Menu Close

MechWarrior 5: Mercenaries Review (PS4)

MechWarrior 5

It can be intimidating to jump into a long-running franchise, but MechWarrior 5 is admirably approachable. While the menus and base management system seem better suited for the PC platform, the gameplay is high-octane but calculated fun.

MechWarrior hub

In The Future… Things Suck

MechWarrior 5 is set in 3015 and revolves around a war where five intergalactic Houses compete against each other for territory and resources. This is where the titular mercenaries come in — they get hired by the various houses to do their dirty work. However, you don’t play as any ordinary mercenary, but rather the commander of a mercenary unit called Nik’s Cavaliers, Mason.

There’s some talk about the protagonist’s father, but it’s hard to feel any attachment because this narrative tells rather than shows. You’ll get more mileage out of the story if you are already invested in the BattleTech universe, which has been going since 1984. Its deep-rootedness can be seen in how every mission has a bit of story behind it, and radio dialogue will mention in-universe events. All things considered, it adds another layer to the grind, and the game generally has an interesting premise and good voice acting.

Mechwarrior Dialogue

Rock ‘Em Sock ‘Em Robots

The joy of MechWarrior 5 lies in its mech combat. Controlling your robot warrior is done by moving the hip first with the left analog stick side-to-side so that the whole machine can turn before moving forward. This unique movement mechanic may take some getting used to, but you’ll soon get the hang of it. Then there are the weapons — from lasers and missile launchers to the machine gun, each weapon, to varying extents, generates heat from your mech. The whole machine could go into emergency lockdown if this gets too much, leaving you immobilized during combat. Before choosing your arsenal, though, you fill up your ‘Lance’s’ (team) four slots with Mechs. There are four types of Mechs: Light, Medium, Heavy, and Assault. Along with the weapon types, there is room for any sort of playstyle.

Combat-wise, the game is a good mix of genres. Everything you do is deliberate and calculated like a simulation, but that’s wrapped around the core of an action-shooter. Enemies come in two groups: first off is the small fry — tanks, and helicopters that will go down after one or two shots. It is incredibly satisfying to see a chopper slowly spiral down from the sky after you shoot it down, just like a scene from a blockbuster movie. Then, there are the actual enemy mechs, which are formidable. Targeting certain limbs yields advantages, like hampering movement by targeting legs or destroying a weapon by blowing up an arm. AI can sorta lay you off by being dumb or go full throttle by spamming you with attacks, you never quite know. Nevertheless, the actual combat is engaging.

MechWarrior Chopper

Bankruptcy Simulator

If you like XCOM, you’ll enjoy the management that comes with being the commander-in-chief. You’ll be working across the galaxy, stepping foot in each of the five Houses’ territories in search of work. Jobs are the missions and they will have varying objectives. These can range from assassinating a Mech to protecting an area and holding out for a certain time. You’ll also have to consider every mission’s briefing — the difficulty level, the payout, weather conditions, etc. It’s the crux of the game, taking the job and cashing in the paycheck, with all the risk-and-reward to keep in mind. With more cash, you’ll be able to purchase and upgrade mechs and better manage expenses like travel and rent. It can be a bit cruel on the first playthrough, leaving you with a decent chance of becoming bankrupt if you lose one mission or accidentally step into the higher-level territory. However, it’s a worthwhile learning curve.

MechWarrior Star Map

My biggest gripe with the management system is the interface. Navigating the many menus is still clearly tailored to a mouse, keyboard, and monitor. The main reason is that everything appears with text too small and buttons too cluttered with each other. This left me using the zoom accessibility option (home button and square) a lot. Another pitfall, specifically for offline players, is hiring pilots. Certain spots in the galaxy will yield intrepid mercenaries-for-hire, but on the field, their AI sucks. They just die very quickly due to a lack of clever maneuvering and passive usage of weapons. Thankfully, the game boasts four-player co-op, and your friend(s) can play as whomever you hired. It just sucks that the only time co-pilots are a viable option is when a friend is online.

