This should be fun. The rumors concerning a Final Fantasy XIII sequel don't have much merit to them, but it's still fun to consider: what do we want to see out of FFXIII-2, if it actually existed?

The only other sequel in the franchise is Final Fantasy X-2 , which exists in a love/hate relationship world amongst the fans. Personally, I had no problem with it, although I certainly do believe FFX was better. I wasn't the biggest supporter of the story in FFX-2 but I loved the new class system (Dress Spheres), if only because it sort of reminded me of Final Fantasy Tactics . The rest of the gameplay was plenty solid and entertaining and if Square-Enix wanted to take a similar route for Lightning's return, I wouldn't mind at all. But of course, that isn't going to happen, because even the remotest version of turn-based is dead on consoles.

Still, it's not outside the realm of the possibility to think they'd change a great deal. I would prefer them to stick to the structure that arrived after we reached Gran Pulse in FFXIII – and I seriously doubt I'm alone on that – because it affords more freedom and makes it feel like an actual RPG. I would also want them to slow the combat down and re-implement some semblance of strategy. I keep thinking the system from FFXII would work extremely well; it's basically the same system we see in other hardcore RPGs, like Dragon Age . Then again, they could try something entirely new; lest we forget new forms of character advancement is something we always expect from every new FF. Maybe they could take a risk or two and give us something we've really never seen before…

As for new characters, I suppose that'd be okay. The cast in FFXIII wasn't one of my favorites, but I think they really can do a lot more with many of the main players. In fact, most of the characters were just starting to get interesting in the latter stages of FFXIII. But hey, I want Cid to be playable. I think the last time he was a party member was in FFVII; he's long past due. So, what do you want? If you were standing in front of the design team, what would be your ultimate directive? What ideas would you want to try?  And try to be nice to the S-E employees.

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Jawknee
Jawknee
9 years ago

They should just remake the game with a proper battle system, side quests, towns, NPC,s etc.

totozero18
totozero18
9 years ago

Couldn't agree more with you jawknee, just add a couple of sidequests, 2 or 3 mini games, I'd even take multiplayer battles like Crystal Chronicles

Qubex
Qubex
9 years ago

Yhea, just going to say, most complain about the dumbed down battle system, probably the biggest problem that needs fixing.

I can understand why fans want to retain a more "detailed" RPG experience when looking at the battle system in particular… where is the challenge if tactically your freedom to make choices is curtailed, or somewhat automated, to the point where you lose the "integrity" of what it means to have thought of and executed a strategy that gives you a convincing victory.

Where is the satisfaction of a "job well done" if abilities to make critical decisions are removed to the point where there is little satisfaction in winning anything.

Still baffles the mind why they took a perfectly balanced model, and changed it so drastically… to appeal to more Western gamers?

Q!

"play.experience.enjoy"


Last edited by Qubex on 1/7/2011 11:54:29 PM

kraygen
kraygen
9 years ago

but then they wouldn't be able to give it to the xbots without selling it in a 100 disc sleeve of some kind. =)

godsman
godsman
9 years ago

I want my level-up system back. One of the MANY things I hate about FFXIII is that the higher crystal levels won't unlock until you progress through the story. You can't grind more than you are allowed to fight the next boss.

No level-up, no armor, no towns. Does it still count as an RPG, maybe… but a AAA not really.

What I want more is the Final Fantasy PS2 Collection. I completely missed the PS2 era. I enjoyed it so much when God of War Collection came out.

Snaaaake
Snaaaake
9 years ago

No level system ain't no problem, FFX did it very very well.
I grinded till I can easily OVERKILL any boss, by the time I reach the Calm Land, my Tidus already learned Blitz Ace.

That's how you do stats upgrade!


Last edited by Snaaaake on 1/7/2011 9:37:04 PM

WorldEndsWithMe
WorldEndsWithMe
9 years ago

That's because FFX let you advance the sphere grid at your whim.

shadowscorpio
shadowscorpio
9 years ago

Right World

The sphere system did everything the level system did, just in a different equation – same results. FF13's growth system was restricting and limited.

