Scheduled release date:
Fall 2005


Krome Studios has managed to ship two Ty The Tasmanian Tiger games to our shores, and now

they're hard at work on the third installment in the series–Ty The Tasmanian Tiger 3.

This new game takes place just after the events in Ty 2. Ty has returned home from the

dreamtime to find that two years have gone by and that his homeland has been invaded by

aliens known as the Quinkan. Worse yet, the Bush Rescue team has disbanded–scattering the

Outback's protectors willy-nilly all over the place. In Ty 3, players have to seek out the

members of Bush Rescue, convince them to rejoin the team, and then topple the Quinkan and

their evil leader, the Quinking.

We spent quite some time playing Ty 3 here on the E3 show floor, and actually came away with

a lot to say about this supposed kids' game that many adults may just want to keep their

eyes peeled for.

Like its predecessors, Ty 3 is a 3-D action game. Players will have to run, jump, and climb

their way through levels while fighting off dozens of Quinkan enemies (and mutated Earth

creatures). Combat doesn't seem too complicated, but enemies are plentiful. Rapid button

pressing skills and quick reflexes are helpful. The first big change we noticed was that

Ty's boomerangs have really been beefed up. They travel further and dole out more damage,

and Ty can perform melee attacks with them on nearby enemies.

Ty's boomerangs are flat-out cool now. You can outfit them with Bunyip Stones that add

elemental traits, such as fire, ice, lightning, and wind, and collect opals to purchase

boomerangs that can hold two, three… as many as eight stones at one time. Different powers

and different visual effects will result from different combinations of stones. We put three

fire stones on a single boomerang, which surrounded the boomerang with a giant ring of fire

every time it was thrown. When we attached an ice stone and a wind stone, the boomerage

surrounded enemies in stone… and the shattering pieces caused nearby enemies to freeze-up

too. We noticed that the lasharang is back too, so you can expect plenty of grappling and

rope-swinging in the adventure levels.

Level variety has been kicked into high gear. In some levels, you can hop into giant robots

called Bunyips and trample or smash enemies (or use them to get past obstacles that Ty's

boomerangs can't break). Other levels involve cart racing. In the story mode, these levels

actually have a purpose. We won't spoil the story, but one member of Bush Rescue has decided

to pursue a racing career, so now you have to try and crash him and slow him down in a race

in order to shatter his dream. Hey, it's for the good of the Outback…right? Other

levels take place in the sky in machines called Gunyips. Here, you have to fly around and

shoot down Quinkan ships and destroy their bases. We played a few of these levels and they

seem pretty fun. Piloting isn't tough, since you only need to turn the ship and not move it

up and down, but there is some skill involved in shooting down the aliens and avoiding their

lasers and missiles. Things blow up real good in these levels.

Ty 3 will also include a split-screen competitive multiplayer mode. We didn't get a chance

to play it at the show, but we're told it will involve numerous Gunyip and cart racing

levels (many more than are present in the single-player mode).

The graphics look pretty good right now–the environments and characters are drawn in a

colorful, cartoon style, but the animations are complex and the amount of detail is more

than you'd expect for a so-called kids' game. The character's costumes seem to drape off of

them and react to every subtle movement. Their facial expressions change based upon their

actions (running, jumping, taking damage, expressing success, etc.). Krome has also finally

implemented streaming technology into the graphics engine. The game will automatically load

surrounding areas of each level while you move around, which means that the levels are much

larger than before. It also means you don't have to see a "loading" screen every 3 minutes.

HDTV owners will be glad to know that Ty 3 will take full advantage of the PS2's widescreen

and 480 progessive scan capabilities.

One area we can't speak to is the audio. The noise inside the L.A. Convention Center's West

Hall is so loud right now that all we can hear is a steady base beat (and the PSX Extreme

staff is actually 500 feet away, upstairs, and protected by the walls of the media room as

this is being typed). Still, we asked Krome's Cameron Davis to give us some idea of what to

expect from the audio, and he said they were working on packing in a lot of speech and voice

acting. Sounds good to us.

Ty The Tasmanian Tiger 3 will go on sale this fall.

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