Menu Close

Ghost Of Tsushima Review

People consider Ghost of Tsushima to be the last great PlayStation 4 exclusive, now that the PS5’s just around the corner. But is it actually great, or was the hype simply too much to cut through?

 

The Island of Tsushima

Ghost of Tsushima takes place on Tsushima Island, a real-life island situated between Japan and South Korea. While I can’t comment on the realism of Sucker Punch’s portrayal of the island (as I’ve never been), what I can comment on is the detail and beauty of the in-game version. The island is large and expansive, offering much to explore and lots of sights to take in, and due to the love and care that clearly went into crafting this island, riding around it on your horse is almost as enjoyable as the game’s regular gameplay loop.

The island also has many tasks for the player to do. Alongside the 24 main missions, there are six mini-stories based off of characters you meet in the game. Each mini-story has between 2 and 9 missions in them, as well as having 26 standalone side quests to complete, making it so even after the player has finished the ~20 hour main story, there is still plenty for them to focus on and accomplish.

Ghost of the Samurai

The story of Ghost of Tsushima is one that focuses on the main character, Jin Sakai, and his internal battle between upholding the honourable morals of the samurai code, or the shadowy morals of a thief, all so that he can save what’s left of his people and reclaim the island of Tsushima from the invading Mongolians, led by Khotun Khan. Yuna, a former thief herself, trains Jin in the way of the thief, forcing him to throw away all that he knows about being a warrior. To dispose of the samurai code, and do whatever it takes to win.

Not only is this inner conflict expertly written and portrayed in the game, the gameplay follows whichever decision Jin is making, whether he chooses to honour the samurai code, or stick to the shadows and do whatever he can to win. The gameplay, and how the world reacts to your decisions, doesn’t feel forced in any way. Everything is natural. What’s more, the game is designed in a way to effortlessly shift you between two gameplay loops, traditional samurai sword fighting, or the more stealthy combat and assassinations. The game, and story, has solid pacing all around.

The Sakai Way

The first, and main, gameplay loop of Ghost of Tsushima is the traditional Samurai sword-fighting combat. This part of the gameplay feels smooth and responsive, making it satisfying to kill the mongol invaders. The sword fighting has four stances to choose from, each of which are the best against a particular type of enemy. The stance you start with is stone stance, which is effective against swordsmen, then throughout the game you unlock water stance (effective against shieldmen), wind stance (effective against spearmen) and finally, moon stance (effective against brutes). These stances are hot swappable during gameplay by pressing R2 and a designated face button. This allows for players to master each stance and switch mid combat to face each enemy in the most effective way.

One of my only gripes with this system is that stances take a long time to unlock, on my playthrough I didn’t get moon stance until the final level, at which point I didn’t have time to master it before the game was over. My other gripe with the sword combat is the sword controls being mapped to the face buttons on the dualshock, this makes it so it’s very difficult to both control the camera and fight at the same time. This could be sorted by either raising the camera’s field of view, which is also very small, or by giving players an option to map the sword attacks to the shoulder buttons, much like the axe in God Of War.

The Thief’s Way

The second gameplay loop in Ghost of Tsushima is the stealth combat that Jin’s new friend Yuna introduces to the player at the start of the game. These segments make for some of my favourites in the game and are a great break from the normal sword fighting that the game usually provides.

When being stealthy, the player must use the environment to their advantage, hiding behind boxes, buildings and trees, crawling through long grass and walking along rooftops. This choice of gameplay is perfect for segments where there are too many enemies to handle, or when Jin is trying to infiltrate enemy defenses. While being stealthy the player can use Jin’s dagger to stab enemies in the back, sometimes making the battlefield even enough to fight using the standard sword combat, creating a great balance between stealth and samurai.

A Stunning Land

As I mentioned in my Last of Us Part 2 review, I’m one of the few people who think graphics actually matter in video games, and in this area, Ghost of Tsushima made me very impressed. The character models, textures and buildings are all incredibly detailed, with levels of realism that could rival a photograph taken on my phone. The game also manages to produce this level of detail while having large amounts of teammates, enemies, explosions and smoke all over the place, while (mostly) maintaining a locked 30 frames per second.

One part of the visuals that disappointed me were the animations. Most of the cutscenes look very hand animated, which is a bit strange to look at as it’s playing during the incredible voice acting and storytelling. The animation also fails to meet my expectations during general traversal of the map, with characters sort of just floating up stairs, instead of walking up them naturally. It’s almost like they’re walking up a ramp that’s floating slightly above the stairs. While this is a minor issue, it does stand out compared to the high level of detail present in the rest of the game, and it was something I noticed during gameplay.

Photographer Jin

Because of the stunning visuals, I spent a lot of time in photo mode while playing Ghost Of Tsushima. This is one of the most customisable and unrestrictive photo modes I have ever used in a game. The game gives you the option to change camera position, lens and angle, and also the option to change weather, Jin’s emotion and time of day. This level of control is incredible and caused the photo mode to become not only one of my favourite parts of the game, but also my favourite photo mode in any video game I’ve played period.