Snaaaake
Snaaaake
9 years ago

One thing I want is NPC interaction.
To me, FFXIII is just a turn-based action game.

godsman
godsman
9 years ago

It was pathetic. It didn't feel like a Final Fantasy world. I didn't even bother talking to anyone even if there were NPC. I just walk right pass them.

Snaaaake
Snaaaake
9 years ago

FFXIII was sushi dipped with BBQ sauce instead of wasabi, it tastes horrible to both east and west.

Jawknee
Jawknee
9 years ago

LOL!

godsman
godsman
9 years ago

@Snaaaake

Great analogy

shadowscorpio
shadowscorpio
9 years ago

LOL!

Honestly, I don't think any Final Fantasy has gotten this kind of critism for this long. Square-Enix needs not to say we don't understand it and instead say, "Okay, we tried something and it simply just didn't work". At least go back to a traditional formula for the next iteration and brainstorm new ideas for what comes after that one.

Football is NOT basketball. Don't try to change the dynamics of football to cater to the basketball deographic. period-

Underdog15
Underdog15
9 years ago

@Snaaaaake
I appreciated that analogy! ^.^ lol

WorldEndsWithMe
WorldEndsWithMe
9 years ago

big thumbs up scorpio

LittleBigMidget
LittleBigMidget
9 years ago

I want it to actually be a Final Fantasy.

Jawknee
Jawknee
9 years ago

Proper weapon selection as well. Did anyone else notice each character only had four weapon designs to choose from? All of them were reused with new paint. Just like the monsters.

kraygen
kraygen
9 years ago

Your comment reminded me of something. Final fantasy games are some of my absolute favorites, but they have always gotten their amazing graphics by having everything pre-rendered, which for the most part is ok, I guess.

However I like to have a variety of armor as well as weapons and even on ff's with armor options, they never show up in game. Wish SE would do that for once.

Lawless SXE
Lawless SXE
9 years ago

I wouldn't be nice at all. Slowing down the combat is essential, as is the removal of the auto-battle option. Opening up the environment, further diversification of the enemy types, allowing control over all of the characters, even if through something akin to squad commands, rather than simply choosing the Paradigm. Retain the paradigm system, but add more attacks and abilities to it. Get rid of the Crystarium. Offer a selection of attacks and abilities from a menu, which you can pick and choose at will. Make the Eidolons more powerful, but also make the player work if they want to be able to summon them.

More sidequests like the one in Oerba, and change up the hunting quests. Oh, and a real villain. On the other hand, I might just tell them to give up, finish Versus and Agito, then get cracking on a FFVII remake, before looking to FFXV.
Peace.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

PS3 EXCLUSIVE. Why? because SE finally admitted they had to slice and dice the game for 360.

As such, towns, NPCs, more varied enemies (not palette swaps) and side quests shouldn't be a problem on a blu ray.

The FFXII battle system was pompous, FF is all about a different world and battle screen. XIII got that much right, but they need to slow it down now like you said and allow for more micromanagement. Rebalance the game so you don't just give up when your leader dies. Let you control all characters in battle.

Send Hope home for good.

Ummm, armor, enough gil to actually buy things, and STORES!

Hell, nevermind FFXIII-2, just add everything I said into FFXV and glory will return to the ailing series that I've had a love affair with since I was a wee lad.

Oxvial
Oxvial
9 years ago

They actually admitted with some degree when they said aboutthe plans for dlc but the xbox live was a problem to them, and you know it's unfair to 360 owners to not have the same things PS3 owner has.


