Yes, I'm aware there are a hundred other articles with a very similar headline.
But there's a very good reason for that. I'm just starting to wrap my head around just how ludicrously awesome Sony's E3 2015 press conference really was.
Perhaps the best way to explain the enormity of the event is to do this: Let's say, prior to E3, I told you that Sony would show off The Last Guardian , a Final Fantasy VII Remake , and announce Shenmue III ? I mean, you would've laughed, right? Most of us had no hope that even one of those things would happen, let alone all three . If you really think about it, just showing off Guerrilla's new game – Horizon: Zero Dawn – and Uncharted 4: A Thief's End , while somewhat predictable, would've made for a pretty solid show right there. Sony went so far above and beyond that we'll be reeling for a while.
And here's one other thing I'd like to mention: Call me what you want, but I've always believed that PlayStation really is more about the gamer than the Xbox brand. I think it was painfully obvious when Microsoft initially announced Xbox One (and got the reaction they deserved). Sony has always prided themselves on respecting and loving the gaming public, and actually listening to their fans. They made it so not one, not two, but three long-requested games made it onto the E3 slate. It probably wasn't easy to do but they obviously had the right mindset.
And by the way, let's not forget that with the exception of Uncharted 4 and the FFVII remake, we saw plenty of brand new IPs from Sony. No Man's Sky , Horizon , Media Molecule's Dreams and others were on display as well, and I imagine it's only a matter of time before the new God of War and Gran Turismo entries pop up. All this really proves, to me, is that PlayStation remains the king of gaming.
aaaaaaaaaaaaaaaaaaaaaaamen
long live psx.
Sony's presentation was better than I expected. I'm looking forward to quite a few of the games that were shown.
I don't understand this love for Shenmue. What's so great about it? Not knocking the game. Seriously asking. I remember my friends who owned a Dreamcast loved it too but I never cared enough to inquire as to why.
I didn't get it, either. Desperately tried to love it but couldn't.
It never looked interesting to me.
I'd honestly never heard of it before now. I also never had a Dreamcast until a roommate brought one to university. He'd hacked the crap out of it, so I don't even know which games were Dreamcast games. lol
It was shocking for its time, in a way similar to that of Mario 64. You could have an open city to go do anything you wanted to do in it, go in any building, you could talk to everybody, you had some decent fighting, the graphics were incredible and still hold up well when changed to HD. It moved at the pace of life and became like another little world to live in with the backdrop of a mystery to solve.
PS2 was incapable of this sort of achievement.
yeah what World said:"It was shocking for its time".
You had your daily routine,i remember go to work as a forklift driver and earn some money,then at night into the city you could do there all kinds of stuf/you could also play all kinds of comp.games at a certain location.
Also you had to learn martial arts[bit by bit]to revenge your dad[or was it your uncle?…hmmm],
that's what i remember,it's a loooong time ago.
Last edited by slow and smart on 6/20/2015 1:54:13 PM
The game was revolutionary, and pioneered open world games, and QTEs. Actually I don't think any open world game still has the level of detail, and interaction that Shenmue had.
You could go into most buildings, pick up items and examine them and rotate them and sometimes this lead to clues.
The fighting engine was Virtua Fighter 2 pretty much and was really well fleshed out. It had an incredible story and great characters.
I could go on and on, it is just the attention to detail that the game had that made it so special.
Sure the game was not for everyone but nothing quite like it has released since Shenmue 2.
When you learned something in Shenume, you felt like you ACTUALLY learned it, whether it was a piece of information or a new combat move.
Most games these days, you beat up some bad dudes, a level meter fills up, you unlock new moves. In Shenmue games, you had to actually learn new moves before you could use them, and before you could learn them you had to earn the right to learn them and then find the person who would teach you.
Ryo's life and story is still probably the most believable representation of actual human behavior in a game. You don't just run around town at all hours of the day and everybody is always around and every store is always open. You had to investigate your father's murder in the same way you would in real life – in between obligations like work, school, family and often at the leisure of others.
