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MLB 13: The Show Review

Graphics:
9.0
Gameplay:
8.6
Sound:
8.8
Control:
8.5
Replay Value:
9.4
Online Gameplay:
8.3
Overall Rating:
8.7
Publisher:
SCEA
Developer:
SCE San Diego
Number Of Players:
1-8
Genre:
Sports
Release Date:
March 5, 2013


Baseball season is right around the corner and once again, it’s time to enjoy another great virtual simulator. As is has been the case for many years running, MLB: The Show has delivered the very best in terms of realism, authenticity and depth. And although the most recent entry doesn’t feature all the improvements necessary to make this an elite title, the game remains excellent in most important aspects. Baseball followers have yet another great sim from Sony and indeed, it is slightly better than last year’s installment.

The graphics continue to improve as the game very nearly lives up to the bold advertising claim, “So real it’s unreal.” If a casual passerby saunters through the room and quickly glances at the TV while you’re playing MLB 13: The Show , he or she might actually think for a second that they’re looking at a real baseball game. The detail is amazing, the presentation is awesome, and the Broadcast camera mode is just a pleasure. Everything from the animations to the ambient visual and audio effects enhances the realism, despite a few unfortunate glitches and miscues. For instance, players disappearing into the outfield wall isn’t uncommon.

That being said, the overall production shines. This is due to the obvious dedication and almost unrivaled diligence on the part of the developers to create a believable experience. The sound is almost as good as the graphics, as we hear everything we’d expect to hear at a ball game. There are the shouts from the crowd, the crack of the bat, the satisfying sound of dirt flying during a slide, etc. And considering that each batting stance, pitching style, and proper professional animation combines with accurate audio effects, the package is complete and impressive. The commentary falls a little shy, though, as the obviously competent announcers repeat clichéd lines far too often.

This is a sports simulator and as such, gameplay is undoubtedly the most critical factor. The good news is that everything you liked about last year’s entry remains, while the designers have worked to iron out a few kinks. For instance, they added the Pulse Pitching mechanic in the 2012 iteration and that still works well, although you always have the option of using the analog stick or face buttons. Pulse Pitching requires a certain amount of timing that is entertaining and challenging, and I like that extra realism comes into play when the pitcher starts to tire. Find your favorite pitch style, master it, and become a star hurler!

As for hitting, it’s pretty much what it should feel like. If you were a little hazy on the subject, hitting a baseball is an extraordinarily difficult thing to do, especially when it’s coming at you in excess of 90 miles per hour. And it’s moving . This is why the best hitters on the entire planet can only hope to get a hit once in every three plate appearances, if that. Therefore, if you’re looking for the arcade ridiculousness of old-school baseball games, you’re gonna be disappointed. This is all about recreating the insanely difficult task of hitting that very small sphere as it travels at high velocity. So don’t expect to score ten runs in your first game.

The zone-based swing is the closest you’ll get to reality, as batters really do have to guess at the pitch that’s coming. Otherwise, they don’t usually have much hope of hitting it. Or you can opt for the analog option, which also feels authentic because on a very tiny scale, the sensation is that of actually swinging a bat. The only problem I have is that the balancing seems a little off, in that using certain mechanics for hitting gives you a perceived edge. That could just be my personal preferences, of course. There’s every chance that you might settle upon a hitting style that to me feels impossible.