Last edited by Oxvial on 1/7/2011 10:49:55 PM

Temjin001
Temjin001
9 years ago

I want less Gran Pulse. More hallway maps. More combat action. I want a jump button DANG IT! and more femme'y males.
=p

=p (in case you missed it)

Lawless SXE
Lawless SXE
9 years ago

Nothing wrong with Femme-y males in Japanese games… I mean manly men are reserved for Western games, aren't they? >.>

Scarecrow
Scarecrow
9 years ago

Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay better characters.

Priority number 1 for me.

Oxvial
Oxvial
9 years ago

Actually I would prefer if it ends being a total action game that we can beat in 8 hours, with proper action battle system and level design for it.

I just don't want want to see this taking too much time or see this cast of characters on a rpg game again.

Ben Dutka PSXE
Ben Dutka PSXE
9 years ago

If they do that and call it "Final Fantasy," somebody at S-E is gonna get hurt.

BikerSaint
BikerSaint
9 years ago

Yeah Ben, throw Wada in a tree!!!

Oxvial
Oxvial
9 years ago

They already did wrong with the FF name at the MMORPG's getting numbers, I don't mind FFXIII-2 being an action game, now FFXV needs to be like the past FF games.

Lawless SXE
Lawless SXE
9 years ago

Leave any new genre attempts for full spin-offs. What you refer to could be FFGhostXIII (Starcraft just sprang to mind for some reason). Any numbered games, or direct sequels to them must remain RPGs. Even S-E should know that you do not mess with tradition that severely. But then we look at Front Mission.
Peace.

PorkChopGamer
PorkChopGamer
9 years ago

erm, Front Mission Evolved wasn't the first Front Mission to NOT be a turn-based strategy game. Front Mission: Gun Hazard is a great side-scrolling shooter. Uematsu's soundtrack is old school MIDI awesome.. And then there's a MMO third person shooter and a REAL time strategy game. They are as legitimate a spin off as Crisis Core, hence, why they are not numbered…


Last edited by PorkChopGamer on 1/8/2011 3:19:45 AM

Lawless SXE
Lawless SXE
9 years ago

Maybe not, but it is well established that those Front Mission games that you mentioned were spin-offs. The same may be said of Evolved, but, to my knowledge, it has been treated as more of a reboot from the beginning.


Last edited by Lawless SXE on 1/8/2011 3:25:52 AM

hehateme
hehateme
9 years ago

level up bring in an ultimate weapon, TURNBASED, towns everything old school about the game

Snaaaake
Snaaaake
9 years ago

But before I forget and before I want FFXIII-2 first, I want the goddamn friggin' Versus XIII to come first.

godsman
godsman
9 years ago

Isn't Versus XIII supposedly the XIII-2 already?

kraygen
kraygen
9 years ago

It's supposed to take place on the same world supposedly, but in a different time period, as is agito xiii.

___________
___________
9 years ago

all i want is a neir type gameplay & story but with FFXIII style world and graphics.

Lawless SXE
Lawless SXE
9 years ago

Would you settle for Demon's Souls styled gameplay, an Elder Scrolls styled world, and with FFXIII story and graphics?

kraygen
kraygen
9 years ago

I think lawless just made my dream game, well as long as it has the armor, weapons, and entire leveling style of the three combined as well.

___________
___________
9 years ago

nope.
hated oblivion found it as enjoyable as watching Oprah!
as for demon souls its too hardcore to suit a FF game.
plus DS is a dark gritty dungeon styled game, set in medieval times.
realistic weapons, realistic enemies.
FF is completley different, set in the future, set with futuristic environments, bright colorful graphics, unrealistic enemies, unrealistic weapons.
if it was like demon it would be nothing like a FF game!
but than that would be no surprise, because, well, that fits FFXIII to a T!

Ayane
Ayane
9 years ago

What's up with the "we"? It should be "I".
Gotta be careful, because not everyone agrees shares the same tastes.
Dead horse and all, yeah, but it wouldn't be PSXExtreme without the occasional FF13 related laments.
And so as not to be off topic,
what I want is for Square to just focus on the next FF or Versus, because 13 was perfect the way it is. FF7 with it's 20 million spinoffs is bad enough.

