Many developers seem excited about the Next Generation Portable (aka, the PSP2), and that's primarily because Sony came to game makers first and asked, "what do you want?"
SCE Woldwide Studios boss Shuhei Yoshida spoke to Strategy Informer about this process, and noted the importance of their "developer-first" approach in the development of their next portable device. Said Yoshida:
"It reminded me of the early days of the original PlayStation, when we visited many developers and publishers to get feedback during the development of that product."
Yoshida added that thoughts and feedback from various studios proved "essential" in regards to Sony's final decisions. And so, because they continued to research and gather info, the slick, futuristic handheld we currently know as the NGP "went through many iterations." Remember, Sony was roundly criticized for not putting developers first when it created and launched the PlayStation 3; the company is notorious for producing challenging hardware that developers don't really understand when the unit first arrives.
But we've heard it time and time again since the unveiling of the NGP: Sony has no intention of repeating that mistake. Yoshida said the process was almost like going "back to basics," which of course "should be a good thing."