God of War II launched for the PS2 in March 13, 2007, nearly four months after the PlayStation 3 landed in the US. At the time, many wondered by Sony didn't wait to put the much-anticipated sequel on their new console.
The question is, after having to wait over three years for another God of War to finally end up on the PS3, does Sony regret their decision? Wouldn't it have made more sense to produce such a groundbreaking title for the powerful new system? Well, according to Sony Computer Entertainment's senior vice president of product development, Shuhei Yoshida, he says there was plenty of internal debate on the issue. In speaking to Game Informer , Yoshida spoke about how developers could really take advantage of the PS2 after five or six years of becoming familiar with the hardware. Said Yoshida:
"We had a lot of debates about it, actually. I always firmly stood by keeping it on PS2. Many people, including marketing, suggested that maybe it should be moved to PS3. What I believed was that God of War II would be the best-selling and best game of the year. We had always seen that, at the launch of a platform, the developer has to spend a lot of time becoming familiar with the platform and software tools. Technical issues take up a lot of the development, perhaps leaving less time for really polishing the game. Towards the end of a platform is when you see really great games, after developers really begin to understand the hardware."
He went on to say that he believed the Santa Monica team could "complete their vision" on a console "they totally understood." At the end of the day, Yoshida says the company has never regretted this decision; after all, GoWII may very well be the best game in the PS2's vast library (or at least in the top 5) and besides, would you have wanted to risk a sub-par sequel on a brand new piece of hardware the devs weren't totally checked out on…?
Related Game(s): God of War II