Lara Croft and the Guardian of Light Review
I plays teh demo. I know Saint agrees with me. Though he's no Saint. Lemme clarify on the controls, they aren't busted or anything, the button mapping is something I couldn't get used to at all.
Last edited by WorldEndsWithMe on 10/4/2010 10:19:00 PM
I'm surprised by your review. I really wasn't expecting anything great but I'm glad they've put together a quality Lara adventure. DLC type games aren't my thing though... unless it's Monkey Island.
I've always liked Lara, but it's too bad that the majority of her games haven't been too great. This has been made even more apparent with the Uncharted games that encroach on her turf with the ancient civilization treasure finding similarities.
I tried this demo what seems like a month ago, or so. And as the reviews have confirmed, the game is well put together and more polished than Lara's previous outings.
But similarly to the feelings of some on these boards, the iso-metric, classic-style perspective is something of a turn off.
Basically, I think the isometric fixed view point disconnects the player from the role of experiencing the adventure through the perspective of what Lara sees ( or nearly sees as her games have been TPS) to a more "game-like" or "arcade-like" presentation that interferes with my ability to more acutely sense the exploring element--something I've always felt is so attractive about the nature of these types of games.
Anyhow, maybe when I'm low on good games to play and I'm in the mood for something akin to this, I may give it a play through.
You mean they took the Lara out of Lara. 😉
And I understand that. This game could almost have anyone as the hero or heroine, and it wouldn't really affect much. There is a bit of her patented cockiness but for the most part, she's more faceless than ever.
It's certainly not character-driven. But it's really great for what it is.
I played the demo and decided to buy the game. The controls are different but I got use to them. I think playing Trine as the theif kind of prepared me for using the right stick to aim. I do like the way it's used in Trine better.
You just aim with the right stick, the fire button is separate. Trine is different as well. Playing as the thief you pull back on the right stick and release to fire an arrow. The tension on the bow is determined by how far you pull back.
What I wrote about aiming with the right stick in Trine in my first post is incorrect. It's hard to keep up with all the different control schemes.
Last edited by tes37 on 10/4/2010 11:16:47 PM
Fair enough... I hear you World. Having the camera "immersed" in the Croft world may have been more atmospheric, but the camera POV at times was quite bad.
Try killing those dogs that attack you right at the beginning of Croft 1 and man did I suffer. I felt spastic trying to kill those animals, they were jumping on me from all sides...
I think this camera view may give you a better chance all around, but I guess, in some ways, it is pretty different to the original Croft games that it is almost like a different game entirely.
I'm thinkin they could resolve the camera issue on the ol PS3. I'd still like to see the Video Game worlds first real sex symbol get a proper reboot, but maybe the franchise is toast. Hey I'll even take a multiplat attempt at an Uncharted 2 wannabe, as long as it does SOMEthing sweet and exciting. And you have to put the sex moans back in when she hits a wall 😉