MechWarrior

Total Destruction

This was reviewed on a PS4, which means that the framerate is half of that on PS5, in addition to dipping when things get hectic. No HDR is available on both platforms, which is a shame because the destruction and fire affect rock. Totaling buildings brought me back to the adolescent joy I had playing games like Hulk: Ultimate Destruction and Rampage, and the ragdoll physics each mech have when they die makes me chuckle. The biomes, like a swamp or forest, provide a decent sandbox for the madness to ensue, and they can look kinda pretty if you use a jetpack to thrust yourself up to a vantage point. You just gotta take this all in mind when playing missions over the 25-hour campaign because things can get repetitive if you don’t appreciate the little things.

Since its initial 2019 release, the game has seen a few major updates. First is the ability to switch between the Mechs on your team in mission, which is a somewhat effective solution to the friendly AI problem. Melee attacks are also a recent and welcome addition. And with the release of console versions come crossplay across all platforms, which is neat. However, there is no matchmaking, meaning you can only join through invites, which is fairly inconvenient. You can also play DLC that you don’t own with a friend who does, which is nice, although it sucks that both expansion packs don’t have trophy lists. Overall it’s a release with years’ worth of refinements that add value for money.

Merc Life

MechWarrior 5: Mercenaries is an ideal starting point for anyone who wants to get into the mecha game genre. Its technical mechanics are daunting at first, and the management system can be harsh, but there is fun to be had in the destructible environments and PvE mayhem.

You can buy MechWarrior 5 on PSN here. I recommend the Jumpship Edition.

Developer:
Piranha Games
Publisher:
Piranha Games
Genre:
Simulation, Action
Release Date:
September 23, 2021
Final Rating:
7.6


Corpse Party (2021) Review

Spooky season is here, and you may not know what to play to get yourself into the ghastly spirit. Well, Corpse Party (2021) is this year’s answer to horror gaming and then some. It’s an impressive piece of the macabre with a nostalgic art style, a gripping story, and disturbing imagery.

Corpse Party first image

Interdimensional Despair

Corpse Party revolves around a group of students from Kisaragi Academy and opens on their gathering for a classmate leaving for a transfer. So that they never forget each other, one of the gang suggests performing an incantation. However, the ritual goes horribly wrong, and the group is transported to Heavenly Host, an elementary school abandoned in the 1970s due to a series of murders. Separate from one another in different dimensions, they must find a way to survive amidst the presence of malevolent spirits.

Since the cast is split apart, you will play varying scenarios of survival-horror with every chapter, which focuses on a particular group of students. The first strength in the story department is character development, and every member stands out in their own way. You’ll get to know their personalities in how they react to these situations, and the cast is likable. There is also the mystery of the elementary school murders, which unravels itself satisfyingly and is well-paced. It’s a captivating story-driven visual novel, and the horror is more subtle than the game’s title may imply.

Is it an RPG? Yes & No

Top-down, third-person exploration is how Corpse Party plays. If you’re nostalgic for 16-bit era games, you’ll feel right at home with it. That is until you step foot in the creepy halls of the Heavenly Host school, which is an unnerving setting. To progress, you’ll need to enter the various classrooms searching for essential items, dialogue cues, and switches. As such, the only gameplay elements are puzzle-solving and exploration, and that’s fine. Thankfully, because the puzzles are simple, they do not distract from the story. Although it can get repetitive since you will be walking around the same locales for most of the game’s runtime, exploration is engaging for the lore and immersive, novelistic descriptions when interacting with objects.

The choices you make when interacting with certain items, choosing dialogue prompts, and entering rooms can dictate whether you live or die. You can meet your demise by losing all your HP to an environmental hazard or the many situations where you will have to run away from a vengeful assailant. There are also wrong decisions you can make that can result in failure. These range from interacting with particular objects & running out of time to picking the wrong dialogue prompt(s.) And, man, you won’t be able to soon shake off the impact some of these bad endings have on you. Prepare for some of the most harrowing descriptions of pain and death you’ll ever read, along with some haunting voice delivery, all set against a black screen.

