Gran Turismo 6 Review
I'm not a GT fan, but I like having at least one game of almost every genre in my library. Why? Variety rules.
Whether some people get this brand or genre really to me does not matter. You read the reviews, see the bias and move on. We are all bias and based on that we as individuals will focus on what matters to us the most in a game whether its a good or not, truthful or not, realistic or not.
I have seen review scores on a number of games be up or down. Some forgive a games sound and give it a 9. Others do not and give it a 7. Why? Sound is more important to one person and not the other and their focus maybe on the gameplay or visuals?
It would be interesting to see if reviewers, for a year, stopped. Yep, stopped. I would be interested to see how games sell, how the industry would do in that period and see... see if word about a game good or bad got around through word of mouth, or social media.
No it would never happen, but would be interesting. To let gamers decide. I suppose we would see more demos for every game. Demos... seem to me few and far between these days due to cost... but demos certainly helped me in the past decide on purchases. And yep, some demos can and have been misleading.
Keep playing and peace!
What a well written review and spot on as far how I feel about the treatment that Gran Turismo is getting this generation and will probably continue to get. Additionally, I think more now than ever we have a generation of critics and gamers that like being spoon fed. I particularly love the license tests and they're very rewarding if you get all gold trophies (Good cars are gifted). Furthermore, there are only 75 license tests this time around, back in the day it used to be 10 license tests per license.
I'll admit, I would love to jump into career mode and play with a turbo charged GTR and leave the computer in the dust but one must appreciate the essence of driving the old cars and getting a feel of how they're and surprinsingly they'll make you appreciate the faster cars.
I'll also add the fact that this game has more courses than any other racing game out there and with the weather and time changes at times it feels like you're always playing somewhere new. Before I end this post I will say that they finally brought Apricot Hill back in the series--YES!!!
I've been playing this for a couple of days and really enjoying it. The handling is great and the force feedback through the wheel is fantastic, I really feel like I'm connected to the road.
There are some things that aren't so great though. The AI is moronic. They brake so hard and so early going into corners that when I see an AI car way up ahead in the distance, I know I'll make up half that distance at the next corner. There seems to be a lot of rubber-banding going on too, as even if I slide off the track and get way behind, I somehow always manage to win. Just play something like F1 2010 and you'll see what AI can be - it doesn't mindlessly drive straight into you when you take the inside line going through a corner. That's the most common passing technique used in real racing and obviously it doesn't result in a crash every time.
Adjustable difficulty is BADLY needed at this point. I've won all but one race on my first try and I'm nearly done with National B races. Hopefully it gets more challenging later on, but I'm not holding my breath.
I can't comment too much on the engine sounds as I've only got about 10 cars and they seem to sound "okay". But all one needs to do is pick a car, go to Youtube and find an in-car camera video of the real car going around a track, and the difference is startlingly obvious. Gran Turismo sounds like a gutless digital representation in comparison.
A livery editor would be great too - I think if you're going to congratulate PD when they do something nobody else has done, it's only fair to criticize them when they don't do something everybody else has done.
But overall I'm having a very good time with it. Of course it's fun winning every race. The career mode seems nice and long so hopefully that will keep me occupied. I'm also looking forward to new cars and a new track each month as DLC, along with the course creator and new engine sounds (?) coming in updates. I REALLY hope they incorporate the new tracks into the career mode in some fashion, and don't just stick them in arcade mode like last time.
You're making up the distance easily because you're obviously driving a car that's faster than the rest of the field. That's not rubber-band AI; if it existed, the opponents would be able to do it, too. I've made a mistake with a car that's basically equal to the rest of the field, and there's no catching up quickly. You have to drive really well and catch some slipstreaming, as you would have to do in real life.
And when racing, drivers don't gently apply brakes a half-mile before going into a turn. It's not a Sunday drive to Stop and Shop, ya know. 😉 They just happen to know exactly when to brake. I wish they weren't perfect about it all the time but as I said in the review, the AI definitely needs an upgrade. That being said, you probably notice that when you really start to master a track, you're not slowing down any earlier than you need to for a turn, right?
