I really despise the heat. Give me winter any day…well, winter without giant massive blizzards.

Of course Quantic Dream's games are "games"

I've actually heard that ridiculous theory before; the idea that games like Heavy Rain and Beyond: Two Souls aren't actually "video games."

It's utterly ridiculous, and I have absolutely no issue with David Cage dismissing the subject . He has probably heard it way too many times already, and I imagine it has long since grown irritating. Just because we're not shooting a gun or in constant control of the on-screen action suddenly means it's not a game? What is it then? If anyone says it's a "movie," I'll just scream. I always wanted to scream when I heard that idiotic statement concerning some of the Metal Gear Solid or Final Fantasy titles in the past. Just because they have lengthy FMV/CGI sequences. Of course, no FF had more than a few hours of combined non-interactive scenes, and the actual gameplay length would be upwards of 30 and 40 hours, but somehow the "movie" label stuck.

It's just ADD syndrome. People who can't take their fingers off the controller for more than two minutes or they start to get bored. People who have no interest in the artistic side of gaming, which is exactly what studios like Quantic Dream really attempt to emphasize. You are interacting with a drama; you are determining what happens. This is nothing but digital interactive entertainment; i.e., video games . If we want to progress at all, we need to leave behind archaic principles as to what constitutes a "game."

That Sony boss hit the nail on the head

Microsoft has reversed their used game DRM and 24-hour online check-in policies for the Xbox One, but that hasn't exactly resulted in a sudden love-fest for the machine. In fact, many are just as annoyed as ever, primarily because they believe Microsoft showed exactly who they were right off the bat. What they first announced really was the console they fully intended to release this year. It essentially proved that they A. don't know anything about the core gaming public, and B. don't give a damn one way or the other. They really believed everyone would just suck it up and accept those ridiculous policies. After all, it's Xbox. It owns the US. Everyone in this country buys Xbox because we have a lot of sheep as consumers. And while that sadly remains true, they completely misread the hardcore gamers.

So what if they recanted? As Sony boss Fergal Gara said this week : In business, what you do first reflects what you plan to do for the customer. What you do second is for you . The "take back" was damage control, pure and simple, and MS actually had the gall to celebrate it. As if to say, "Look, we listened!" No, you didn't. You saw what was happening and realized that maybe, just maybe, Xbox wasn't invincible, and you had to act fast. Just freakin' admit it already.

Personal gaming update

Just so The Last Of Us would endure for a bit longer, I decided to run through Castlevania: Symphony of the Night again. It has reached the point where I can unlock all 200.6% of the map without even looking at the map to search for secret rooms. I know where they all are. I also have a cleared game file on the memory card, so I can get all sorts of cheating goodies… It's why I end up walking around with the Crissaegrim, Fist of Tulkas, Wizard Hat, God's Garb, and two Rings of Varda. LOL However, I have to say, I have no idea why it takes so damn long for the Fire Demon to drop Marsil. I don't even use the sword; I just like to have it in my inventory when I play through. And it seems to be a rarer drop that the Ring of Varda!

Anyway, Deadpool was mildly enjoyable but it just had too many mechanical issues. And that character was just juvenile and aggravating to the nth degree. It's too bad, too…the game was kinda fun for a while. You should see a review for NCAA Football 14 this week, and I'll try to get to Hotline Miami as well. The latter just looks so retro cool!

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WorldEndsWithMe
WorldEndsWithMe
7 years ago

I just beat Deadpool for a review and it was tons of juvenile, random, ridiculous fun despite the mediocre quality and basic PS2ness. The game actually get's a LOT better in the second half, both gameplay-wise and comedy-wise. High Moon flexes some better scripting events in the later parts especially when DP starts messing with the X-men. I had no clue who Deadpool was but now I'm a fan; Nolan North really has range. It was like a western Suda 51 Grasshopper Manufacture game.

Plan to move onto Remember Me soon. Also I bought Mortal Kombat for $5 on PSN sale, what a riot, feels like I'm a teenager again with that game. The Last of Us goes on the back burner until I get in some kind of serious mood.


Last edited by WorldEndsWithMe on 7/6/2013 10:50:37 PM

xenris
xenris
7 years ago

Not sure if you have gotten far enough in the last of us but Nolan North plays a character in that game and I had no idea it was him until the credits told me it was him.

