Scheduled release date:
September 10, 2013
Publisher:
SCEA
Developer:
Guerrilla Cambridge
Number Of Players:
1-8
Genre:
FPS
Release Date:
September 10, 2013


The PlayStation Vita is in dire need of a system-selling AAA title. For most of 2013, most believed that could be Killzone: Mercenary , the shooter that just might prove the significant capabilities of Sony’s new portable. The good news is that the Vita was made to better accommodate shooters; the PSP didn’t do a great job capturing the first-person action, while the dual analog sticks of the new handheld are a godsend. The question is— is this indeed the game Vita owners have been waiting for?

After spending plenty of time with the beta test, my answer would have to be an optimistic “probably.” Forget the crushing disappointment of Call of Duty: Black Ops Declassified and the only better-than-average Resistance: Burning Skies . Developer Guerrilla Cambridge has designed a game that may lack the narrative breadth of the Killzone entries for consoles, but excels in the realms of visual achievement and general FPS quality. As a mercenary for hire, you will tackle a wide variety of missions that pits player against player (ISA vs. Helghast). The settings aren’t all that diverse but the combat is slick and refined.

Despite the Vita’s setup, some may still worry about the control. But don’t. It controls just fine and in fact, it doesn’t feel that far removed from playing a shooter with a standard controller. The only downside in my eyes is the motion-controlled aiming, which is reminiscent of Uncharted: Golden Abyss . It’s just not as fine-tuned as I would like and it could take a while to get accustomed to it. Still, the rest of the fast-paced adventure works very well; you’ll be ripping off headshots and tossing grenades as you normally would with the Dual Shock gamepad in your hands.