Final Statement

Ghost of Tsushima is a flawed, but fun, game. While the gameplay itself was solid, and the story was decent, I definitely expected a lot more from Sony’s final PlayStation 4 exclusive. It had enough to keep me hooked, but lacked the polish we’ve all grown to love from a Sony first party game.

Publisher:
Sony Interactive Entertainment
Developer:
Sucker Punch Productions
Genre:
Action-adventure, Stealth
Release Date:
July 17, 2020
Final Rating:
8.5


 

The Last Of Us Part II Review

The Last of Us Part II

After seven years of waiting, fans finally got their hands on The Last Of Us Part II. The game got leaked, delayed and score-bombed on Metacritic, but how well does it actually stack up to the first game?

The answer is very well…

Revenge Never Ends

The ending of the first Last Of Us game didn’t leave much room for a sequel, with the story being capped off with Joel rescuing Ellie from a hospital after finding out she would be killed in the making of a cure for the infection. However this doesn’t mean that the team over at Naughty Dog couldn’t pull off a phenomenal story for the sequel. Because that’s exactly what they have done.

The game delivers a plot focused around the cyclic nature of revenge, and how it is affecting both Ellie and Joel in their new life in Jackson. It hones in on Ellie, making the player feel sorry for her and the people around her nearly all of the time.

Not only is the story packed with heart wrenching moments which gave me a genuine feeling of sadness, but Naughty Dog also throws in plenty of moral dilemmas. One of which forces the player to question who really is the ‘good guy’ in this game, and whether Joel did the right thing at the end of the first.

Immersive Cast

While the game’s plot is incredible, it wouldn’t mean anything without a spectacular cast of characters to go along with it. Luckily this is exactly what the game has. From the ever-evolving father-daughter relationship between Joel and Ellie, to the deeper more intimate exchanges between Ellie and Dina, the game has a great array of different personalities, which really brings the post-apocalyptic world to life.

While I do love the story, there are certain elements which do miss the mark. However they are so few and far between that it really didn’t affect my experience with the game, and were massively outweighed by the elements which I did love.

The Last of Us Part II

Nimble Ellie

While a great story surely helps in a game like this, it isn’t everything. To me, the most important factor in a game is the gameplay. And this is something that The Last Of Us Part II does infinitely better than its predecessor. Ellie feels great to control, due to her being more athletic than Joel is in the first game. She now has a jump button, which while a cool feature, is pretty useless. It’s mainly used for things that were done in the first game via a button prompt anyway.

Combat has also been improved since the first game, adding new features and challenges to keep it feeling fresh the entire time. To help with stealthy playstyles, players can now crouch to hide in long grass, and go prone to hide in short grass. Enemies won’t be able to spot you in this state, however their dogs will be able to sniff you out. So it was always my top priority to make sure I killed the dogs first whenever attempting to be stealthy in a combat scenario, or you can throw a brick or bottle to throw the dogs off of your scent. To also aid with stealth, Ellie now permanently has a knife, so there is no tedious shiv crafting whenever players want to stealthily take down a clicker.

No More Rafts

Another improvement the game makes to the first is the fact Ellie can now swim. Gone are the tedious raft pushing levels of the first game. In their place are levels where you are encouraged to solve combat problems, and traverse the environment by swimming and sometimes even by using a speedboat.

While I love the gameplay improvements in this game, one thing I didn’t like was the fact the game changes which character you play as halfway through the game. Meaning you lose all weapon upgrades, items found, and skills you have acquired throughout the first act of the game. This second act does improve as you play through it though, as you unlock new upgrades for your new character and start to see their story unfold.

The Beautiful Apocalypse

In one of my more unpopular opinions, I really do think graphics matter in video games, so you can only imagine my reaction when booting up The Last Of Us Part II for the first time. The game is visually stunning, and it is clear that hours upon hours were spent on every little detail on this game. One of my favourites being the fat PS3’s littered throughout the environments, usually accompanied by cases for Uncharted 2 and the Jak and Daxter HD Collection.

The Last of Us Part II

Small details like this really bring the large world to life. What makes all these details even more impressive is the sheer amount of them, they’re around every corner and on every shelf in every store.

The scale of the game is also so much larger than the first. Levels are more expansive with plenty of optional areas to explore, all offering ammo and collectibles. This makes it worthwhile to spend the time looking around.

The game also contains an Uncharted: The Lost Legacy-esque open world level early on, which is one of my favourite moments of the game. It has plenty of exploration options and is accompanied by Ellie and Dina telling each other stories adding to the atmosphere of the level.

Conclusion

The Last Of Us II is an improvement on the first in nearly every way while still keeping what made the first game special. Story and characters are well done as expected and the game plays and feels amazing.  In keeping with the spirit of the first game, The Last of Us Part II has become one of the best games of this generation.

Publisher:
Sony Interactive Entertainment
Developer:
Naughty Dog
Genre:
Story/Adventure
Release Date:
June 19, 2020
Final Rating:
9.0