He has way more range than I thought and I hope that the reason he wasn't playing Joel in TloU is because he is working on the next uncharted already 😛

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Troy Baker is good at what he does but he really let me down as Joel, his Texas accent is going in and out all the time and it drives me nuts.

Akuma_
Akuma_
7 years ago

World. Dat avatar….

But hey, Troy Baker sounds like he is a perfect match for Delsin in inFamous Second Son.

He also plays Yamato and Pain from Naruto. Which bumps him WAY up my list of favoured voice actors. Yamato is awesome.

CrusaderForever
CrusaderForever
7 years ago

QD is an amazing dev and shouldn't be worried about what other jealous people say.

Awesome, loved what Mr. Gara said! He sounds like a cool guy and Sony is just doing everything right.

PGU:
Still massively enjoying The Last of Us. I am 60% through it and taking my time. I have been playing Hotline Miami on my Vita and loving it! The retro feel and music rocks! Also playing LEGO Legends of Chima Laval's Journey on my Vita and it's an amazing original LEGO game which I highly recommend. It's strange that it isn't available digitally. It's the only retail Vita game I own.

WARxWOLF
WARxWOLF
7 years ago

"Look, we listened!" No, you didn't. You saw what was happening .
true but sadly sheep will buy it no matter whatever MS throw at them.
they are microvirus(MS)to gaming since they entered the gaming world in my opinion.
call me Fanboy , thumb me down all you want ,i guess that what happened when you say your opinion on things.

Corvo
Corvo
7 years ago

Sony is going to rock this generation. I'm pretty excited to see what they plan on doing. Nintendo will catch up eventually but they won't rule anywhere. MS isn't going anywhere without a fight. I expect the same stunts they pulled last gen with the 360. Hand them out for free in certain areas, and so that youth/people will want their friends to get one too. Its genius strategy.

I finished FFx and ff9. Yuna did 56k while auron was doing 99k in low hp. They two shot sin and almost one shot Jecht. 9's music reminds me so much of when i first played it. I was so young i didn't understand half of what i was doing, but the music always kept me going back. Grown up-ish i appreciate the game even more.

Going to start on FF Tactics now and FF6. I don't plan on getting GO'd by chocobos again.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Makes it even sadder to see how Final Fantasy has retrograded from any semblance of grown up themes.

Corvo
Corvo
7 years ago

Last edited by Corvo on 7/6/2013 11:25:58 PM

Corvo
Corvo
7 years ago

it double posted, sorry!

Temjin001
Temjin001
7 years ago

I don't view Heavy Rain as much of a game in the conventional sense. It is since you can actually win and lose. The meaningful logical components that would constitute the game in this case are that of interaction in the narrative rather than tangible visible objects. It's an interesting approach and I'd like to see Cage continue doing his stuff. Unfortunately, when it comes to narrative driven play too much of the motivation becomes contingent on the theme and plot of the story, something I wasn't a fan of in HR, and not how the game play interacts with the progression of that story, ultimately making it a turn off, and ultimately making it a poor game in the conventional since. Conventional in that Cage's stuff is dramatically different in design relative to the norm. People can have an aversion to Cage's stuff and not have ADD and can also be an artist, Ben 😉

I'm not a fan of the way MS does business. I envision them as looking at a board game, like Risk or something and they're scheming in their minds, "how can we artificially draw boundaries and procure competitive resources to both stiff that competition while we boast of our own genius in the process? " It may or may not be true. It just seems to me the way MS wins things is not by winning with the best product. Rather, they win through acting like a bad politician in the market space.

PGU: It's been a very busy school quarter up until this weekend. I got to relax with some awesome gaming favorites. I played Virtua FIghter 2, Daytona USA (while singing along… crappily mind you). I'm telling you, faceted polies with just bitmaps and flat lighting has such a unique look and feel. I love it. I also played some Ninja Gaiden 3 Razor's Edge, Xenogears, WipEout HD, and Sonic Generations.


