It has been an interesting week, to say the least. ๐Ÿ™‚

I don't understand…what exactly will Square Enix do with that feedback?

Square Enix is all about asking the fans what they think these days. First came the survey that asked for general Final Fantasy feedback , and now they put out another survey designed specifically to garner impressions from the FFXV demo .

I understand the first one, even if I sincerely doubt they'll bother to listen. The fans have been saying the same things for years and to date, there's zero evidence of Square Enix acknowledging such input. However, I don't think I get the point of the second, concerning the demo. If the game is really supposed to come out later this year, it's way too late to start implementing major changes and alterations. Tabata claims they're 80 percent done (still not enough to launch in 2015, given the ridiculous 8-year development cycle for this game) and if we choose to believe him, they're well past the creation and design stages. I mean, if we say we really didn't like the demo for fundamental reasons, there's absolutely nothing Square Enix can do about it at this point.

Maybe they're just looking for reports of technical problems, or something. And I suppose they could do some fiddling and tweaking depending on the responses. Demos are much like betas in that way; they should be used as gauges to see how far along developers really are. That's fine with me. I don't get any of this, though. The timing of the demo seems weird, the completion percentage doesn't fit, and all this running around gathering up data from consumers…it just seems way late in the day for that.

Maybe Resident Evil 7 will be a super huge E3 announcement

It's hardly official and there are any number of ways to interpret the information. But when you hear about a new Resident Evil supposedly set for fall , you have questions. One would be, "how come we haven't seen anything yet?" Another would be, "what can we expect after the controversy surrounding Resident Evil 6 ?"

The latter title was one of the most challenging games I've ever had to review. It was extremely difficult to reconcile the expectations of survival/horror fans everywhere with Capcom's new vision. It stands to reason that some gamers despised it while others really loved it. I remain on the fence to this day, but I lean toward the necessity of returning to the franchise's horror roots. We're seeing more of that in recent years, what with games like Outlast , The Evil Within , and the upcoming Silent Hill . Maybe because of this "backward" shift, Capcom will do the same with Resident Evil . Then again, given the necessity of producing mainstream products at this stage, they might go even farther in the action direction. And honestly, I think that'd be a mistake.

Maybe it'll show up during Sony's E3 stage presentation…which I hope will be loaded with fireworks .

Personal gaming update

Between my review and follow-up editorial , I imagine I've made my thoughts abundantly clear. It's a great game and one that will prove to be rewarding and fulfilling for the right consumer. It also exemplifies that which we've left behind, in a lot of ways; it's a challenge that presses us at every turn, demanding our utmost attention and ingenuity. Like I said, it's not necessarily my cup of tea but I know all about the thrill of victory in Bloodborne and I can easily appreciate its power. You just can't find anything else like it. That's why it's so important to encourage developers to follow in From Software's footsteps. …well, they could scale back on the difficulty just a tad. ๐Ÿ˜‰

I have zero time for it but that Borderlands: The Handsome Collection is a nice option for those who missed out on Borderlands 2 and/or Borderlands: The Pre-Sequel . Now it's time for a little break until I see Mortal Kombat X . Speaking of the latter, you should check out all the new gameplay that has been floating around these past few days; I already put up my favorite vids.

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