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Dustforce Review

Graphics:
7.0
Gameplay:
7.6
Sound:
8.0
Control:
7.2
Replay Value:
7.7
Overall Rating:
7.5
Online Gameplay:
Not Rated
Publisher:
Capcom
Developer:
Hitbox
Number Of Players:
1-4
Genre:
Action/Platformer
Release Date:
January 17, 2014


The world is dirty and needs cleaning. That doesn’t sound like much of a premise for a compelling video game but somehow, it works. It works because developer Hitbox gives these speedy janitors the incomparable skills of a ninja, so we can defy gravity and remove filth at the same time. As a fast-paced action/platformer with nicely designed levels and a bizarre sense of immersion, Dustforce has a few idiosyncrasies but overall, it’s a unique, oddly appealing little game.

Part of that appeal is a result of the quirky technical presentation. As you can might guess from the available media, this is a colorful, diverse, even psychedelic visual palette that will keep you on your toes. Even though you’re “cleaning,” you’re certainly not cleaning the halls of any recognizable building; you’re ripping through fantastical environments that are more reminiscent of old-school platformers. The game relies on its strong design and a few slick animations, as the focus remains firmly fixated on the gameplay.

The audio plays a more important role, as we’re treated to an electro, trancelike score that acts as a really cool contrast to the pell-mell gameplay. It’s almost as if the music attempts to hypnotize you and when in that half-conscious trance, you’ll pull off your absolute best moves. There’s something surreal about the entire game, and the combination of the soundtrack and graphical display makes for a singular experience. You’ve never played anything quite like Dustforce and each technical element continually reminds you of that fact.

As is the case with most platformers, describing the basics is relatively straightforward: Your goal is to clean as quickly and efficiently as possible; dirt and filth is in the way, as are numerous weird enemies. You can run and jump, of course, but the gameplay really shines when you start stringing movement together in mid-air. As you will discover in the game’s comprehensive tutorial, controlling your character’s gravity-defying capability is the key to high scores. For instance, most characters can double-jump or dash in mid-jump, which adds a new dimension to the core mechanic.

If you can manage to defeat an enemy in mid-air, you’ll be able to jump or dash again. You’re always looking for ways to increase your combo meter, which responds to your frenetic – yet controlled – movement. The control is tight and responsive and it’s all a matter of firmly grasping the quick, highly stylized mechanic. If you can bounce around with precision and poise, ridding the level of dust and foes, you’ll be rewarded with keys that unlock more challenging stages. You’re trying to nab both the best time and the highest overall score; there are leaderboards for each category.