Assaulting the Senses, one Scream at a Time

The voice acting and overall sound design are integral to Corpse Party as a distinctive horror experience. Every character is voiced in quite the Eastern anime-ish way, but the performances are still believable and compelling when they need to be. You’ll hear a lot of screams, crying, and death sounds which sells the vulnerability of these mid-teen pupils who are utterly unprepared for the horror that awaits them. Through the acting, many individual personalities develop nicely, fleshing out the characters even further. Heavily complimenting the drama is the soundtrack, which is hit-or-miss in terms of its suitability. There are a lot of upbeat songs, which are good in their own right, but for a horror game, it’s not so effective. Some of the tracks are atmospheric, but the game is at its most unsettling with no music or a droning sound.

Even if the game is a rerelease, the aesthetic is well-realized and still holds up. With the visual novel style and various anime portraits, it’ll almost feel like you’re playing Persona. And while there is a screen border for resolution purposes, this does not distract from the nice in-game sprite graphics. However, there are several filters to give the game a more fitting look. I find that it can look a little too vibrant, so I recommend applying the ‘Noise’ filter. Finally, various pieces of artwork act as visual representations of important moments, some of which are now animated. I’d say that some of these cutscene-like moments do take away from this experience, as some of the supernatural baddies look somewhat cutesy, while other pieces of cutscene art are disturbing.

Corpse party cutscene
My favorite artwork. The character portraits look great too

Enhancements

This is an enhanced port of the 3DS version of the game, Blood covered: …Repeated fear. This year’s version includes all of the Extra Chapters, which are additions that primarily expand upon minor characters and plot points. They are short and sweet supplements, and there are sixteen of them, including two new Extras. One of them is set in 2020 and features a new character. While I didn’t like the on-the-nose references to COVID-19 (a trophy is called ‘Social Distancing’), it has an intriguing premise and teases a spin-off of sorts for the franchise. Surprisingly, the other new chapter is based on a bad ending, which is a welcome change. There is also binaural audio, which means that there is now fully simulated surround sound. Corpse Party wouldn’t be nearly as effective without its atmospheric audial design, so I definitely recommend a playthrough with headphones.

You’re Never too Late to This Party

Corpse Party (2021) is a thoroughly engaging piece of survival horror. The cast of characters is likable enough, the atmosphere feels palpable, and it is morbidly fun to unlock all of the bad endings. And considering the new extra chapters and binaural audio, this is the definitive version to play.

You can buy Corpse Party on PSN here.

Developer:
MAGES.
Publisher:
Marvelous USA (XSEED)
Genre:
Puzzle
Release Date:
September 30, 2021
Final Rating:
8.0


Bonfire Peaks Review

Bonfire Peaks Featured Image

It can be tough to tackle themes in something as gamey as the puzzle genre. Yet, here we have a level-based, isometric puzzler that presents the act of a man’s closure, the embrace & abandonment of an unpleasant past. Although the actual puzzling can be routine, strong imagery and a blissful soundtrack help elevate the game to be a genuinely great indie.

Letting go

Bonfire Peaks opens with a shot of a nameless man. He is on a swan pedal boat, eventually stepping foot on a secluded, mountainous area. The game establishes its cinematic flair from the get-go, boasting black bars like a film and using a shaky zoom-in as if there were a cinematographer filming. This style extends less in its presentation, as the game is played isometrically, although you can still act as a cameraman by zooming in and out.