Last edited by Temjin001 on 7/6/2013 11:48:26 PM

Temjin001
Temjin001
7 years ago

oh yah, I spent some good time with GT Academy 2013. It's very awesome stuff. I think I'm going to have to find a way to get GT6 on day one =)

WorldEndsWithMe
WorldEndsWithMe
7 years ago

I think Ben's basic argument is that the folks who are quick to deride something like Heavy Rain do so mostly or entirely on the basis of an abundance of cinematics, where the "ADD" types simply can't be away from gameplay for any length of time. I hear about people skipping all cutscenes and paying no attention to stories and it makes me physically ill.

Temjin001
Temjin001
7 years ago

I don't doubt there's game players who don't like or want story in their games so I wont disagree there.
I think in general, the arguments against HR aren't so much in sitting through cinematics. Much of us are used to that in many AAA games. I think it's that those who aren't necessarily in gaming for narrative driven game design boil the game play down to nothing but a string of QTE's and the sluggish steering of a game character. It's the number one complaint against Cage's stuff. At least what I've seen. Those who don't accept the logical interaction between the player and the narrative will only see it as QTE's and restricted more linear feeling play. This isn't just random forum idiots. No, also some critics. I remember, I think from last year's E3, a Gametrailer's guy was commenting on his 'hands on' with Beyond Two Souls. Several times he semi rolled his eyes saying "yet, again it didn't take long for the game to follow with ANOTHER qte. A little while later another QTE" acting so disinterested in the game play.


Last edited by Temjin001 on 7/7/2013 1:06:52 AM

Temjin001
Temjin001
7 years ago

oh to complete what I was saying. Games that have lots of story, like MGS, or Mass Effect, or whatever, also have a large abundance of central game playing components that aren't necessarily tied to narrative interaction. Beneath FF's cinematics is a tactical, used to be turn-based, strategy game. At the foundation of MGS is stealth action etc. A gamer can see when it's being a game and a story. There's more of a clear divide.


Last edited by Temjin001 on 7/7/2013 1:09:45 AM

Temjin001
Temjin001
7 years ago

hey, so does it actually make you 'physically ill' World? I mean if you said ill I wouldn't have thought different than it being a figure of speech. But to specify physically has me a bit concerned haha

Killa Tequilla
Killa Tequilla
7 years ago

When I was younger, there were some games that I skipped through cutscenes or simply didn't pay attention. This lasted for a while and as a result, I barely progressed through the campaign. For example, Syphon Filter. It was a game that I couldn't get past the part where you had to diffuse the bombs. I believe it was bcase I was too young to understand what was going on. So I would just play the same part over and over again. This also happened with the game Driver and Diver 2. I had no idea that there was a story to the game until way later when it was free for android devices a while back, it was then I realized that there were missions. So I would just drive around in free mode just avoiding cops until I I was brought to justice. I would rinse and repeat.

I can't quite remember how I broke from that curse, could of been Fall of Man on Ps3 that broke me free, because the story progressed by itself. But then again I can't say because that wasn't too long ago. Maybe it was with Pokemon, had to of been. That was before I had a ps3, BTW. So at least I'm justified in the matter! Or maybe not because I didn't pay attention to the story.

Anyway…

Beamboom
Beamboom
7 years ago

You pretty much hit the nail on the head in regards to HR, Temjin. While I will always insist on that Heavy Rain were an important release, the actual *game* underneath the story-layer left something to be desired – for some.

So it's not a question about suffering from ADD or whatever other insult one might come up with against those who dare criticise Heavy Rain, it simply is just a view from *some* gamers. QD themselves called Heavy Rain an "interactive movie" – and for good reasons.


Last edited by Beamboom on 7/7/2013 11:43:53 AM

WorldEndsWithMe
WorldEndsWithMe
7 years ago

So why doesn't an "interactive movie" constitute a "video game"?

Beamboom
Beamboom
7 years ago

I'm not saying it's not, World. None here is. I don't think anyone will say so except those with a bipolar disorder (since it's so popular to use mental disorders in this discussion).

What we talk about is the "game" part of this release. If we take away the "movie" part, what are we left with?

I've earlier said that this game stand or fall by the story's ability to interest the gamer. Without that connection there's pretty much nothing left for the gamer to enjoy. So if we pictured a dial with "movie" to the far left and "game" to the far right, this game would land somewhere on the left side of the scale.


