It's a new generation…what will happen with the PlayStation Move?
We haven't heard anything about the Move in quite some time; Sony doesn't readily reveal sales numbers, there aren't any games designed specifically for Move on the horizon, and in general, it's just not getting any headlines.
I'm wondering if those who have Sony's motion sensing tech still care about it, and I'm also wondering if Sony has any future plans for it. The PlayStation 4 is out, after all, and you'd think we'd hear about some new PS4 games that take advantage of Move. Except…well, all I know is that my Move controllers are gathering dust, and I can't imagine a reason to pick 'em up again. How many times can me and my girlfriend play Sports Champions ?
Thing is, we forget that Move sold remarkably well during those first few years. The technology has plenty of potential, too; it just needed to be refined by ambitious developers. We never got that AAA killer app, though, and I think that's what has held it back. The anticipated Sorcery was good but it wasn't that good and since then, the Move has sorta fallen off the radar.
What do you think will become of the Move this generation?
I'll never be into Move or anything similar to it. There's a reason the Wii is the first Nintendo system I didn't buy.
Do you like VR?
God it really seems like it's toast but I wonder if Sony won't make another push for it since they are clearly opening the floodgates for junk games this gen.
Whats move?
I own Move, if someone published a high-quality game for it I'd buy it in a minute. Lightsaber battle, yes please.
I liked it for the light gun style games. Dead Space Extraction was awesome. So was House of the Dead Overkill. Wouldn't mind seeing devs use it to bring more of these types of games this gen.
The well done move games are great, but it seems Sony has no interest in supporting the move. No item is going to sell if the company that makes it won't back it up.
Yes move let's you interact in Virtual Reality.
I didn't care about move when it first came out and my feelings haven't changed.
I find it funny that the PS4 was announced to support the Move, and that Sony went so far as to implement the lightbar in the DS4 to allow it to act, somewhat, as a stand-in for the move, and yet, outside of Media Molecule's demo at the PS4 announcement event, and a couple of vague mentions that Until Dawn is still in development, there's been utter silence on the motion control front. I wouldn't be averse to getting one, but only if the content is there, and it simply isn't, so… I guess the answer is definitely, "we don't care".
I agree… I think Sony is placing much less importance on motion games. I'm totally cool with that, since I've never been a fan. I never bought a Move controller, and never will.
That said, I also believe the new PS4 camera can pick up motion *without* the need for a Move controller, so it's just a matter of motion games to come out to the PS4 that we want to play.
As I am into Record Of Agarest 2 nowadays. I wish I have a move controller. To have an upper hand in the public bath with the girls. So Kawaii.
or a lower hand
Honestly, I'm just doing it for the bonus stats. And it's hard to perfectly satisfy those girls with an analog stick for higher stat bonuses.
And I'm a little afraid of braking my analog stick when I'm moving it too fast. And those girls wants it fast and precise for them to be perfectly satisfied so they can have higher stats.
If the virtual reality thing gains traction, I see the move become more relevant again. Motion controls somehow seem more attractive to me than conventional controls when VR is involved. The Immersion would be deeper.
I loved the table tennis, bowls and frisbee golf in Sports Champions with Move. Very good implementation. Killzone 3 was good but my arm got tired after an hour or two.
That's about it. Seen nothing since. It seems like a checkbox in a list that Sony needed to tick and move on from.
But would you want Sony to force you to buy Move with the system just to try to get developer support so they didn't have to figure out if people had it or not to decide to support it?
no
id like to think that f*cking frustrating police helicopter spotlight on the front of my controller is going to be used for SOMETHING!
not to mention quartering the battery life!
sorcery is the exact problem with the move though.
they first showed off the game as a core dark gritty game with really in depth gameplay and really cool use of the controller.
than it went MIA for years, and returned as a crappy kids game you would expect to be on your iphone, not the frigging ps3!
thats the exact problem with move, it has oodles of potential, but its going to be doomed to the extreme niche market of sports champions, until $ony invest enough into it to have the confidence and developers to actually bring some proper games to it!
dont tack on controls to KZ and socom to it, make a game from the ground up to utilize it so its brought to its full potential and not a 3 michelin star soup that has had its water content doubled so its destroyed all those beautiful flavours!
The VR tech that Sony is using utilizes the Move better than anything else. I wonder if that will carry it through.
I am surprised they are being so quiet about it as well. When I first saw the DS4 with the light bar and camera interaction I thought for sure that Killzone would be announced to support the controller itself as the move option. I was thinking you would move your controller as the screen pointer and point and shoot that way. It seemed a natural next step with the move. Seems like a great way to implement it but nothing.
For those of us that have gaming age kids, Move was/is quite fun. Start the Party is loads of laughs and quite impressive with it's accuracy. Also Sports Champions is quite a lot of fun. Especially Frisbee Golf. It makes games like Tiger Woods and Hot Shots golf games a heck of a lot more fun as well. It's basically fun when you are gaming with others or kids. Start the Party is a big hit at my house. Whenever my daughter has a friend over for a sleepover (11 years old) her friends will always ask her if she wants to play. The thing that got me was how pin point accurate it is. Amazing. Well done by Sony. I bought it knowing it wouldn't catch on with the masses. It's not a core gamer thing but great for kids and older folks. It will just take a developer with some imagination to come up with something it will really be useful for.
I never cared for Move in the first place. It was just taking the Wii's motion controller and putting it onto the PS3, nothing good came of it, the games they integrated it with felt forced and the titles made for it have already been forgotten.
Now we have the PS4 stepping into VR territory up against the Oculus which has being bought up from Fb… it looks like it will have a very slim chance now.
For the few games that came out with Move support, I enjoyed most of them, although a few were just plain bad.
I read somewhere a few months ago that there was a schematic floating around of a redesigned Move controller. It kind of looked like a drawing on a napkin so I don't know how accurate it is, and I never heard anything more about it.
I think there is a market there for the move, but they need to do something to make it exciting.
They kind of dropped the ball last time around, just like they dropped the ball with Eye of Judgment and most anything that required the camera and a peripheral to play.
I think we're missing some details here. As already mentioned, VR is likely to be heavily involved with Move, and VR could well be huge (and Sony have already mentioned that Move was developed with VR in mind).
Beyond that, Sports Friends is actually due out very soon (a Move game compilation), and there are a few indie developers integrating it into their games, so even without VR there are still the odd game happening.
It's important to remember that (VR aside) motion gaming is a niche, and not (like VR) a whole new platform. There aren't a huge number of games in development with flight stick support, but no one is asking whether anyone still cares about flight sticks any more.
Personally, as my health's taken a turn for the worse and motion gaming is a dash less practical, the Move has moved outside of my gaming zone, but I still think it's the best mass-market implementation of motion gaming to date, and if I can get healthy enough to use it again I'll be right back into it.
Good point about flight sticks.
I've been thinking a good game for Move would be a game where you are a sniper and must move around stealthy into position to take out high value targets. Mount a Move controller on a cool looking rifle. Who wants to devleope it with me? I have no programming experience but can doodle on napkins with the best of em.
No.