What’s your goal? To burn your belongings of the past and reach the summit of the mountain. Everything is conveyed silently, meaning you won’t read or hear a single piece of dialogue. There is an equally understated but present sense of progression, as you start out in an overworld (or hub, if you will.) From here, you access levels by interacting with bonfires. It’s a clever type of presentation because it feels like you are exploring the character’s mind, but more on that later…

Plain old Square Shapes

The end goal for every level is to reach a fire pit and burn a box of belongings. You do this by grabbing, maneuvering, and placing stuff in certain spots. Besides the main compartment, there will also be crates you can pick up and build platforms with, alongside many other permutations. The game is grid-based and doesn’t implement much physics-based puzzling, which means you will need to precisely put yourself and the objects in specific tiles. As the game progresses, there are different hindrances thrown in, such as arrows and spikes too. There is also a handy undo system that reverses a single tile movement or interaction at a whim. You can also restart a level at any point.

Is it fun? Not particularly, because the puzzles can be infuriating. A significant factor in the frustration is the game’s reliance on rotation. It is a necessity to move backward and sideways with a box in hand. However, there are often things in your way, and the game’s grid format can make things feel somewhat obtuse (you can’t rotate the screen 360 degrees.) I appreciate the more complex mechanics like burning crates to make fragile platforms and sticking into wall spikes to build a tower, but it can get quite samey. All you’re doing is just moving a bunch of generic crates around, which is bland for a game so conceptually interesting.

Ugh, can’t I chop these sticks down?

Keep a Little Fire Burning; However Small, However Hidden

Each time you complete a level, you will be back in the overworld with a reward: a new crate. You can use this familiar object to reach a new height, where more levels await. Each locale requires only 2-3 stages to finish, which is ideal for people whose interest lies solely in the story, such as me. As you climb the summit, you will come across mementos of the protagonist’s past. There are specific yet quotidian objects, such as a piano and a car. Since the main character has no backstory, you can project your own personal experiences onto these mementos. Effectively then, what was once was ordinary and never given a second thought in our lives is presented with a spotlight in this game.

You’ll come across more things that will spark something nestled deep within your memory. An old TV set, a set of Sesame Street toys; the small moments of life you take for granted will reappear at first in a flash and then with reflection. Then there are hints of why the protagonist would want to burn everything away. For example, a hospital bed appears, as well as objects owned by people only named in the trophy list (IE, ‘Zach’s saxophone.’). It’s a deeply personal experience to both speculate about the protagonist’s tragedy and to connect the mementos that represent the cherished and the painful memories to your own life.

Fire, Walk With me

Not only is Bonfire Peaks an emotional experience, but it is also a pleasant experience visually. The voxel pixel art is reminiscent of Minecraft, and the overworld’s forestland and caves look quaint. There are also more unique sights when you play the puzzles, such as an ancient Greek-like temple in the background of one area and cherry blossoms in another. While I can’t begin to analyze what these elements could mean thematically, I know that this game has a look that makes me feel cozy.

One of, if not my favorite part of the game, is the score. Corey Martin is not only talented enough to be a designer, but he’s the composer too. The music truly cements the game’s themes in a way that gives you chills. It can make you feel comfortable and melancholic, with its ambient undertones and lush guitar/bass tremolo (pretty much the Twin Peaks theme sound.) Paralleling the protagonist and his desire to move on, the songs’ notes at once echo and then fade like a dying fire.

A Flicker in the Dark

While the puzzling itself racks your brain adequately, if frustratingly, the real pull of Bonfire Peaks is its ability to make you feel personal nostalgia through mementos—the memories that shaped you, both happy and sad. Topping it off with pleasant voxel pixel art and a rousing soundtrack, the game offers a distinctly unique experience.

You can buy Bonfire Peaks on PSN here.

Developer:
Corey Martin & friends
Publisher:
Draknek
Genre:
Puzzle
Release Date:
September 30, 2021
Final Rating:
8.0


A Gummy’s Life Review

A Gummy's Life featured image

Sometimes you want to chill and play a nice party game—something that you can enjoy with friends and have a chuckle. A Gummy’s Life is more satisfactory, serving as a sweetly casual treat for those who want ridiculously hilarious party action. And yes, it’s definitely a worthy replacement of Gang Beasts.

