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Attack on Titan 2: Final Battle Review

The global anime phenomenon, Attack on Titan, has truly transcended its place among the great cartoon sagas of the ’10s. Its notoriety is incredible, to such an extent, that in 2014 it ended the five-year reign of One Piece as the top-rated anime in Japan.

Because of this fame, it has had a lot of merchandise and other off-shoot things produced. Such as live-action films, a ride at Universal Studios Japan, clothing (i.e. Scout uniforms..etc), and a whole slew of toys and such. The mobile and first AoT games were not well-received because of their broken functionality and deviation from the anime.

Three years later, Omega Force, the game’s developer, has returned with an offering for fans of the show as well as the simple layman who perhaps is not familiar with the brand’s lore. Attack on Titan 2 and it’s “DLC”-Esque expansion Final Battle, which expands the game into the 3rd season of the anime, bring the franchise to the forefront while incorporating less of the design flaws of the first game.

AoT2:FB

The Unknown Soldier

You begin the main story mode of the game as a nameless soldier who seems like a simple grunt until little nuances about his/her past begin to unravel throughout the plot. Every huge event in the anime is played out by the character with help from other famous characters (Eren, Armin, Mikasa, Levi, etc). Your character feels a bit like cannon fodder at points because you are given tasks that sometimes outweigh the storyline and the main characters. As you know, your character doesn’t exist in the lore, so it feels a bit odd.

There is an interesting layer of depth in your character’s struggle to get through the ranks in the Scouts while also taking part in the grand epic that is the anime. The level of interaction with the other characters is sometimes cool and sometimes cheesy. There are whole areas that you inhabit just for a few lines of backstory, which seems kinda dumb and is. If a task was incorporated with the lines, there would be a better and more natural need for that information. Altogether though, the pacing is a bit slow compared to what could be happening.

AoT2:FB

Multimodal

There are a bevy of different modes that range from the aforementioned story mode to just a regular Titan-hunting mode. In between are chances to play through certain sections of the anime as Eren and other characters. Sadly though, a lot of these modes are similar so once you have played one you have played them all. The story and perspectives change, sure, but the mechanics (which are fun) do not. This leads to several instances of doing the same kill on a titan over and over again throughout the modes without much variance.

The story mode is the richest of them all and the one that should be stuck to. There are elements of Kingdom Hearts and other Japanese RPG platformers in the setting and gameplay. No complaints there. The mode where you play as the other characters has a few interesting instances where a character that dies in the anime can live on beyond their death and you get to see the outcome of that. Is it canon? That’s the question.

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Combat Battalion

The coolest mechanic in the entire game is the combat. It’s a spot-on transfer from the anime into the video game realm. The controls are easy enough that it takes little skill to make a Titan fall. Traversing through the landscape of the anime is quite spectacular in that the creatures are given some level of scale in relation to your character. This all adds up to make the gameplay feel almost visceral in its application.

I would call the mechanics overall a love child between the web-swinging of Spider-Man and the gore-filled swordplay of God of War. With that kind of balance it’s easy to see how this game can be enjoyed for longer than its main storyline.

Unfortunately, along with these amazing mechanics comes a very wonky and unruly camera which sometimes does not work the way you want it to. You will go to kill a Titan and the camera will put your perspective too low or too high or perhaps even THROUGH the actual models…rare, but it happens.

Even still, the game is worth it for the mechanics alone.

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Cell-Shade

The graphics are well suited for an anime game, the characters and areas look exactly like their cartoon counterparts.

The technical problems begin when there are more than two Titans or characters on the screen. Framerate drops and some clipping is noticeable until the scene “catches up” with the action. Still, there are many times a Titan will disappear and then reappear a few moments later. It can be a bit nerve-wracking but not enough to spoil the fun.

AoT2:FB

Final Verdict

All in all the game is hours of fun but once the initial novelty wears off you might feel a slight tinge of regret. Not because the mechanics or because of the graphics but because of its repetitiveness. Otherwise, it’s a beautiful game and if you’re a fan of the series you can’t go wrong picking this up and playing it at least once.