Last edited by Beamboom on 7/7/2013 1:44:05 PM

Jawknee
Jawknee
7 years ago

I liked Heavy Rain quite a bit for the unique experience it brought to the PS3 but I agree with Temji. It's quite lacking in the conventional game department. Didn't deminish the experience at all considering I knew what I was getting myself into.

Still playing the Last of Us. Only have the Hard+ and Survivor+ trophies to get in the single player. Almost done with my Suvivor + run which will score me both trophies. This will have been my 4th play through. I see no signs of bordem either. This along with MGS4 and Skyward Sword is likely going to be one of those games I play through more than a dozen times in the coming year or so. After this current run I'll move onto the MP to get the final 4 for the Platinum! For a game with gun play its oddly more fun using melee attacks then going in a gun a blazin'. Playing multiple times you learn new and interesting ways to approach situations.


Last edited by Jawknee on 7/7/2013 12:15:30 AM

WorldEndsWithMe
WorldEndsWithMe
7 years ago

How long is 1 playthrough of TLoU if are moving at a medium pace?

Jawknee
Jawknee
7 years ago

Ummm, its averaging me about 20 hours or more. My first play was about 26 hours. The rest have been just over 20.

bigrailer19
bigrailer19
7 years ago

On hard I was right around 20 hours. Thats awesome for a game like this.

Jawknee-

Whats different about survivor+? Less ammo, more difficult ai?

Jawknee
Jawknee
7 years ago

Survivor + is the same as Survivor you just get to carry over your stats and upgrades. There's less of everything and I can't say if the AI is more intelligent than Hard as I've only played Normal and Survivor but it does seem a touch smarter than Normal. You also take more damage when hit. I've had to rely much more heavily on melee, stealth and other none firearm weaponry in Survival than in Normal mode. Especially fisticuffs. 😛 I've also had to just sneak through a few areas without killing everything as I would have been overwhelmed had I been spotted.

bigrailer19
bigrailer19
7 years ago

I found myself sneaking through areas a lot on hard. By choice. Games that give you this type of freedom/choice are awesome. Its like should I sneak through and make ot to safety, safely? Or do you risk it all and hopefully make it out with supplies? Good stuff really.

Thats good, on Hard I was actually very suprised that ND made supplies as scarce as they were, I really enjoyed that aspect. Later in the game though the drop rates seemed to increase atleast a little.

I dont know how often you fail in the game but I also noticed the game assisted me in some ways if I continually struggled on a section. Is that just me or did you experience that and does it still exost in survivor+?

Jawknee
Jawknee
7 years ago

Yea, I struggled to stay supplied on my Surivivor play but my + play I'm doing a lot better since I have been hoarding what I do find and relying on bricks, bottles and melee.

If you die continually or restart the encounters enough in certain areas it will give you a few extra rounds. Other than that I haven't noticed any over assistance unless you're completely dry of ammo it will begin to drop a round or two or three here and there. I've been most reliant on my other projectiles besides guns(trying to be vague to avoid spoilers 😉 Such an excellent game. Ill probably jump on MP here in the next day or so then start a new game when I go out of town here in a few weeks. 🙂

Killa Tequilla
Killa Tequilla
7 years ago

Took me 13 hours on hard. Might take you 18-20 hours like Jawk said.

BTW Jawk, the MP is so much fun. It might be hard for you to get the two gold trophies because people are better at the game now. Once you understand what's going on, you'll see it might be a challenge.

I got those out of the way ASAP after my first play through. I can focus on SP now, I just haven't had time to play to attempt to plat, but I will soon.

Ooh, and make sure to bring buddies online. Best advice you will ever hear(read).


Last edited by Killa Tequilla on 7/7/2013 9:20:41 AM

WorldEndsWithMe
WorldEndsWithMe
7 years ago

jeepers.

Ludicrous_Liam
Ludicrous_Liam
7 years ago

That's interesting actually. How many times did you guys die on your first playthrough? I died 18 times, mostly at the hands (or…mouths…) of the clickers. Never noticed the game giving me more ammo or anything like a dynamic difficulty adjuster. But god dammit I really sucked at the first, like real first encounter with them- I think we all did lol. Then, when I finally figured out a suitable tactic (i.e don't get spotted and send them all in a frenzy), I killed them all stealth-like, I just thought "that is some incredibile design work".