A Gummy's Life Stage

Like Being in a Candy Shop

There’s no plot, A Gummy’s Life is just about a bunch of anthropomorphic gummy treats duking it out against one another. There are 19 maps, more than what was initially offered in 2018, and unlockable cosmetics. In fact, since day one, there have been regular updates, and there will be many more to come. The game has grown a lot since release with these major updates, so take the initially lukewarm reception of the Switch release with this in mind.

One of the best locales

There are four modes: Free-for-all, Team Deathmatch, Hot Potato, and King of the Hill. I’d say the weakest of these is King of the Hill because it is barely like a classic KOTH mode. Instead of controlling an area, you pick up marshmallows as they spawn around the map, becoming tedious. Hot Potato, however, is very fun as each player is randomly given a bomb that they must pass onto another player before it eventually explodes. Overall, there is a healthy amount of modes here.

Sometimes NPCs such as zombies will try to pick off remaining players. Better run ’em over

Gladiator Gummies

You’ll be gaining most entertainment in Free-for-all, where up to 8 players can duke it out until only one jelly remains. The controls are similar to Gang Beasts with kicking, headbutting, left and right punch, holding, and throwing. Each time you land a hit, your opponent bleeds juice according to their character’s flavor (color,) which is always satisfying. Taking enough hits will knock out an opponent for a short time, which is when you should throw the unconscious opponent off the stage or place them under a hazard. Basically, it’s a refined version of Gang Beasts, although I wish there were more opportunities to climb and hang onto stuff like that game had.

Frogger vibes

Splatterfest

Developer EP Games skilfully plays with the conventions of beat ’em up stages, designing each map in a considerably unique way. One level plays from a 2D perspective, where you have to jump on various platforms as lava rises through the area. Another map takes place on a spinning platform that increasingly goes faster as the match lasts longer. It’s a super diverse lineup, including vehicles such as the tractor on the farm and the recent addition of a level filled with bumper cars. I don’t wanna spoil the many other ways these jellies could be splattered, so you’ll have to see for yourself if you decide to purchase.

My gummy crashed and is lying face flat on the bumper car

Sugar-coated or not Sugar-coated?

Another thing to talk about is the statistic system. You can pick one of several characters, and your choice should not be made on appearance alone. Each playable gummy has attributes, including Strength & Defence, which can change up the playing field. However, the game has no tutorial or anything explaining the mechanics, so this was just found out via critical observation. Moreover, as you play online, you can also unlock new characters and cosmetics. I could not play online, but I entered the Konami code and played with bots to attain new jelly babies. It’s a cool little incentive to play more, and the attributes somewhat add a layer of depth.

Brick is my favorite character, and the character design is cute

Sweet, not Sour

While it can be unclear in its presentation and provides an underwhelming mode, A Gummy’s Life is refreshingly fun, polished party mayhem. It’s a sweet treat of a cross-play party game, offering ample juicy opportunities for hilarity among friends & family.

You can buy A Gummy’s Life on PSN here.

Publisher:
EP Games®
Developer:
EP Games®
Genre:
Fighting, Party
Release Date:
September 24, 2021
Final Rating:
7.7


NBA 2K22 Review (PS4)

NBA 2k22 Featured Image

NBA 2K22 does some admirable things on PS4, offering a MyCareer Neighborhood exclusive to current-gen and boasting decently refined gameplay that improves upon the stiffer momentum of the predecessor. However, its reliance on microtransactions, sometimes glitchy court animations, inferior story, and samey graphics as last-gen NBA 2K21 somewhat let it down.

NBA 2k22 First image

Not as Good as the Last Story

This year’s MyCareer has you play as a player-made social media personality who decides to get into college basketball and soon play for the big leagues. While the story feels like a step down from the predecessor’s, which included a memorable performance from the late and great Michael K Williams, it still has decent cutscenes and voice acting. The cutscenes are more abundant this time, but they are unskippable, and sometimes a nasty bug occurs where everything looks blurry. Either way, it’s what you’ve come to expect—gain fans, talk to the press with multi-choice dialogue, and keep consistent in seasons to get to the top.

