Sony's PlayStation 4 is a very impressive piece of hardware, so says The Order: 1886 developer Ready at Dawn.
During an E3 interview with Gameranx , studio director Dana Jan spoke about building a new IP from the ground up, and how they reacted to Sony's new console.
Jan admitted that the project was a "little stressful," but they're proud of succeeding in an unfamiliar genre. They also had a particular interest in the setting (an alternate-reality Victorian era theme), as the team wanted to produce historically relevant architecture, history and craftsmanship. As for the PS4, Jan said it's actually "more powerful than they expected," and it's letting the team "push the game as far as they want."
However, he clarified that they're not maxing out the system; if they do a sequel, Jan is convinced they can push the hardware even farther. This is good news, especially considering how impressive The Order: 1886 has looked.
Related Game(s): The Order: 1886
Hence why many Ps4 games are being delayed.
-yosp
Sounds awesome!
That bit about the architecture and craftsmanship is something I am totally looking forward to. It'll be nice to see good ol' England in the Victorian era with that dark theme.
Awesome. I'm really glad Sony opted to give us the most bang for our gamer buck this gen.
Just beat my old record in Titanfall with 91 attrition points in a match. Was MVP also!
This is interesting considering the dev team behind The Witcher said they maxxed out the PS4's power. It simply reinforces that tech power is qualified by the programming expertise. If you don't know your game, then you can't do anything.
I doubt they maxed out the ps4 this early and then considering they had to make a multiplatform game with another system in mind really makes me doubt the maxed out the ps4… Still i gotta say the witcher does look awesome and i cant wait for it and The Order too
They probably did… In a sense. Was it optimized? Hardly. Don't get me wrong; it didn't look ugly. However, it's going to take years of tinkering to figure out what will work best and what simply isn't as efficiently taking advantage of the hardware. While the ps4 and x1 are very similar, even those subtle differences (to those not developing on the platform) create quite a different approach to really max the crap out of the hardware.
Claiming they maxed out the PS4 sounds more like marketing to me.
"Maxing out" is relative to the engine. If it's a resource hog, you'll offer less for the console realm. What's neat about a console is the consistency throughout its lifespan. That's clearly not the case with PC gaming; new video cards are released before the features of the previous Gen are optimized.
It's evident with IPs like watchdogs, which isn't a justified reason to upgrade a PC to play it. Why all the PC talk? Because everyone is worried that we'll see these consoles max out sooner than the previous Gen. It's simply not true. There are so many different approaches to accomplish the same task. The trick is finding a method of accomplishing it while hogging up the least amount of resources for the intensive shaders and effects. That recipe won't work well with every genre, so it'll still require evolution of any engine used over time.
I still don't believe we'll get the promise of better antialiasing qualified to be "next gen". Mostly due to developers going sub-1080p, which requires more FSAA /AA. The one perk of running beyond 1080p is the less needed antialiasing to polish up the overall appearance of a game.
I'm not worried about the graphical ability of the ps4. I am, however, concerned about the battery life of my DS4. This thing isn't getting 8hrs before it's zonked. I'm not taking the controller apart to implant a DS3 battery anytime soon. Sigh.
Damn , you don t often hear devs say they did nt max out the system .