Let's get one thing straight right off the bat:
In no way am I implying that The Order: 1886 will be a superior game to Uncharted 4: A Thief's End . In fact, I doubt that will be the case.
I fully anticipate a Game of the Year-quality production from Naughty Dog, nothing less. However, my point is this:
I think, despite the developer's hints that the storyline will be darker and "more personal," that we all know what Uncharted 4 will be like. I love Naughty Dog; I think they were the premier developers of the previous generation. But they excel in the realms of refinement, polish, and production values; I doubt anyone will call A Thief's End "innovative." And it doesn't have to be in order to be amazing. I'm not one of those people who believe a game must be original or else it sucks.
On the flip side, I'm seeing a ton of potential in The Order: 1886 . I know there are plenty of skeptics out there right now, and I know it could end up being just another third-person shooter. I get all that. I've also seen all the development details on that game and while others may conveniently ignore such information, I don't. Ready at Dawn is prepping a very ambitious project and if they succeed, it could – theoretically, ideally – blow us all away. That uncertainty is part of a new game's mystique, I think. It's what intrigues me.
I'm less intrigued by a sure thing, which is what I'd label Uncharted 4 . Sure things are great but there's more fun in anticipating the unknown…
Related Game(s): The Order: 1886
I understand what you mean Ben.
It's the same concept as how I am in competitive games. The more I win, the more bored I get. without challenge nothing is interesting. ND will be putting out another jaw dropper game, to no ones surprise, but the order is something new and could easily be a new jaw dropper.
I certainly look forward to both
I think The Order is being dismissed a bit because it will be comprised of familiar elements. It's going to be how those elements are used (hopefully in creative ways) that will either impress or bother critics and gamers.
I think if it has that good story then goes the extra mile on the things we all expect from a TPS then it'll be a successful project. It isn't enough to do what's been done better, you have to do what's been done in new ways.
I really don't get the hate that it's getting. The style/story are incredibly interesting and unique. The gameplay looks fun. Not every generation of gaming has to offer new gameplay (Mario64) in order to appease the gaming community.
I don't understand the hate either, although I haven't played any of it. The writings of people that have and aren't happy with the gameplay, even those stating ridiculous reasons as the gameplay is too much of a familiar Gears-style game or that the camera is too close for their liking as reasons to not like it, have given me pause.
Perhaps they are being overly critical, trying to go against the grain, or went in with unrealistically high expectations.
I'm certainly intrigued in the setting and atmosphere, and it looks amazing – but I will remain cautious until I know more.
I think the hate comes from not understanding the combat and the way the guns and ammo work with each other. When I watched that video about the weapons that was in an article a while back they were showing how you could basically explode your ammo after shooting it with flares.
All the people I saw complaining were trying to get headshots and saying the guns were inaccurate, well maybe that is a design choice for all the guns they were complaining about?
This reminds me of what happened to Binary Domain, a TPS game that was one of the best I have played on a console and it got the weirdest reviews, a lot of them on the fact it felt too much like other cover based shooters. Such a weird statement for reviewers to make when later that year the next CoD gets away with feeling exactly like CoD from the year before.
Thankfully it looks like CoD is on the decline though based on preorders >:)
It's probably just that it both does and doesn't play like they're favorite TPS. People complain when an FPS is like CoD but then complain again when it has it's own thing like "weight" in Killzone 2. They call that "slow" when it's really just a design choice.
For all we know The Order wants you to not be able to be as precise as a computer since you are a human in a gloomy area who probably has injuries.
How's that for next gen? Injuries make it so your arms can't snap to headshots as quick? I'm full of ideas.
Exactly World, also the weapons of that era were probably not that accurate especially the ones firing fully automatic.
I always thought that in say an FPS the more damaged you are the more disabilities you get. So if the game remembers you getting mostly hit in your arms you have worse accuracy or have to switch to your pistol in your left hand. If you take most damage in your leg you limp and can't sprint at all or long etc.
I want to see this stuff in a game, done so that it isn't to much of a painful simulation but done enough so that it because part of the gameplay strategy.
I can't help but be intrigued with what ND does with the PS4. Even if it's another game in a series I've played many times in the past 6 years.