NBA 2k22
It also sucks you can’t play either MyCareer or MyTeam offline

The standout inclusion of MyCareer is ‘The Neighborhood.’ Instead of the ‘2K Beach,’ this year’s locale is the ‘2K Cruise.’ You’ll be out to sea in this luxury ship setting, taking on quests, buying cosmetics for your character, and more. It’s the most exciting part of the game, but it has problems. The considerable concern is the mission structure—it’s nowhere near as fleshed-out as next-gen’s ‘The City.’ Instead, this side quest system primarily consists of talking to one boring NPC after another with no markers to help you along. You’ll spend most of your time waiting at the sides of courts to play street games, as there is no in-menu matchmaking. This typically results in incredibly long waiting times because either no one wants to play with strangers, or a squad just cuts in line. While that’s unfair and boring as heck, it is still a fun setting.

NBA 2k22 Cruise
It’s a fun little locale with multiple floors

Stingy

Virtual Currency (‘VC’) is back, but not as excessive as in NBA 2K21. Either way, you’ll still be walking around in default clothes for a while, and attributes can still be upgraded with the currency. The fact you can have an advantage through purchases is regretful, but at least you can level up with natural progress and gain rewards from quests. The dependence on Virtual Currency is still abhorrent in the card management MyTeam mode, though. At least there is a new card type, ‘Shoe Cards,’ which is a bit shallow but a new feature nevertheless.

NBA 2k22 Shoe Lab
The Shoe Lab

Current/Last-gen Still Holds up

Besides the City, the other significant difference in last-gen is the lack of the MyCareer Women’s NBA. Instead, you can simply just access it via ‘Play Now,’ along with the fun ‘Blacktop’ mode, which is a mode set in a smaller court. The general manager and league modes are pretty much the same and remain quest robust simulation machines. Not much to talk about; it gives you what you expect but with updated stats and figures that fit with the current state of real-world NBA.

NBA 2K22 Current Teams

Come on and Slam

The gameplay is where NBA 2K22 shines, noticeably fixing the janky flow of its predecessor and presenting players with dynamic on-court gameplay. It generally feels a lot more responsive, with the addition of new moves and the scrapping of last year’s Pro Stick Aiming. The latest shot meter is not as technical as a result, but I feel a consequence of that is the ease of getting successful shots from the sideline. Regardless, the offense feels great this time around. The defense system has also seen a revamp through more natural rim protection and overall more balanced blocking techniques, even though taller player characters still have more of an unfair advantage. Overall, though, the gameplay is a noticeable improvement.

NBA 2K22 another court screenshot
Welcome to the jam

Dunking all Over the Place

NBA 2K22 is a surprisingly solid perennial release, refining and improving upon troublesome and dull mechanics with a generally more fun, accessible court experience. While its RPG ambitions are admirable, its quest system pales in comparison to the next-gen version. Overall, though, this current-gen version stands firmly on its own, offering a solid suite of modes and sweet basketball simulation.

You can buy NBA 2K22 on PSN here.

Publisher:
2K Sports
Developer:
Visual Concepts
Genre:
Sports simulator
Release Date:
September 10, 2021
Final Rating:
6.9


Tails of Iron Review (PS4)

Tails of Iron Featured Image

Souls-like games have come in all shapes and sizes, some borrowing less from the source material than others. While Tails of Iron has some of Dark Souls‘ DNA, it mostly tries to do its own thing by emphasizing action over role-playing. Odd Bug Studio’s intentions are mostly successful, as Tails of Iron is a thoroughly enjoyable action-adventure with a great art style and some surprises along the way.