WorldEndsWithMe
WorldEndsWithMe
9 years ago

It's hard not to bring up FFXIII when talking about developers taking games in a bad direction this gen.

Jawknee
Jawknee
9 years ago

"because 13 was perfect the way it is"

pfthahahahaha! No it was not. Not even close.

FM23
FM23
9 years ago

I wouldn't call FFXIII perfect, but I enjoyed it. but you can see why a FF fan would hate this. I don't have the same feelings of love or hate towards this game in general…but I did enjoy it.

Jawknee
Jawknee
9 years ago

I just started a new game of Final Fantasy XII. Barely just finished the into and already I am enjoying myself way more than all the 60 hours I spent on FFXIII.

PorkChopGamer
PorkChopGamer
9 years ago

You mean, like the maybe 5 or 6 instances where a game has changed a bit? Seriously, the numbers don't back up the claims of this massive exodus from the 'norm' you guys are always on about.

Lawless SXE
Lawless SXE
9 years ago

'We' generally refers to the PSXE writing staff of Ben, Arnold and John. Not the members of the site.

FFXIII, for what it was, was good, but even so it could have used minor improvements. When looking at the rest of the series, it was quite the departure.

PorkChop,
Castlevania, FF, Front Mission, RE, arguably, Burnout, DmC, SSX and Splinter Cell, among others: there may not be all that many, but most of those franchises that are going through the largest changes are some of the most well-loved, if not necessarily most popular, that have ever been made. And changed a bit? The only ones that even come close to changing only 'a bit' of that list is Burnout, FF, and we must yet reserve judgement on DmC and SSX.

That's why many of the older gamers complain. The franchises that they love are being changed into something that they were never meant to be. It's not like every game is changing, and most people will admit that.
Peace.

PorkChopGamer
PorkChopGamer
9 years ago

Like I said, it's only a handful. But this constant droll of so many games and genres being Call of Dutyfied isn't really backed up at all. And being an older gamer myself who's played all of those titles from the beginning, I have no problems with the changes, but then I don't complain much…

And to answer your message from above, Square Enix just released the game. Never did they imply a new era in the Front Mission series. It was people who had know idea that there were other spinoffs making a big deal out of it, jumping on the SE hate train.

Lawless SXE
Lawless SXE
9 years ago

In which case, I am mistaken in thinking it was a series reboot. Okay.

As for the others. Yeah, there may be few, but the changes made to them are, in most cases, not minor. It can't be denied though that almost every genre has suffered some extent of being bred out of its individuality, in general. RPGs are now focussing more on speed than tactics, action games are becoming more reliant on that sole factor, rather than diversifying with platforming elements. The 2D platformer is almost dead. Many racing series are employing more realism. Perhaps Call-of-Duty-fied is an incorrect terminology, but these changes are happening, and they cannot be denied by anyone but the blind.

Not that this is necessarily a bad thing, as it potentially awakens more people to the potential of these other genres, but the unique spirit is most certainly dying.
Peace.

PorkChopGamer
PorkChopGamer
9 years ago

So you're saying an RPG is no longer an RPG? Based on FF13? There are great games like Atelier Rorona staying true. So are the Disgaeas. And these MANY racers you speak of going to realism, that's what, 2? SSX and? Last year there were 3 arcade racers released with Motorstorm on the horizon… As far as the 2-D platformer, that was pretty much done last gen, I still love them, so that's why I have a Wii.

This is my point. No one is being remotely accurate with this stuff. Everyone is preaching doom, but the numbers say otherwise. You speak of these changes being so prevalent but you can't seem to articulate them. I'm not trying to be a jerk, Lawless. It's just that we have these incendiary articles, which I definitely enjoy because it spurs some serious debate, but I would just like for someone to put it in plain English. Because I'm not seeing gaming's demise on my shelves.