 

 

Publisher:
Koei Tecmo
Developer:
Omega Force
Genre:
Action
Release Date:
July 5, 2019
Final Rating:
8.5


 

New Consoles Slated To Be ‘Major Leap’ Over Current Generation According To Ubisoft

PS5

Alain Corre, one of Ubisoft’s Executive Directors, was interviewed during E3 by The Telegraph and stated that the next generation of consoles (PS5/Project Scarlett) are a major leap over the technology of current consoles.

I don’t know! I really don’t know. We don’t know what the fans will want, we don’t know how streaming will increase… what we do know is that the next generation of consoles which have been announced are a really major leap from the current generation, and for us creators, it is fantastic because we have always been very excited in trying to capture the cutting edge of what technology can offer.

Developers want to surprise all the time, to innovate – and technology allows us to go into unknown territories and to bring something fresh. Like in Watch Dogs for example. Thanks to the AI that they are mastering now we are able to bring new gameplay. And if the manufactures of this world can go on innovating and pushing the boundaries of technologies, then we will be able to create better games and convince more fans and the industry will go on growing.

The new technologies will provide new ways for fans to exchange data. And there are plenty of other new elements to improve the quality of gaming. Microsoft spoke about SSD and the fact they want to reduce the loading times – which we like very much because we’re players too! It’s a very important topic and it’s a revolution, this thing. On the graphics side, it’s still improving because you will see a difference from 4K to 8K. There are things they are proposing that will make these machines super sexy for the fans to look forward to.

Both Sony and Microsoft have claimed some pretty big features including faster loading, higher fps, 8k resolution, and ray tracing for their next systems. Hopefully this is a sign of things to come.

Stay tuned to PSXE for more news on next-gen consoles in the future.

Square Enix Confirms Final Fantasy VII Remake Will Be Playable on PS5

Final Fantasy VII Remake

Square Enix CEO Yosuke Matsuda told Game Informer that Final Fantasy VII Remake will be playable on the next-generation of PlayStation consoles.

I believe that our teams have made it so that the game will support both the next generation and the current generation of consoles. I believe it is being developed so that it is going to be playable on both, so I’m not really concerned about that. I believe that the fans are also going to be able to enjoy it on both, including the next-generation of consoles.

He did not state whether the game will be running on the system natively or whether it will be running via backward compatibility. The game has so far only been confirmed for PS4 by retailers.

The game releases on March 3, 2020 and will span two blu-rays. Square Enix is also offering a $330 collector’s edition through its online store.

Stay tuned for more news on Final Fantasy VIII Remake as it becomes available.

Cyberpunk 2077 Reveals Keanu Reeves as In-Game Character at E3

Cyberpunk 2077 Keanu Reeves

Keanu Reeves, best known for his roles in the cyberpunk classics The Matrix and Johnny Mnemonic, has joined CD Projekt Red’s Cyberpunk 2077. The actor took the stage during the Microsoft conference in Los Angeles to promote the game which is due to be released in April 2020 on PS4, XBox One, and PC.

This is not the first time Reeves has had his likeness in a video game. Many of his films have been made into video games such as The Matrix, Johnny Mnemonic, and Bill & Ted’s Excellent Adventure.

Stay tuned for more news on Cyberpunk 2077 as it becomes available.

From Software & George RR Martin Game Collaboration Revealed In Leak: Elden Ring

E3 2019 draws nearer, and the leaks are aplenty. Just this afternoon a major spoiler cut off what could have become a noteworthy shock during Sunday’s Microsoft Conference. The leak affirms that the supposed collaboration between From Software (Dark Souls) and George RR Martin (Game of Thrones) is titled Elden Ring. Nothing else about the game has leaked except this teaser art:

 

Rumors about the game have stated that it is open-world with various kingdoms. The main protagonist gains powers from every leader he vanquishes along their journey.

The game is highly anticipated and has been in development for more than three years. There is no release date set but Elden Ring will be coming to PS4, Xbox One, and PC.

Stay tuned for more news about Elden Ring as it becomes available.