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“I Have A Really Good Script,” Says BioShock Film Adaptation Director

With the release of his upcoming movie The Hunger Games: The Ballad of Songbirds & Snakes hitting cinemas this Friday, director Francis Lawrence has offered an update on his upcoming film adaptation of the lauded 2K Games’ BioShock.

In a recent interview with GamesRadar, Lawrence provided an update on the project he is helming for Netflix, which seemed to have breathed life back into this anticipated adaptation. The film is written by Blade Runner 2049 and Logan scribe Michael Green, which Lawrence was happy to confirm is “a really good script.”

The film will closely follow the story of the 2007 original and aim to be as true as they can to the original story and vision of the game. Although the director has promised there will be “new little twists that will surprise fans.” So the film won’t just be a carbon copy of the game on the screen.

The film adaptation was previously stuck in development hell for what seemed like an eternity before the project moved to Netflix in 2022.  At the moment, this update is all we have to go on as there’s no upcoming release date in sight, as the film remains in pre-production at this moment.

“It’s good. I have a really good script. Oh, we have some new little bits in there, yes. I mean, the truth is it’s game one, so we’re being very true to a lot of it, right? So, we’re not breaking canon in any way. But we do have some new little twists that will surprise fans, but that all fit in. We have a really good script, I’m really excited about it.”
Excited for the upcoming Bioshock movie or worried it’ll become just another game adaptation for the trash heap? Let us know below!

Unreleased Daredevil PS2 Game Leaked Online

Daredevil

Unreleased footage of the canned 5,000 Ft Studios Daredevil game — Daredevil the Man Without Fear — has been leaked online. The game was planned to be released on the PlayStation 2 before it was canceled in 2004, reportedly because Marvel refused to approve it.

The game is up on Hidden Place, where you can see screenshots of the game as well as a close-to-complete playable build with the required PS2 emulator hardware. They have also released footage of the game and gameplay

It was to be a third-person beat ’em up action game following the titular Marvel character. The game seemed to feature a host of Daredevil’s characters, including the likes of Elektra, Bullseye, and Kingpin. The gameplay also would have allowed Daredevil to grapple up walls and have his shadow world ability highlight heat sources and forms of life.

The story of the game was seemingly based on the Elektra Lives Again comic run, which saw the assignation of Kingpin spark a war for Hell’s Kitchen between rival gangs.

It reportedly started development with a modest budget before it was increased following the release of the 2003 Ben Affleck Daredevil film. Sony supposedly made demands of the game, which were at odds with the vision pitched to Marvel and eventually led to it getting canned as it no longer resembled the original project that was pitched.

For the moment, the closest we can get to Daredevil is via the law firm sign of Nelson and Murdock’s plaque that resides on a building in Hell’s Kitchen. However, at the release of Spider-Man 2, the text was no longer there before an update placed it back.

Daredevil The Man Without Fear gameplay footage

What do you think? Was it an Easter Egg of a Daredevil project to come? What did you think of the footage of the 2004 prototype? Let us know below!

Disney Speedstorm (PS5) Review

It’s been just under six months since Disney Speedstorm released in early access which could be accessed by buying one of a few founders packs, however, that access period is over, as September 28 marked the full release of the game and it’s now free-to-play for all.

Kart racing games are usually a difficult beast to tame, outside of Mario Kart and the Crash Team Racing remaster, hardly any other entry in this genre breaks it into being a mainstay or enough of a detraction to pull you away from the cream of the crop. Enter Gameloft and Disney hoping that their vast array of beloved characters and experience on the Asphalt series can break onto the track and push for the kart racing podium.

On The Right Track

Kart racing has been a surprisingly packed genre, with a whole host of different franchises and well-known characters taking their own stab at it, whether that be Formula 1 drivers, Hello Kitty, Mario, or even PlayStation’s very own Modnation Racers.

So it seems odd that it’s taken so long for Disney to unleash their backlog of beloved characters onto the race track. As of writing, the game has 37 playable drivers from 10 different franchises with more to be released each new Season. There are the beloved favorites like Mickey Mouse and Donald Duck, to classic princesses like Belle and Jasmine, as well as some more off-kilter choices like Figment, the mascot of the Imagination! pavilion at Epcot theme park. The game features 12 tracks with several alternate courses that all feel diverse and unique from each other thanks to Disney’s colorful worlds.