Btw Jawk, this game really reminds me of MGS4 in that, it just has that 'replayable' quality to it. Not once was I bored in this game; I only ever quit because of the intensity. Gunna wait a few more weeks, let my experiance blur a little bit in my mind, and go through it on survivor.

Tequilla, never was a truer thing said lol. Even just taking one person you can actually rely on to not completely screw you over when you need them most, will save you a lot of fustration and near-mental collapse, lol. I probably take it a bit too seriously at times but damn, you don't half meet idiots online.

I've had people – my own teammates – throwing smokebombs at my feet, obscuring me from getting *that* headshot. I'd be downed, and I'd have one guy run along, act like he didn't even notice, and then another come and try and revive me. Ofcourse, he d*cks about first, turning in circles, equiping different weapons, you know the drill, until I'm near-death.

He then frantically tries to revive me, but he's trying to hit me with his f**king melee weapon! I'm like "DUDE. THE TRIANGLE BUTTON? YEAH. PRESS – HOLD". But alas, he continued in his attempt to revive me with his shiv-enhanced 2×4. I don't get how people can have the cognitive ability to operate a controler, yet still do stuff like this! lol.

WorldEndsWithMe
WorldEndsWithMe
7 years ago

Best thing to do about Clickers aside from sneaking by is to toss a molotov at one, it'll make noise that causes all nearby clickers to run into the flames and burn to death.

Ludicrous_Liam
Ludicrous_Liam
7 years ago

But the scene I was talking about, it was just begging to be stealthed through. I also used the molotov tactic, but instead threw a brick to gather them in their firey death.

Jawknee
Jawknee
7 years ago

Liam, if you restart an encounter enough times certain areas will drop extra ammo. Not much better a little. And yea, I'm not bored with it yet either. This will give me my money's worth and then some.

Underdog15
Underdog15
7 years ago

On hard, I was finished in 14-15 hours. I felt like I was being extra cautious and slow. On survivor now and moving along more quickly since I'm not creeping around slowly in areas I now know there are no enemies. Lol

Jawknee
Jawknee
7 years ago

Oh I also started playing Project X Zone on the 3DS. Pretty cool strategy RPG with a ton of characters and cool battles.

VampDeLeon
VampDeLeon
7 years ago

Quantic Dream's games are indeed games. They also fall into the 'Interactive Movie' category, in the politest form, since unlike say the Metal Gear series, you aren't allowed to skip or just sit back and watch during the cutscenes. Doing so results in failure, or costly mistakes.

I've finished playing the last day of FFXIV's closed beta, and looking forward to replaying during Open Beta. Also, ever since the interest from Kojima in remaking MGS1 again, I've gone back to replaying MG1 & 2 (It's so cool to see where certain chase scenes and similar bosses from the later released games came from) before going through MGS1 again (lost count on the amount of times, but it never gets old).


Last edited by VampDeLeon on 7/7/2013 2:52:24 AM

___________
___________
7 years ago

i dont see the problem with trying to differentiate them, in fact its actually a good thing.
games are about the gameplay and having fun, QDs games could not care less about how fun a game is, how easy the controls are, how engaging the gameplay is.
there fore its not a game!
interactive media is a far more accurate and fair description.

the reversal of how xbox one will work is the prime example why we never see anything new in this industry!
people bitch and whine till their blue in the face that no one bothers to innovate, than when someone does have the balls to try change something again they bitch and whine till their blue in the face!
so what do you expect them to do?
as the saying goes, damned if you do, damned if you dont.

so hate the june/july months it just gets so boring with no new games to play!
started replaying saints row 3 last night so ill probably try and plat that the last few trophies i get left than really want to finish CLoS

Akuma_
Akuma_
7 years ago

The Xbox One's DRM wasn't an innovation. Those things already exist in the current world. Innovation is trying something new that hasn't been done before. If you were to exclude the Wii U, then the PS4 is the console with the most innovative features.

The DRM features were about bringing about a new standard for digital media. It was the first step towards an all digital gaming industry.

Consumers don't want a digital only industry just yet. For many reasons. One of them is the lack of widely available stable internet, which was proven to be a major problem for a lot of people. The outrage over the Xbone DRM is proof of what many people have said for years, we are nowhere near ready for an all digital future.


