Scheduled release date:
August 5, 2014
Publisher:
SCEA
Developer:
Digital Dream
Number Of Players:
1
Genre:
Platformer
Release Date:
August 5, 2014


Platformers aren’t supposed to have math. They’re just not. However, we’re seeing more innovative concepts than ever before in the world of interactive entertainment, and Digital Dream’s Metrico is indicative of this creative explosion. It’s a fantastic idea: In an age when the visual is prominent, when people don’t have the requisite attention spans for fully detailed statistical reports, the “infographic” has taken over. Building off this tremendous popularity, the designers created a video game that puts the player in command of those numbers…well, sort of.

The game has been in development for some time, as the team created several prototypes that didn’t quite work. But their most recent build won an Indiepub award in 2012 in the category of Best Design, after which Digital Dreams hooked up with Sony to produce the game for the PlayStation Vita. Using the Pub Fund program, the developers sought to bring a unique and compelling experience to the portable world. The best part is that this game’s mechanics are perfect for Sony’s handheld, which is always essential. Nobody wants to struggle through a platformer with cumbersome, awkward control, and this has been a hurdle in the portable world.

Basically, players will leap through pie charts, line graphics, bar diagrams, etc, and these diagrams “constantly change based on your actions, movements and input.” This is known as “Input Morphing,” and it’ll be interesting to see how it all works. For instance a bar shrinks when you move, but grows when you fire a projectile, or there’s a pie chart that shows how many times you’ve died. Then there’s a triangle plot that shows the relation between your horizontal and vertical movement of the Vita itself. The key is to plan and execute accordingly, because a mistake could result in a closed path.