On the surface, it would appear logical:
With more budget comes more resources, with more resources comes more opportunity to land top-tier talent, and with better talent…well, you get the picture.
However, while it's certainly true that bigger budgets give development teams more access to the "stuff," we're forgetting about all the red tape involved. During an E3 roundtable interview (as attended by GameSpot ), MGS creator Hideo Kojima spoke about the dangers of big budgets as they relate to marketing:
"I want to use a lot of technology, but as we use more technology we need more budget, and when you need more budget it’s more difficult to put more authorship into [the game]; the relationship with the marketing department becomes more difficult. So, as a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes."
I've been saying something similar for a long time. Metal Gear Solid V: The Phantom Pain might be a perfect example of Kojima's effort to remain highly creative within the big-budget (and as a consequence, more restrictive) sphere. The five-minute trailer showed off during E3 was very technically proficient, wouldn't you say?
100% agree.
I mean for goodness sake I just look at almost all the games these days with The Order, FarCry, Batman, and all that…and they LOOK like damn fun experiences – don't get me wrong…but as far as being creative in terms of gameplay? NOT EVEN.
It's the same damn concept throughout just Run, ROLL, JUMP, Get into a car, shoot, slam your d**n back to cover, shoot some more, reload, look at the graphics of that zombie/alien just gushing blood out, look behind you there's a building collapsing and you have to run again, and then say a corny line in an overdramatic plot WITH SOME PRETTY OVERDAMATIC BGM ACCOMPANYING IT to finish it all off.
It's nice to have a breath of fresh air with games like Entwined and all. I'm still wondering about No Man's Sky but that looks interesting as well. Oh and Giant Squid's new game.
Last edited by shadowpal2 on 6/14/2014 2:22:53 PM
Well duh, it's like I've been saying for years. Publishers think Marketing is the be all end all for finding out what it popular and will sell. That's how every AAA ends up with plain old fashioned mechanics and super beefy heroes.
That's why I also play the B games, they actually do new things.
Well, so can small budgets.
Haha
🙂 But it's the truth.
The eternal battle between free creative flow and commercial interests is found in all quarters and is as old as money itself.
Last edited by Beamboom on 6/15/2014 4:34:14 AM
Exactly. Kojima speaks the truth.
Why do you think Call of Duty shows no innovation? Because they know they'll make a ton of money for little work. Why use 40 million to make a game when you could make one for 5 million, and keep the rest for yourself? Corporate greed.
Yeah, Could have pointed this out myself.
Wish there was at least more middle ground between the AAA and indie titles. Something that incorporates a risky new mechanic (or creative as it should be called) of you're best indie games with top end graphics, physics, AI, and acting of a mutil-million $ game backed by EA and what not.
It's sad. Really wish developers were left to balance there want and needs with the fans wants and needs while never having to pay due to the publishers or share holders $$ needs.
Some day…
yeah i can't say hes wroung and i can imagine just what it would be like we're giving you alot of money don't screw it up keep it as safe as you can is how the story goes now days isn't it.
happy gaming =)