Tails of Iron

My Kingdom for a… wait, there aren’t any horses

Kings, battles, and glory—these are what makes classical, but also possibly bland, chivalric tales. Tails of Iron is set in Ratdom, a kingdom of rats, and follows prince Redgi. Well, he’s not a prince for long, as you get to win the throne at the beginning of the game. However, just as you earn your right, your father, King Rattus, gets killed by the cruel Greenwart, leader of the Frog Clan. They also leave your family’s stronghold, The Crimson Keep, in ruins. It is up to you to save your brothers, restore your keep and kingdom, and exact revenge.

It’s a solid premise, presented in an almost storybook format through Doug Cockle’s narration. You probably know the voice actor as Geralt of Rivia. I have heard this guy’s voice endlessly as the witcher, and he gives a performance basically the same as in that fantasy game. I am indifferent towards this baritone voice by now, but there are some lines Cockle delivers well with both dramatic and humorous inflections. Despite the anthropomorphic animals, the plot has a mostly serious tone that conveys its storybook fantasy tropes with slight subversion or surprise. However, that changes mid-way through, where the game reveals a clever change of theme. I won’t spoil it, but I wish the game had been like it from the start. Regardless, it’s a fantasy tale starring a cutely impish rat laying waste to salientian invaders—it’s safe but okay.

Tails of Iron Mood
While the story didn’t entirely grab me, the imagery often did.

Splendid Side-scrolling 

Tails of Iron plays from a 2D perspective, and you are armed with a melee weapon and a shield. R1 unleashes an attack, holding L2 blocks, and circle is a dodge. While these things sound simple enough, the game’s challenge lies in the timing. A visual signal precedes each enemy attack, indicating if that attack is open for a counter, blockable, or unblockable ground/forward attack. It works well for the most part and adds for some leeway and risky situations (do you counter or just block?). However, getting up close to an enemy can sometimes remove the signal altogether, and an enemy will dish out a quick attack out of nowhere. 

There are four enemy types, and your approach will vary accordingly. For example, the massive mosquito-like ‘Mozis’ will orchestrate when they land at you when they fly overhead. However, the giant variants of frogs are slower and stage attacks obviously, but they have more health. It’s mostly a matter of knowing each enemy’s animation and judging the speed of said baddie’s move speed cycle. It’s impressive how many enemy types, variants, and animations there are, and they all look pretty good. However, sometimes the hitboxes can be a bit unfair, especially with ground attacks. This is indicated by a circular icon, and enemies will try to slam into you and the surrounding ground to damage you. It seems like the area is too wide at times and that enemies spam this particular move. Besides that minor gripe, the game is ultimately fair.

Tails of Iron Companion
You will also have the occasional NPC partner to fight by your side.

Is it a Souls-like? Yes, but no

Throughout your adventure, you will pick up new armor and weapons. New equipment and the effects of wearing them are where the Souls-like elements are most apparent. Also, when you die, you don’t lose anything substantial, but you do respawn on bonfire-like benches and drink from an Estus flask-esque health consumable called ‘Bug Juice.’ It is somewhat grating to lose what you had picked up, and there is none of the dense risk-and-reward of that said game. Anyway, every piece of loot has its weight and attack/defense stats. The more you wear/use cumbersome things, the slower you become. If you want to be a burly two-handed warrior, go for armor and weapons that weigh the most and are the most powerful. On the other hand, if you want to wear lighter things, you will be weaker but can dodge quicker and attack faster. It’s delightfully Souls-esque, with your character rolling sluggishly while wearing a lot and slashing swiftly with light clothing. 

However, this system feels very restricted and hollow. You can’t remove weapons or armor, so I had to be unnecessarily worn down by weapons I didn’t even use! Also, there is a grading system, but it is barely fleshed out. Loot is shown in different colors, but you don’t know what ranking they genuinely are. There is also a ‘Resistance’ stat for different enemy types, but I often found this buff inferior to the overall defense rating. I recommend the latter if you are about to face a frog and want to pick between a piece of armor specializing in either frog resistance or defense rating. It’s not the deepest, but the loot is fun to collect and wear. 

