Crysis 2 Review
Well I can't disagree with that score. I'm really impressed with the game. And as Ben stated as the campaign goes on it just gets better! And it's damn lengthy, very nice considering what we've had to put up with lately! The mp is really well too. Their are some balancing issues but sometes that's ok and with this game it's ok because of all the upgrades. I really like that you can choose which rooms to play in based on your rank as well! Very nice when just starting out!
All in all The game is fantastic and as I've said any shooter fan needs to give it a try!
Not to disillusion anyone, but I just had to stop playing because I got trapped in an invisible hole...a LONG way from the last checkpoint.
Unhappy I am. Doesn't change the score, although I know this didn't happen in KZ3. Just sayin'.
I am noticing a lot of bugs in this game that aren't apparent in Killzone as well. Namely texture loading when loading from a check point and a fair amount of jagged edges. Great looking game, but people really are deluding themselves if they cannot see the obvious gap in overall quality between this and Killzone.
Last edited by Jawknee on 3/23/2011 11:40:17 PM
the 360 version is allot better!
much less frame rate dips, less jaggies, and runs at a higher resolution.
for cryteks first ps3 game its pretty good, but in no way are the 2 identical, or even close!
im pissed how the PC version turned out though.
i mean no DX11 support?
this is crytek right?
the guys who use to push the PC to the limit!
yea, its just pathetic!
Varies from each game. Batman:AA looked watered down on 360 while the ps3 version looked smooth and polished. Really just depends...
In regards to Crysis, from what I've seen, they look about the same..In the eye of the beholder...
Havoc handles physics. KZ3 used a Bink codec for it's FMV. It's dated and crappier than the newer FMV codecs out there. But GG addressed their Bink decision in an interview. They said Bink has a lower memory footprint, making streaming data behind the scenes much faster (notice how the game has nearly no load screens?) Unfortunately, the video quality losses detail because of it.
360 owners suffered similarly with their version of FF13 because Square-Enix used Bink for that version, whereas Sony got the good stuff.