Perhaps you assumed that Tom Clancy's The Division was in fact an action game with some strategic elements.
Actually, Ubisoft wants to call it more of a role-playing game, and one that will supposedly offer "endless gameplay." This is what art director Rodrigo Cortes told IGN in a recent interview, where Cortes spoke about creating a game that players will keep playing.
He said they didn't want to produce a title that features a simple, straightforward story. When you're done, you just put it on the shelf and that's it. Instead, with The Division , the developers are prepping numerous ways to extend the longevity of the experience; there will be PvP, PvE, and "several progressions." And of course, they intend to "heavily support" the game after it launches.
As for the classification, here's what he had to say:
"For us, one of the biggest challenges is figuring out how to tell people how much of an RPG it is. It has shooting, and is shooter-like. If you look at it, that's the whole point because we want it to be very immersive. But it's not a shooter with some RPG stats tacked on. It's actually a proper RPG from the very beginning. There's deep progression when it comes to loot, gear, and levels and you'll be able to customize every skill, do exactly what you want, and choose roles. So, that's probably the biggest communication challenge. We want to make clear to everyone that it's an RPG."
So, there you have it. Get your genres straight for this one.
Related Game(s): The Division