The game also managed to make a virtual part-time job more fun than the whole of most actual games. Every time I replayed Shenmue I was antsy to get to the point where I could get up in the morning and hit the docks.
Shenmue II's Hong Kong was everything I mentioned turned up and polished to a sheen. Other games have made bigger worlds and cities, but I don't think I've played a game yet that has felt as authentic.
Shenmue was a major breakthrough in gaming entertainment. Massive unheard of production values. Meticulously referenced and accurate locations in Japan from the 80's. It was historically and culturally educational. An epic and memorable fully orchestrated soundtrack (most games, even PSX Final Fantasy used synth sounds for most of their songs. Shenmue was recorded with REAL instruments) with also a large volume of voice work (another rarity in RPG'ish games). It was highly cinematic with advanced camera directing rivaled only by MGS and was highly story driven. The world lived and breathed with day and night cycles, inhabitants, and was loaded with mystery and intrigue. The games had a spiritual feel to them that still stands itself apart from so many other games these days. It was sorta like an RPG, but not. It was sorta like a brawler, but not. It has elements of Heavy Rain in it, being heavy with detective work and similar style story directing. It basically defined the term QTE that so many gamers loathed in Heavy Rain. It did so many things that could be considered a first in gaming it's hard not to recognize how incredible it all was. I was blown away.
I feel many overlooked it because A. It wasn't a Playstation or Nintendo game (the front runners of their time). B. It came out around the same time PS2 launched. Where those didn't ever play it or eventually played it some years after, having already played games that used Shenmue as their inspiration. Thus deadening how breakthrough it all actually was to the player.
Anyone who missed Shenmue when it was hot missed out on a major gaming milestone that has it's place as part of the fabric of memories of any self-respecting gamer.
I don't expect many of today's modern gamers to like Shenmue 3. They'll complain that Ryo is too much a boyscout, and the story is boring, and they don't get the hype. While it's too bad for them my heart is right there with this experience and wasn't swayed and soured by stubborn platform fanboyism (so common back then just as it is now). I was there for Shenmue day one and the sequel was a direct continuation from it that was quite a bit more varied (originally Shenmue and Shenmue 2 were of the same game. Sega decided to split the game down the middle and release it as two games) This to me was unfortunate because it would've felt more epic if it was all contained in a single game.
Last edited by Temjin001 on 6/20/2015 7:43:34 PM
Don't forget the upcoming ps4 exclusive game, Until Dawn, which will be released this August. That game might be a surprised hit for Sony. ^_^
Yes! We need more horror game like Until Dawn…
But XBOX ONE owners can play Halo Reach again…………..
Last edited by bigrailer19 on 6/20/2015 12:19:05 AM
Lol
Whatever, I only care about the game, so many great game for me to play…
Let's not forget about Street Fighter V either, another console exclusive that is looking very sublime with every new gameplay video released.
Someone mentioned Until Dawn too which I'd forgotten about. That looks pretty promising, the horror genre needs a nudge. I still live and hope that the dev team known as Team Siren bring back the ridiculously underrated Siren games. That was Asian horror done right and the sightjacking element is too good of a feature to be forgotten about. Forbidden Siren 2 was the best in the series and needs reviving imo.
Shenmue 3, FF7 remake and The Last Guardian update came true so I have faith that this can too 😉
Last edited by Kevin555 on 6/20/2015 1:59:44 AM
When i saw the ms press conference i thought man, this will be hard to beat for sony.
But then came sony,and they did it!
Great games AND the 3 surprise-games,Shen mue 3/the last guardian and Final Fantasy 7 remake[ i personally don't care for Final Fantasy ,it's great for the many many fans ]
Also this E3 fallout 4/deus ex and more,this was the best E3 ever.
Last edited by slow and smart on 6/20/2015 3:44:58 AM
A few games at e3 really wowed me like swbf, uncharted and the new horizon. I never played ff7, I got into it with ffx on ps2 so I do really look forward to it.