Whilst the Disney franchise is the bait to draw you in, it’s the on-track racing where thankfully the game truly shines. Speedstorm is more than just a competent racer on the track, Gameloft has applied their expert arcade racing know-how from the Asphalt series, resulting in an enjoyable arcade racer on the track. All of the karts handle well, and the feeling of zipping around corners is delightful. It feels accessible to pick up, and there’s just enough depth to get good at mastering race classes and tracks to grow.

Charge Up And Let Loose

Aiming to add their flair to the traditional kart racing formula, Speedstorm has implemented a charge mechanic to their skills — Weapon pickups — opening up more combat options on the track. The way it works is each skill will have a traditional use, or they can be charged to unleash a different attack. For example, if you have picked up a shield, you can simply activate it to grant a protective ring around yourself, alternatively, you can charge the skill to surround yourself in a charged red ring that will stun any opponent you bump into, turning a traditional defense skill into an offensive option. It’s a system that works well and opens up plenty of on-the-fly thinking, deciding how you want to implement your skills to get yourself ahead.

On top of the charged skill system, each racer will have a unique skill that unlocks once they are Rank 2, this is a skill that’s exclusive to them and can be extremely useful when used correctly. The best example is Hercules’ Meg whose skill on traditional use grants a boost bar and is extended for every racer she passes in that time frame, whereas she can charge it and leave a trail of purple behind her that will grant her a speed boost for any racer behind her crossing it. It’s a powerful skill that can be discharged in a variety of situations to catch up to the pack or keep yourself ahead.

Aside from the skill mechanics, Speedstorm also divides its drivers into one of four categories — Speedster, Trickster, Brawler, and Defender. Each character has a particular stat boosted, such as Speedsters have bonus speed stat, whereas Defenders have increased combat and acceleration stats. On top of their stats, they also have a unique class skill that is assigned to them, helping them make the most of their specialized area. The game itself doesn’t explain the differences very much at all, but you’ll likely be testing each character out yourself to see what style works best for you.

Convoluted Currency

As you may expect, much like any free-to-play game content is limited and there are purchasable items, loot boxes and Season Passes to explore. Characters and bonuses can be unlocked through gameplay, but they won’t be the fastest method. It’s by no means a super grindy affair, thankfully. The biggest problem Speedstorm has is just how convoluted their in-game economy is.

  • Tokens – The default currency for unlocking items, booster packs and boxes.
  • Multiplayers coins – used to unlock multiplayer content loot boxes, shop items.
  • Box Credits – Used to unlock loot boxes instantly.
  • Season Coins – Used to unlock seasonal loot boxes, items in the store

There really is no need for it to be such a muddle of currencies, and the store’s layout can also feel overwhelming, making it feel more like a bombardment of items and options rather than a streamlined storefront to interact with — it’s all just a confusing mess.

On top of the currency, there’s character specific items you need to unlock. Earlier, I mentioned that you need to be Rank 2 to have access to your driver’s unique skill… well each racer can be ranked up by collecting character shards. From Level 1 all the way to Level 5, each level increases some stats and slots available for crew members (a token of a character that boosts stats). On top of that, you can level up your character outside of Ranks which will permanently improve the driver’s stats. I can say it’s rewarding to level up your favorite character, but the levelling is really how the difficulty is decided as there’s no difficulty setting — you have a recommended Rank for races and that’s it to gauge how hard this upcoming race will be.

Multiplayer Mayhem

Multiplayer is split into three core modes, with your offline multiplayer which can be played couch co-op on PlayStation 5 with up to four racers sharing the screen. Ranked multiplayer sees you use your own drivers and their current level and crew member boosts against other racers out there. Finally, there is Regulated multiplayer, which sets everyone to an even Level 30 without crew members for the most even racing experience. I’ve played a fair few races online, and despite most races running smoothly, there have been occasions where races started for some and not others or sometimes I would cross the line first, but the podium would say otherwise. It has been fairly quick to get in games, and I’ve never waited longer than 50 seconds to find a race, which is good, but online racing is certainly the best way to experience the best of Speedstorm’s frantic action, even if it can be temperamental.

