/2014 6:25:40 AM
I'm going to receive quite a bit of hate for saying this, but I am only looking forward to two upcoming exclusive games on the PS4. Seriously, two games. That's it.
The only two games I will most definitely be picking up on release are No Man's Sky and Ratchet and Clank Remastered.
That said, I've been loving the crap out of Shadow Fall, even if I'm likely the only person alive that considers that game a super solid shooter. I also loved Infamous, though I wish it had more replayability. After you beat it, it's over.
Honestly, I'm rather saddened by this. I bought the PS4 with the idea of future exclusive content that cannot be found anywhere else. Instead, I got an Xbox 360, in the sense that the PS4 is now the go-to platform for top-performing third party games… excluding a certain Assassin game that we must never mention again. (seriously Ubisoft, wtf?)
Don't get me wrong, third party games are fantastic, they're just not what I'd consider system sellers. I pre-ordered the PS4 with high expectations, and have yet to find a killer game or app that has me going "I Want That!"
I'm really hoping that Sony will announce a few new games at the upcoming PlayStation Experience event, though I honestly have low hopes about seeing anything that I'll end up liking, and even lower hopes of having it release in 2015.
It's a dry time no doubt, and frankly Sony isn't doing much to create hype around their games. Plus they are keeping important things hidden like The Last Guardian. It may take another year before anything excites you, depending on what you like. I'd say the general exclusive record of the PS3 will speak to what is on PS4 in days to come.
yeah i'd say they will probably try to do that
happy gaming
Sony probably worked out the positive in this sentiment after earning all of those sales as a result of TLOU… Nevertheless, it's a great idea. The clumping of titles at the beginning and end of a year is a horrible way to go about it as certain games end up being lost in the shuffle, and selling more cheaply later on, if they sell at all. It's good to see Bloodborne and The Order coming out at the start of the year, but gaps still remain to be filled.
I really hope that more publishers wind up seeing the sense in this because it is so annoying to have so many games releasing at the same time and you wind up with no time to play them all…