One would think that big-budget projects with a ton of talented people would involve group-wide brainstorming. Well, maybe not so much when your boss is Hideo Kojima.
According to CVG citing a new interview in the Official PlayStation Magazine, Kojima said that in regards to Metal Gear Solid: Peace Walker , "not so many ideas come from the staff." Most of the ideas, like the Co-op Ring and Love Box, come straight from the master and the team then works to implement them. "I am taking charge of the overall game design," Kojima finished, which is probably good news. He has said in the past that he plans to be heavily involved in the making of this PSP title, as he considers it to be a true installment in the long-running MGS franchise. On the flip side, he's only assuming a sort of overseeing, managerial role in the development of Metal Gear Solid: Rising for the PS3 and Xbox 360, which will be more action-oriented. He has even commented on the progress of the "younger team" involved with the latter title, and one can tell by his tone and statements that he's not directly associated with the creation of that game. Peace Walker , on the other hand…well, that's Kojima's new baby, obviously. And in all honesty, does anyone here have a problem with the situation?
Heck, if I was on a design team and Kojima said to me, "hey, how about we do this," I believe my response would be, "yes sir, that sounds like a damn good idea."
Related Game(s): Metal Gear Solid: Peace Walker