Overall, Disney Speedstorm is a good kart racer. The overly complex in-game economy and lack of Grand Prix or other modes outside of single races may push some gamers away, and I wouldn’t blame them. At its core, this solid kart racer does just enough to make it worth checking out, but it won’t be challenging the title of Mario or Crash any time soon.

You can download Disney Speedstorm on PSN here.

Publisher:
Gameloft
Developer:
Gameloft Barcelona
Genre:
Racing
Release Date:
September, 28, 2023
Final Rating:
7.0


Ghost Of Tsushima Script Completed

Ghost of Tsushima Film

After two years of development, Ghost of Tsushima director Chad Stahelski, best-known for the John Wick movies, has offered a promising new update on the film adaptation of Sucker Punch Productions’ flagship IP.

In a ScreenRant interview, he confirmed that the script by Takashi Doscher is now complete and that they are getting closer to moving forward with the project amid the ongoing SAG-AFTRA strikes. In his interview, he explained the difficulty of the current situation but remains hopeful they’ll have things moving forward soon.

The film is being produced by 87Eleven Entertainment and PlayStation Productions, with Sucker Punch Productions acting as executive producers on the project. There is currently no release window for the movie, and it is still unknown if the film will be in Japanese or English. By the sounds of it, we’re likely to hear more about production in the near future.

Ghost of Tsushima was first released on PS4 back in 2020 before being re-released on PS5 a year later.

“We have a script, we’re very close to getting our s–t together on that, as well. Development is always tricky, it’s studios, it’s strikes, and availabilities, and scouting. You have to will things into existence. I think the two things that I am closest and most interested in are Highlander and Ghost of Tsushima. Both amazing, amazing properties, the story of Ghost is, also, one of my favorite properties of all time.”

Are you excited for the Ghost of Tsushima movie? Do you think it’ll be one of the better video game adaptations or fall into the heap of disappointments like so many others?

Spider-Man 2 Dev Addresses Game Cost Vs Length Debate

Spider-Man 2 was released on Friday, and developer Insomniac has stated the game will average around 15 hours for players sticking solely to the main storyline, however, that playtime would more than double if players decide to explore everything that the game has to offer.

As you may expect, this has caused the age-old debate of “game cost vs length” to rear its ugly head once again. Bryan Intihar, the creative director of Spider-Man 2, has now cast his own thoughts on the ongoing debate in a recent interview with BBC Newsbeat.

Intihar highlighted that the studio is focused on making the game as good as it can be, which certainly seems to have paid off. Spider-Man 2 currently sits at a mighty 90/100 based on critic reviews, earning it universal acclaim and the Metacritic Must Play badge.

Despite how fast you may be zipping through Spider-Man 2, Insomniac will continue to deliver more content to Spider-Man 2, including a New Game+ mode, which the studio hopes to be added before the end of 2023.

“For us, it really comes down to the experience we want to deliver with the quality we want to hit. Obviously, there’s a certain level of, ‘hey, someone’s going to spend this much money on a game,’ so we want to give them the experience that’s worth it. Our job is to make sure that you feel no matter how long it is, it’s worth that money, it’s worth that investment.”

What do you think? Does a game’s length actually matter or is it the quality of the experience? Let us know below!

EA Drops New Update On Motive’s Iron Man Game

With Insomniac Games’ Marvel’s Spider-Man 2 dropping this past weekend, everyone seems to have caught a case of superhero fever, including EA, which dropped an update on Motive’s new Iron Man game, which has been rather silent since the game’s announcement last year. This marks the third full game developed by EA Motive, which previously worked on Star Wars: Squadrons and this year’s Dead Space remake, which was lauded with plenty of critical acclaim on its release.

The latest update on Iron Man came from a blog post by EA Motive, General Manager, Patrick Klaus, confirming that the game will be developed using the Unreal Engine 5. This marks the first time EA Motive will have worked with external tech, given that both Star Wars: Squadrons and Dead Space were developed using EA’s in-house Frostbite Engine.

It’ll come as no surprise that Iron Man is still confirmed to be in early pre-production, especially given that it’s been less than a year since Dead Space launched.

Considering Unreal Engine 5 is one of the most impressive-looking game engines out there, it’ll be interesting to see what Motive put out for Marvel’s high-flying tech genius. Though we’d wager, their past work on Star Wars: Squadrons and Dead Space’s zero gravity sequences can only prove favorable.