Tails of Iron Loot
Another piece towards the “collect all weapons and armor” trophy.

Resources Galore

The game is divided into four areas, each with paths, secrets, and quests. You accept side quests from an area’s ‘Faction Board,’ which rewards players with currencies including Gold, Iron Ore, and Monster Parts. These currencies can be used to buy stuff from merchants, including cooking recipes (to boost your max health from the Kitchen,) blueprints (to craft new weapons at the Smithy,) and ammo for your ranged weapons (later on.) Collecting these materials, which can also be looted from dead enemies, is the driving force to progress the game. It was a pleasure to use these materials to restore the castle and kingdom and boost my arsenal. However, I do wish this was not the primary incentive.

I personally wish Odd Bug Studio could have fully embraced the RPG genre by adding a leveling system. It would’ve made forced enemy encounters more rewarding, allowing a more robust experience to level up instead of just picking up stuff. Sure, there isn’t much of a grind, but gathering materials can get repetitive too. I completed the game in around seven hours, and I wanted a reason to replay. Maybe there should have been a new game plus mode, too. But, this is a personal preference ultimately, as the action-orientated approach remains a solid foundation. I wish it were a bit longer and had more replay value because you can 100% play this game in around 9 hours. There might have been more replay value if there was character leveling and a new game plus mode. Still, I never felt bored during the short playthrough I had, and the game is wonderfully compact as a whole.

Tails of Iron Quests
Sometimes, the main questline will force you to do these to progress.

Don’t Rattle this Rat

Besides moments of tedious backtracking (I had to destroy the same obstacle every time I went into some areas,) occasionally repetitive enemy encounters, & some samey side quests, Tails of Iron is an experience that doesn’t let you down. There are consistently fresh enemy encounters (new enemy types and unexpected mix-ups,) and the gameplay is brutally satisfying.

Even though you play as a cute little rat, Redgi will savagely cut down those who wronged his family. As you attack an enemy, you and your weapon will literally be covered in their blood. This is also an ingenious way of representing health, as the more an enemy is covered in blood, the closer they are to death. Bosses, however, will have health bars, and the boss fights are pretty well-made. They all have their own phases and cycles that are challenging and engaging. And although there are sadly only a few types of attack (a heavy, light, and charged attack,) the combat is indelibly impactful. 

Tails of Iron brutal
Look at that detail in this finisher animation—the entrails!

2D Done Right

Along with its savage chivalry, Tails of Iron‘s greatest strength is its art direction. It has an inviting hand-drawn style and a 2.5D look, achieved through parallax level design and beautiful 2D lighting. The artistry of the compositions is impressive, seemingly inspired by Medieval art movements. There are also pieces of art inspired by simple storybook illustrations, as shown in charming speech bubbles (nobody has a voice except the narrator.) What I adore personally are the character designs and animations. Redgi himself is a likable character, and his movement cycle perfectly fits his rathood as, rather than running, he scampers. The gallery of enemies is also imaginative, boasting many mean-looking monsters and creatures. Also, the music is quite excellent in its form and mostly diegetic contexts. In the royal court, rats will lushly play the lute to convey harmony. During a boss fight, frogs will play tribal drums to add intensity to the battle. All-in-all, this game is a winner, especially when it comes to aesthetics. 

Tails of Iron Environment
Gorgeous.

“A tale for another time”

While it may not wholly lean in on its RPG roots enough, Tails of Iron is an indie to squeak about. Its combat is punchy, and the charm of its striking art style is nigh-undeniable. Odd Bug Studio seemingly includes a tease for a follow-up at the game’s end, so I hope Tails of Iron does not end up underrated—it deserves a sequel.

You can buy Tails of Iron on PSN here.

 

Publisher:
Odd Bug Studio, CI Games
Developer:
Odd Bug Studio
Genre:
Action RPG (lite)
Release Date:
September 17, 2021
Final Rating:
8.0


Be sure to check out more of our latest analytical reviews.