The video game industry’s revenue reached $282 billion in 2024, yet its growth is overshadowed by a growing reliance on releasing unfinished titles that depend on post-launch patches to meet basic standards. This “ship now, fix later” model, driven by corporate deadlines and live-service ambitions, has eroded player trust while reshaping development priorities.
Broken Launches and Financial Fallout
High-profile failures like Cyberpunk 2077 (2020) and Battlefield 2042 (2021) exemplify this trend. Cyberpunk required a 43 GB day-one patch but still faced lawsuits and a PlayStation Store delisting after players reported game-breaking bugs on consoles. Similarly, Battlefield 2042 launched without core features like voice chat, leading to a 75% drop in Steam players within three months.
These rushed releases often stem from inflexible fiscal targets—Ubisoft’s XDefiant, for instance, was sunset in June 2025 after failing to retain players, resulting in 277 layoffs. Such missteps cost studios credibility: a 2022 PCMag survey found 68% of gamers now wait months post-launch to purchase titles.
iGaming’s Update-Driven Ecosystem
The iGaming sector similarly relies on continuous updates, though for engagement rather than damage control. These updates are also important for online casinos like sia casinos as they introduce new offers and premium slot experiences.
Online casinos and sportsbooks deploy AI-driven personalization tools to tailor bonuses, game variants, and tournaments in real time. Unlike video games, these updates are proactive, and the updates aim to improve experiences rather than fix flaws.
The Live-Service Shift
The rise of games-as-a-service (GaaS) has normalized perpetual updates. Titles like Fortnite and Apex Legends now allocate 60–70% of their content to post-launch seasons, incentivizing studios to prioritize long-term monetization over polished launches. While this model benefits successful franchises—Capcom’s Monster Hunter World (2018) expanded its player base by 72% through free updates like Iceborne—it risks smaller studios. For every Genshin Impact (2020), which generated $3.7 billion in 2023 via consistent updates, countless live-service games fold within a year due to unsustainable development costs.
Player Trust in Decline and How It Can Be Rebuilt
The reliance on post-launch fixes has eroded player trust. A 2022 survey by PCMag found that 68% of gamers now wait for reviews or major updates before purchasing new games, compared to just 45% in 2018. This hesitation stems from repeated instances of broken launches that fail to meet expectations. Additionally, the growing size of day-one patches—often exceeding 50 GB—has become a source of frustration for players with limited storage or slower internet connections.
The “ship now, fix later” mentality is often driven by corporate pressures to meet quarterly financial targets. Studios like Nintendo have taken a different path by delaying titles such as The Legend of Zelda: Tears of the Kingdom (2023) to ensure quality at launch. To rebuild trust and improve game quality, developers must prioritize delivering polished products at launch while using updates for enhancements rather than repairs.
With the global gaming market projected to grow from $262 billion in 2023 to $312 billion by 2027, studios have an opportunity to align their practices with player expectations. Striking this balance will be critical for long-term success.