Intriguing is a brilliant word choice here. The Order certainly intrigues me in a way that Uncharted 4 doesn't solely because it is a new, untested IP, and the fact that it is coming from an immensely talented studio, being backed up with assistance from Sony Santa Monica only bolsters the allure of it. The gameplay may appear, at this point, to be little more than a bog standard third-person cover shooter, but the mystique of the story and setting is quite as engaging as the inventive weaponry on offer. (Although I admit to a little disappointment that the guns that we've seen so far aren't quite in the same realm of inventiveness of Insomniac's offerings.)
I agree that it is a more intriguing prospect than Uncharted 4 based on that, but to say that the latter title can't be deemed innovative may be erroneous. I mean, we've seen nothing of it yet except a short snippet of some stunning graphics. Sure, it is going to adhere to the formula established by the previous games, but that isn't to say that it can't change things up. But I'm not disagreeing entirely with the claim, as there is only so much ND can do without totally messing with the formula. Perhaps they could do away with the cutaway cutscenes and keep players in control all the time and use innovative camera work to retain the same level of cinematic storytelling. Perhaps they could make their puzzle more involving, or do away with the no-death platforming. Or refine their mechanics for a whole new experience, or make truly effective use of the touchpad.
Without knowing anything about Uncharted 4 other than that it's coming and it's darker, though, I have to agree with the headline.
yeah i think they will both be great but the pedigree of ND will shine through as RAD is only 1st console game so they won't be quite as refined but still really good
would you guys agree
and as always
happy gaming
The game has a victorian steam punk kind of quality to it and I am really hoping they get the story right. Those universes tend to be all cool designs, and almost no depth. Solid gameplay is an absolute must, but a compelling and deep story is my hope.
Last edited by trumpetmon65 on 10/1/2014 6:06:47 AM
I think the only reason The Order 1886 seems more appealing as of now id because we have barely seen anything of Uncharted 4 yet. I'm not evening thinking about Uncharted 4 as of now. It feels like something in the far distant future, while The Order is set for early next year.
Also, don't underestimate Uncharted, just because Uncharted 3 wasn't quite the leap over it predecessor as everyone was hoping for. It was still a fantastic game of course but Uncharted 2 set the bar pretty damn high. But my favourite moment of the series is in U3, where you play as young Drake and meet Sully – It brought such depth to there relationship and exploration of the museum and the rooftop sequence was just fantastic. Uncharted 4 is the first time the series has jumped to a new console (Vita not counting) so I reckon it will have plenty of surprises in store.
My only hesitation with The Order is that I'm hoping it doesn't become the PlayStation's Gears of War, but in a fancy new coat and from what I have seen of the gameplay that's all I feel so far.
I'm actually worried about Uncharted 4 after reading about some of ND's top cats leaving. It'll no doubt be a good game, but it will never compare to Uncharted 2's level of story telling and polish.
After the story-free, directionless Destiny, a tightly scripted linear third person shooter with interesting characters sounds pretty great, actually.
I'm not too worried about The Order getting things done properly. It seems like quite a bit of what makes this game is unique to it. You're not going to change the way it'll play, BUT you can completely change the way it plays out. That's exactly what I'm hoping we'll be treated to. It's offering unique weapons that have creatively been sculpted to look appropriate for the era, amazing artwork, and some of our most intelligent men alive to the cause.
On a side note, it'll be interesting to see if Tesla and Edison actually interact with one another. Being the geek that I am! 🙂
UC4 will have to sway away from the direction UC3 led the series. I loved UC3, but don't think ND would bring more of the same to the table. I've said it before and will do so again – I think UC4 will ditch the heavy cutscenes in exchange for numerous short scenes to cover up loading screens. As far as combat is concerned, I don't see them straying too far from the other installments. Adding to it; yes.
I guess I have REALLY high hopes for both games. I'm absolutely loving what I've seen of The Order, that's for sure.
Oh yeah, Sully dies.
Ironically. The Order has the same criticism that Uncharted and TLoU had when they were first revealed. That is a good sign seeing as how both games turned out to be great. I agree with being more intrigued with The Order since it is a new game. People are under estimating the story telling that this game can provide. As well as the game design.