They should have saved FF 7 Remake for last. Hands down it was the most exciting part of the entire E3. Uncharted 4 wasnt even close in terms of cheering and never will be as popular as FF7 or the FF series for that matter.
I'm still giddy.
Boy was I wrong! I thought it'd be a dud.
I honestly can't believe that GT has YET to make an appearance!
fingers crossed for the VII remake. Really want to hear about this as it comes to fruition.
I'm just worried that this holiday season could be the turning point for MS. Forza, Halo & Tomb Raider are going to sell a lot of consoles for them. And now you have all these hardcore 360 owners holding off and now they have the ability to play their 360 games, that will be huge for those undecided 360 owners.
It wont happen in a matter of months, but the momentum could shift drastically and come back to bite Sony in the long run.
It was shocking for its time, in a way similar to that of Mario 64. You could have an open city to go do anything you wanted to do in it, go in any building, you could talk to everybody, you had some decent fighting, the graphics were incredible and still hold up well when changed to HD. It moved at the pace of life and became like another little world to live in with the backdrop of a mystery to solve.
PS2 was incapable of this sort of achievement.
Lol
It never looked interesting to me.
Whatever, I only care about the game, so many great game for me to play…
The game was revolutionary, and pioneered open world games, and QTEs. Actually I don't think any open world game still has the level of detail, and interaction that Shenmue had.
You could go into most buildings, pick up items and examine them and rotate them and sometimes this lead to clues.
The fighting engine was Virtua Fighter 2 pretty much and was really well fleshed out. It had an incredible story and great characters.
I could go on and on, it is just the attention to detail that the game had that made it so special.
Sure the game was not for everyone but nothing quite like it has released since Shenmue 2.
Don't forget the upcoming ps4 exclusive game, Until Dawn, which will be released this August. That game might be a surprised hit for Sony. ^_^
I honestly can't believe that GT has YET to make an appearance!
fingers crossed for the VII remake. Really want to hear about this as it comes to fruition.
I don't understand this love for Shenmue. What's so great about it? Not knocking the game. Seriously asking. I remember my friends who owned a Dreamcast loved it too but I never cared enough to inquire as to why.
When you learned something in Shenume, you felt like you ACTUALLY learned it, whether it was a piece of information or a new combat move.
Most games these days, you beat up some bad dudes, a level meter fills up, you unlock new moves. In Shenmue games, you had to actually learn new moves before you could use them, and before you could learn them you had to earn the right to learn them and then find the person who would teach you.
Ryo's life and story is still probably the most believable representation of actual human behavior in a game. You don't just run around town at all hours of the day and everybody is always around and every store is always open. You had to investigate your father's murder in the same way you would in real life – in between obligations like work, school, family and often at the leisure of others.
The game also managed to make a virtual part-time job more fun than the whole of most actual games. Every time I replayed Shenmue I was antsy to get to the point where I could get up in the morning and hit the docks.
Shenmue II's Hong Kong was everything I mentioned turned up and polished to a sheen. Other games have made bigger worlds and cities, but I don't think I've played a game yet that has felt as authentic.
I'm still giddy.
Let's not forget about Street Fighter V either, another console exclusive that is looking very sublime with every new gameplay video released.
Someone mentioned Until Dawn too which I'd forgotten about. That looks pretty promising, the horror genre needs a nudge. I still live and hope that the dev team known as Team Siren bring back the ridiculously underrated Siren games. That was Asian horror done right and the sightjacking element is too good of a feature to be forgotten about. Forbidden Siren 2 was the best in the series and needs reviving imo.
Shenmue 3, FF7 remake and The Last Guardian update came true so I have faith that this can too 😉
Last edited by Kevin555 on 6/20/2015 1:59:44 AM
But XBOX ONE owners can play Halo Reach again…………..