Glad it keeps being the go to game for real car enthusiasts.
I always see GT trailers and get excited, but then I play them for about 5 minutes and realize they're just not for me. It always happens.
I'll stick to Ridge Racer.
Great review, and great points about the AI. It always made me sad to see reviewers talk about Forza 4's 'more realistic' AI, when it was basically arcade stuff with horrendous rubber-banding (I can't talk for Forza 5, haven't played it). It was fun arcade AI, but it had no place in a sim. Not suggesting GT6 doesn't have room for improvement, but for a sim it's good to hear it's solid :).
I'll be waiting for GT on the ps4.
This one doesn't seem like much of an upgrade from GT 5 and I don't have any more room on my ps3's hard drive anyway.
I think just because it's described as a "simulator" doesn't mean there can't be some happy medium when it comes to damage.
Even when the damage is completely aesthetic with no gameplay component, at least it looks the part rather than pristine cars coming out of 200mph crashes.
Just as long as they don't implement that time penalty for dinging other cars, that's just plain annoying as hell
Last edited by Nerull on 12/12/2013 9:41:20 AM
Thanks for giving GT6 a fair shake. Too bad some other reviewers are inept, because if they scare away players who were in the fence, that is not a good thing. The players will be missing out on a great new release!
I definitely know the feeling of wanting to hop in a fast car, but that is what arcade mode is for. I agree completely when you talk about appreciating the simpler cars (or at the very least appreciating the fast cars after driving the slower ones). There are some very underpowered cars that surprised me with how fun they were.
As for sound, I can deal with it, but i understand how people feel about it. Anyone that loves cars knows that sound is a fairly important part of that passion. The sound of an American V8, a group B rally machine, a subaru boxer, a Ferrari or an F1 car are iconic and raise the hairs on your arms.
The issue is the same if not greater than the "standard" cars. There are simply too many cars to accurately get sounds for and having a discrepency between "standard" sounds and "premium" sounds might not appeal to Polyphony. Also, because of the rarity of some cars, it might be tough to get samples of some of those cars, especially samples of the cars with the engine being reved to its limit.
If PD dialed down the car count for the next generation like GT3 and started building from that, they could start to implement fresh content.
this is a review i can nod my head & say Ben has a standing of the GT series even with the title of the review.... im bout 60% in the game & didnt lock in online like i did with GT5. GT6 improved drastically.... when i checked other reviews i just wasnt getting their ratings & evaluations. i will keep this brief as possible.
the new suspension & physics system improved GT series major. u feel alot more intact with cars capabilities & road.
the tracks... AWWW MAN its crazy & dynamics involved temperature, weather & time of day on majority of tracks is crazy.
Ai did improve.... not so much a factor to a gamer who masters the GT series or a driver that knows physics & is skilled with cars.
new cars are welcomed a variety is delivered.... the detail on premiums are more crisp & sharp. standards are smoother not really noticable like before.
sounds been adjusted enhanced but still lack in areas.... example the different set of tires dont share same screech... depending on drivetrain of car the screech is different. the motors sound accurate but exhaust notes not strong to distinct the difference..... example jag xkr has a mean roar but a note that seperates it from others its not noticable in GT6. make it clear im not 1 that said much bout sound in GT series cause i dont care for a dramatic sound.
damage as if now seems adjusted not that much detail as GT5 but its appearant.... alot of folks claim their ready for serious damage the 1 beyond GT5.... in GT5 online only 5% of folks really used heavy damage & it irritated lots of folks that dunno minor bumps can severely change the performance.
from the transitions & improvements i noticed from kaz & poly it looks as if GT7 will be 1 with sim damage where tires will pop, parts fall & engine will overheat & etc........
GT6 delivered... it has its faults that will be sorted threw updates thats why i never mentioned none..... with updates every month its clear if this much content is available on Ps3 hardware with this quailty its unmatched at anything else available at this bargain on any platform.
What a thoroughly fantastic review. Critical, thought full and written with absolute respect. Other so called critics could learn a lot from this review. Kudos to you Ben and a gentle tip of my hat.