Last edited by Akuma_ on 7/7/2013 11:28:07 PM

___________
___________
7 years ago

so bringing features which have never been on offer is not innovation?
sure, whatever.

Simcoe
Simcoe
7 years ago

MS tried to pull a "new coke"/"coca-cola classic" move, and while it worked for coke, it back-fired on MS.

Killa Tequilla
Killa Tequilla
7 years ago

What did cocacola do?

Anonymous
Anonymous
7 years ago

'New Coke' didn't work for Coke. Maybe next time, huh?

Edit: Ah,you meant the switch back. lol. That did work for them. time will tell if it works for MS. The internet and the first couple of months in a ten year console life span is a piss poor gauge.


Last edited by n/a on 7/7/2013 9:38:05 AM

Simcoe
Simcoe
7 years ago

Killa, back in the 80's, Coca-cola introduced "new" Coke, it was hyped up, new packaging and everyone rushed out to get it once it was released. Problem was "new" Coke was replacing the "old" Coke, so the old Coke would no longer be available. Well everyone (well maybe not everyone) hated the new stuff, especially the coke fanboys and fangirls, though they weren't called that back then, just coke "enthusiasts". So the "enthusiasts" raged (well as best anyone could in an aged without social media) at Coke and how they thought they could just remove the product they loved and they wanted their old coke back. Well eventually Coke announced they had "listened to their customers" and that they would bring back the classic recipe and call it "Coca-Cola Classic". The fanboys and fangirls rejoiced (well as best anyone could…in an age without social media), and praised Coke for reversing their decision. The reaction to the news was swift and Coca-Cola Classic went on to have record sales and make a lot of money for the company. Afterwards some thought that it was all a marketing ploy by the coke big-wigs. Take away something that the customer likes and then when you give it back to them the customer will reward you with even more dedication and brand loyalty.

So it worked for Coke, but it seems like for MS a lot of people these days aren't quite so forgiving.

Killa Tequilla
Killa Tequilla
7 years ago

Hmmm…. I see. Good to know where the "Classic" in cans comes from.


Last edited by Killa Tequilla on 7/7/2013 12:18:15 PM

xenris
xenris
7 years ago

I wouldn't say that quantic dreams games aren't games but I feel like there should be a subgenre or something to help consumers know what they are getting into.

I would call that type of game interactive fiction or something. Because gameplay wise if you took everything away, presentation wise, and just had basic graphics representing things like say cubes, well the gameplay itself would fall flat and be uninteresting. BUT when you have everything, the story, the graphics, voice acting etc it all comes together to make you feel something that movies usually can't do and most gamey games can't do either.

I still consider it a game, but I can see people getting it and saying this isn't a game because of how the gameplay itself is, so maybe a special way of identifying those types of games would be helpful to consumers.

PGU:

Finished The Last of Us, and was happy with the ending but surprised about one element which I wont spoil. My overall impression with The Last of Us is that it is a great game but definitely overhyped in my opinion. I don't see it as the Citizen Kane of gaming or a revolution at all, why, because nothing about it to me was like OMG I haven't seen this before or omg I wasn't expecting that or holy cow this is new gameplay. No it is a TPS, with heavy stealth elements, amazing animations and voice acting, a decent story(I had some movie science problems with it) great charcters and a scavenge mode that to be honest felt out of place to me because of how it was presented.

So before people explode it is a 9/10 for me still I liked it, but I will explain where it loses points and these are objective points that everyone playing it should be able to see.

First the AI is very spotty friendly and enemy. It really took me out of the game when Ellie would sprint around in front of a clicker in a stealth section, or she would just wig out when I was in combat. The enemy AI did one thing I really liked, they would stay behind cover and try and flank you, it wasn't like Uncharted where they pop their head up every so often, sometimes I just sat behind cover and the enemy wouldn't move at all and that was cool, it showed that some AI slightly cared about their own wellbeing, more of this would be welcome because then you get the goons who charge you will their fists or molitovs and didn't care about themselves.

So AI was my main issue with the game, and it wasn't like it was the worst AI I had ever seen it just was what I expected from this generation and that is mostly predictable and stupid, which in Naughty Dogs defense is kind of needed in a stealth game to not make the stealth impossible.

