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South Park: The Stick of Truth Review

Graphics:
8.5
Gameplay:
8.0
Sound:
8.6
Control:
8.7
Replay Value:
8.1
Overall Rating:
8.4
Online Gameplay:
Not Rated
Publisher:
Ubisoft
Developer:
Obsidian Entertainment
Number Of Players:
1
Genre:
Action/RPG
Release Date:
March 4, 2013


I’ll be frank: I’m not the biggest “South Park” fan. I mean, I was but over the years, the gutter humor has worn a little thin. And as the latest video game adaptation isn’t exactly light on the disgusting, potentially offensive content – you can only hear the word “douchebag” so many times before it stops being funny – this isn’t really my thing. Were I to score it for myself, this game maybe gets a 7.5. However, I must practice what I preach, in that critics are supposed to analyze games for the target audience and in that respect, Obsidian’s got a clear-cut winner.

There’s absolutely no doubt that South Park: The Stick of Truth looks almost exactly like the long-running cartoon. In fact, I actually think it looks better in some respects. The developers effectively capture the essence of the series by focusing on the well-known visual quirks that give the TV show that singular appeal. You know what I mean; it looks like an eight-year-old drew it but at the same time, there’s an unmistakable layer of slickness. That’s precisely what you find in this game and it’s a godsend for die-hard fans. You’ve never seen a “South Park” game look this good!

The sound is yet another triumph, as that familiar (if occasionally grating) voice acting makes its presence known in the first few minutes. Cartman’s trademark whine is only one example; the bottom line is that the video game looks and sounds exactly like the TV show. That’s a pretty hefty accomplishment. The soundtrack fits, the effects fit, the voices definitely fit, and all in all, you’re looking at a truly interactive version of the extraordinarily popular television series. If someone walks through the room without looking at the TV, they’ll think you’re watching an episode. And even if they do look, they’ll still think that.

Therefore, it goes without saying that Obsidian did their job in the technical department. It’s not a mind-blowing presentation but it’s not supposed to be, either. It’s designed to mirror the show and it does just that. Let’s pause for a moment and acknowledge that very rare truism, because we’re talking about a licensed property here. Games based on movies and TV shows are notoriously mediocre (some can’t even aspire to mediocre). Well, many are arguing that The Stick of Truth might be the best licensed property game in existence and while I won’t go quite that far, I’ll admit it’s certainly in the running.

The game itself is a gloriously low-brow cacophony of razor-sharp jokes and over-the-top scenarios. Technically, it’s a role-playing game, in that you have classes, abilities, and individual character advancement. However, when compared to other games in the genre, one has to recognize the following fact: South Park is like…Role-Playing Lite. Just about every element of a true RPG can be found in this 10-12 hour adventure, but each element feels simplified for the sake of the target audience. I mean, that’s cool with me, but it needs to be mentioned.

The problem is that the game doesn’t present much of a challenge, and if it weren’t for the ceaseless barrage of innuendo-laden puns and outright shocking segments, the game would feel a tad underwhelming. However, if you’re willing to overlook this, if you’re not anticipating a Dragon Age -type experience (and you really shouldn’t), you should be in for a very tasty treat. You need to qualify as a card-carrying “South Park” aficionado but if you do, you’re gonna have a blast. From the moment you begin, you’ll have a smile on your face, ‘cuz you know the laughs are coming.