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Call of Juarez: Gunslinger Review

Graphics:
7.3
Gameplay:
8.0
Sound:
7.6
Control:
7.9
Replay Value:
7.5
Online Gameplay:
8.1
Overall Rating:
7.7
Publisher:
Ubisoft
Developer:
Techland
Number Of Players:
1-8
Genre:
FPS
Release Date:
May 22, 2013


If you’re looking for a mostly mindless shooter with lots of flair and plenty of panache, you have to try Call of Juarez: Gunslinger . You can’t go into it expecting stellar visuals, a gripping storyline, or brilliant AI. This is a straightforward shooter, first and foremost, and it doesn’t attempt to go beyond that admittedly generic mold. However, one has to appreciate developers who know precisely what they wish to deliver; in this case, the designers wanted to create a true-blue shooter with a strong focus on gameplay, not frills.

As I said, the graphics aren’t anything particularly special. You won’t be fighting through sprawling, meticulously detailed Old West towns, the animations aren’t exactly superb, and some of the environments are sorta bland and uninteresting. But the special effects are pretty slick and the overall presentation is stable and even appealing. It’s appealing because we’re always so focused on the action that in truth, we don’t want to be distracted by flashy backdrops. Just give us a fitting setting in which we can run roughshod over our opponents with quick trigger work.

The sound is a little better, because we’re treated to the continuous, satisfying crack of various weapons that bolster the immersion. The soundtrack is decent, too, and there’s even a bit of comedy involved. The combat effects are sharp and unapologetic, in that they make themselves clear right off the bat. “Yep, that’s a crackin’ gunshot and it hit its mark…now aren’t you happy?” Or so each successful bullet seems to say. The tongue-in-cheek narrator increases our enjoyment and reminds us that Gunslinger never takes itself seriously. That’s important; it’s supposed to be silly. And yet this retelling of an impossible tale is worth hearing.

That is in fact the premise— the hero is telling an interested group of listeners at a saloon about his rough and rowdy past, which includes run-ins with some of history’s most notorious outlaws. Silas Greaves had dealings with Butch Cassidy and the Sundance Kid, as well as Billy the Kid and other unsavory individuals. It’s pretty funny when Greaves’ memory fails him and he starts tossing in other big names from the past, whether they’re accurate or not. Some of the stories he tells are quite amusing and even well-constructed, but none aspire to an especially high quality.

You’ll see the ending coming six miles away but that’s okay. The focus remains squarely on the action throughout, and that’s a good thing. If you remember those pop-up shooting galleries from the good ol’ arcade days, you know what to expect. Okay, so each foe isn’t exactly a cardboard cutout but hey, their intelligence is on par with that of cardboard. They do know how to take cover and they can be crack shots, but their strategy is erratic. This means that although you don’t really have to respect the brains of your opponents, you do have to remain vigilant. Stay behind cover, don’t waste bullets, and be patient and deadly.