Story was good and I loved the characters but I had some movie science issues at certain parts of the game. They weren't deal breakers but they had me thinking about them a lot, which maybe was a good thing?

Lastly the gameplay, the gameplay was solid, the shooting worked, combat worked, scavenging worked etc. However I feel like all of these elements were very streamlined aside from the shooting which admittedly was not the emphasis stealth was.

Hand to hand combat looked very good but it was a one button thing with triangle thrown in here and there. I wish they had have got the extra mile and made it a bit deeper, thrown in some combos, and maybe some ground work in there, make it look sloppy and brutal but I dunno I was very unsatisfied with the hand to hand, it wasn't bad it was just very basic.

Upgrading your guns felt a little out of place too, I think they put that in later on because it feels very under developed. Scavenging generic gears to upgrade your guns just felt weird to me. I would have much rather there been pieces hidden around the maps, and that the guns would look more makeshift, not as crazy and zany as Dead Rising but something more along the lines of that.

Upgrading his skills worked fine but it felt there as an afterthought, you can go through the whole game and not upgrade your skills once and you will be fine, I know this because I went through over half the game without touching it and when I did upgrade things like health it didn't matter because I wasn't being touched at all due to my mad ninja skills.

TL:DR

Quantic games should be classified as games but have a special genre label to help consumers.

The Last of Us was a 9/10 for me but I had problems with the AI, some plot point elements, and certain gameplay features felt underdeveloped.

Multiplayer is a riot though 🙂

WorldEndsWithMe
WorldEndsWithMe
7 years ago

The AI definitely let me down a lot, I felt it was the Uncharted AI only bogged down by running too many cognitive routines. It came out only marginally better than the AI in Crysis 2.

I also thought the gameplay was essentially too shallow for a survival game.


Last edited by WorldEndsWithMe on 7/7/2013 11:08:38 AM

Anonymous
Anonymous
7 years ago

The Oregon Trail. Still the ultimate survival game.

xenris
xenris
7 years ago

Glad there are people who understand what I'm saying. Most people freak out when I say that there are some things wrong with the game, like the AI and some elements feeling underdeveloped.

I look at it like this, if I got rid of all the flair and graphics of the last of us and just had 3D cubes and no voices or any production value well then the gameplay would be quite boring and definitely not revolutionary.

I think they put a bit more effort into the story characters and all those elements than they did with developing a game that without its story or voice acting would be really fun to play.

Now I don't think the game isn't fun because I said many times I love the multiplayer but that is because you have to play the game way differently than you do against the AI, humans are unpredictable.

However I still think that the actual combat left something to be desired, and I go go into huge detail of what I would have done to make the game better in the gameplay department but I will wait until someone asks 😛

bigrailer19
bigrailer19
7 years ago

While I dont agree with anything you said about the game, there shouldnt be any hostility towards your opinion from others. Usually Ill stick up for a game if its warranted (like with The Last of Us) but people have their opinions. And thats fair.

I agree the combat didn't do anything revolutionary, im not sure anyone said it did either. But what it did do was utilize a super solid gameplay mechanic and that combined with the story telling makes it one of the best games ever. The AI isnt perfect either, but it certainly isnt in most games, and while I think KZ2 has the best AI in gaming, the AI in The Last of Us isnt far off. Far superior than most we have seen this generation. Sometimes the friendly AI is nerve wrecking. There were many times I thought they would blow my cover but more importantly they are utilized in a very good way and they actually provide support. Cant ask for much more.

All this combined with the stellar acting and spectacular story telling makes it what it is. To some that may not be the same image I have but its the best game Ive ever played.

I think ultimately (and this doesnt mean you guys in particular) that most people either had there hopes set super high and were expecting something they didnt get or people are looking in the wrong place and unable to see why this game is so damn good. I mean not just 9/10 good, I mean easily this generations best overall production good.

Personally I only watched the very first trailer for it, never read news I thought would ruin anything story related and ultimately kept an open mind because I really had no idea what to expect. That paid off huge for me. The whole game for me was an "omg" moment, and I was very emotional through out. The game certainly takes you on a roller coaster ride and that helps make it special.


Last edited by bigrailer19 on 7/7/2013 5:40:52 PM