Last edited by bigrailer19 on 6/20/2015 12:19:05 AM
Shenmue was a major breakthrough in gaming entertainment. Massive unheard of production values. Meticulously referenced and accurate locations in Japan from the 80's. It was historically and culturally educational. An epic and memorable fully orchestrated soundtrack (most games, even PSX Final Fantasy used synth sounds for most of their songs. Shenmue was recorded with REAL instruments) with also a large volume of voice work (another rarity in RPG'ish games). It was highly cinematic with advanced camera directing rivaled only by MGS and was highly story driven. The world lived and breathed with day and night cycles, inhabitants, and was loaded with mystery and intrigue. The games had a spiritual feel to them that still stands itself apart from so many other games these days. It was sorta like an RPG, but not. It was sorta like a brawler, but not. It has elements of Heavy Rain in it, being heavy with detective work and similar style story directing. It basically defined the term QTE that so many gamers loathed in Heavy Rain. It did so many things that could be considered a first in gaming it's hard not to recognize how incredible it all was. I was blown away.
I feel many overlooked it because A. It wasn't a Playstation or Nintendo game (the front runners of their time). B. It came out around the same time PS2 launched. Where those didn't ever play it or eventually played it some years after, having already played games that used Shenmue as their inspiration. Thus deadening how breakthrough it all actually was to the player.
Anyone who missed Shenmue when it was hot missed out on a major gaming milestone that has it's place as part of the fabric of memories of any self-respecting gamer.
I don't expect many of today's modern gamers to like Shenmue 3. They'll complain that Ryo is too much a boyscout, and the story is boring, and they don't get the hype. While it's too bad for them my heart is right there with this experience and wasn't swayed and soured by stubborn platform fanboyism (so common back then just as it is now). I was there for Shenmue day one and the sequel was a direct continuation from it that was quite a bit more varied (originally Shenmue and Shenmue 2 were of the same game. Sega decided to split the game down the middle and release it as two games) This to me was unfortunate because it would've felt more epic if it was all contained in a single game.
Last edited by Temjin001 on 6/20/2015 7:43:34 PM
yeah what World said:"It was shocking for its time".
You had your daily routine,i remember go to work as a forklift driver and earn some money,then at night into the city you could do there all kinds of stuf/you could also play all kinds of comp.games at a certain location.
Also you had to learn martial arts[bit by bit]to revenge your dad[or was it your uncle?…hmmm],
that's what i remember,it's a loooong time ago.
Last edited by slow and smart on 6/20/2015 1:54:13 PM
Boy was I wrong! I thought it'd be a dud.
A few games at e3 really wowed me like swbf, uncharted and the new horizon. I never played ff7, I got into it with ffx on ps2 so I do really look forward to it.
I'd honestly never heard of it before now. I also never had a Dreamcast until a roommate brought one to university. He'd hacked the crap out of it, so I don't even know which games were Dreamcast games. lol
When i saw the ms press conference i thought man, this will be hard to beat for sony.
But then came sony,and they did it!
Great games AND the 3 surprise-games,Shen mue 3/the last guardian and Final Fantasy 7 remake[ i personally don't care for Final Fantasy ,it's great for the many many fans ]
Also this E3 fallout 4/deus ex and more,this was the best E3 ever.
Last edited by slow and smart on 6/20/2015 3:44:58 AM
Yes! We need more horror game like Until Dawn…
They should have saved FF 7 Remake for last. Hands down it was the most exciting part of the entire E3. Uncharted 4 wasnt even close in terms of cheering and never will be as popular as FF7 or the FF series for that matter.
I'm just worried that this holiday season could be the turning point for MS. Forza, Halo & Tomb Raider are going to sell a lot of consoles for them. And now you have all these hardcore 360 owners holding off and now they have the ability to play their 360 games, that will be huge for those undecided 360 owners.
It wont happen in a matter of months, but the momentum could shift drastically and come back to bite Sony in the long run.
Sony's presentation was better than I expected. I'm looking forward to quite a few of the games that were shown.
aaaaaaaaaaaaaaaaaaaaaaamen
long live psx.
I didn't get it, either. Desperately tried to love it but couldn't.