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Beyond: Two Souls Review

Graphics:
9.0
Gameplay:
7.9
Sound:
9.2
Control:
7.3
Replay Value:
7.5
Overall Rating:
8.0
Online Gameplay:
Not Rated
Publisher:
SCE
Developer:
Quantic Dream
Number Of Players:
1-2
Genre:
Adventure/Drama
Release Date:
October 8, 2013


After about four hours playing Quantic Dream’s latest ambitious title, Beyond: Two Souls , I felt nothing but confliction. I figured that would be erased when I completed the game, and I could pen the review with no reservations. Unfortunately, my conflicted state only intensified when watching the credits roll, as dozens of questions spun through my head. I had acquired answers to some of those questions, but not all, and I kept coming back to one all-encompassing question:

In their admirable quest to prove that video games can be pursued in different ways, that interactive storytelling can involve great drama, intense emotion, and even crowd-pleasing action, did Cage and Co. shoot themselves in the foot? My answer is detailed below.

Firstly, the graphics are impressive, although they don’t qualify as amazing. There’s a fantastic cleanliness to this visual presentation, and the character modeling really is excellent. Facial details are awesome, the environmental design is compelling (to a point), and I love how each sequence has its own distinct appeal. It’s just a little underwhelming, as that aforementioned cleanliness seems to detract from the potential richness of the atmosphere. Colors seem a bit more muted and subtle. Then there are a few hitches, such as when the camera tries to quickly change its view, but the special effects can be pretty damn remarkable at times. Especially when controlling Aiden.

I expected the audio to be off-the-charts great due to the inclusion of Hollywood talent and the splendid music I so well remember from Heavy Rain . And indeed, we get top-notch performances from the two primary actors, Ellen Page and Willem Dafoe. They bring their professional, refined talents to a really intriguing script, and both deliver captivating performances. However, I think a few of the smaller roles could’ve been better voiced, and the soundtrack, while nicely orchestrated and implemented, doesn’t do much for me. The quality is undeniable but the music doesn’t qualify as memorable in my eyes. Technically speaking, I feel that Heavy Rain was a more complete, truly eye-opening achievement.

The latter statement can be applied to this entire analysis, in fact. But before I get into the comparisons, let’s start with the basics— Beyond tells the story of Jodie Holmes (Page), a girl who was born with a very special gift. She describes it as being tied to a ghostly personality, who she has named Aiden. Aiden can be mischievous and even dangerous early on, but he eventually becomes Jodie’s protector. In turn, a scientist named Nathan Dawkins (Dafoe) has been examining her for years and thinks of himself as her protector as well. Jodie faces plenty of growing pains, as you might expect; a good example of that is a particularly scarring birthday party in her teen years that goes horribly wrong.

The narrative involves the whole of Jodie’s life, but it’s not told in chronological order. It bounces around, letting you play significant sequences from her childhood and teen years, and the more action-oriented years as a member of the CIA. The game consists of a series of Quick Time Events (QTEs), as we expected, but there’s a twist to that relatively simple mechanic. This time, in addition to standard QTEs, there are moments when the action slows, the screen goes black and white, and you must move the right analog stick in the proper direction. There is no on-screen prompt; you must watch what’s happening and respond accordingly.