Need for Speed is one of those iconic franchises that should never die. Despite a few lackluster installments over the years, there’s always a chance for a fast-paced racing franchise to redeem itself, and NFS has always managed to bounce back. This time around, Burnout pros Criterion had a chance to once again solidify EA’s long-running series as the premier arcade-style racing experience available. However, while the final result is always entertaining and benefits from that glossy veneer commonly associated with Burnout , I think we fall a tad shy of elite superstardom. There are a few annoying issues with which to contend, and if your PS3 isn’t online, the game becomes surprisingly bare. That being said, the sense of speed, solid technicals, entertaining multiplayer, various events, multiple hot cars, and awesome tools (road block, turbo, helicopter, etc.) make Hot Pursuit well worth playing.
As was the case with the demo, one notices that the lush environments come alive in the daytime, but become a little underwhelming at night. Seacrest County holds some breathtaking vistas and beautiful stretches of road, loaded with plenty of shortcuts, hairpin turns, and of course, the finest cars imaginable. Vehicle detailing is excellent, as are the effects; everything from the reflection of your taillights in the rain to the immensely satisfying crash effects adds a heaping helping of flavor. Some of the backdrops fail to impress when up close and personal and perhaps one could argue for a lack of sharpness, but this remains a consistent, professional visual presentation. The frame rate only hitched on me once but I could never get it to happen again, and although you’re limited to the coastal environment (no snow or lava, or anything), we’re generally happy with what we see.
The sound is just as good, if not a touch better, thanks to a diverse soundtrack that allows the “need for speed” to hit another level of immersion. There is some voice work – a woman that makes the initial introductions and informs you of new unlocks, plus radio communication – and that’s quite pleasant, and the effects that go along with the spectacular crashes are classic Criterion. Just awesome. I’m not the biggest fan of the different engine sounds, as I think they’re not quite pronounced enough, and the music would often take a back seat to the effects, but these are minor drawbacks. There’s just something about hurtling down a picturesque stretch of road at obscene speeds, the hard-hitting music urging you onward, the gritty scraping of metal on metal causing your teeth to clench, and the jarring impact of a crash leaving you breathless. This proves that Criterion did their homework; they instituted exactly what they do best, and combined it with what makes NFS great.
Just so you don’t think I’m complaining bitterly about an admittedly solid and super fun title, I’m going to start with all the positives. First on the list is the Autolog structure, which incorporates the performances of your friends with the standard Career experience. The mechanic will automatically provide recommendations from friends, give you certain goals – i.e., try to beat so-and-so’s best time – and allow you to leave messages on the Wall for bested buddies. This is in addition to the online racing but in reality, the Career mode with Autolog activated feels like a spin-off of the multiplayer component. The reason is because if you’ve got a lot of friends playing the game, you’ll soon find that a gold medal doesn’t mean quite as much as beating the times of your racing compatriots. You’ll soon find yourself replaying certain events for the express purpose of topping your friends. It’s fantastic, but I’ll come back to this in a minute.
Second on the goodie list is the accessible, reliable control that features a touch more realism than we ever had in any Burnout title. It’s still a far cry from Gran Turismo (and even from Need for Speed: SHIFT ), but at least the vehicles have weight in Hot Pursuit , and they do perform somewhat as expected; i.e., as their real-life counterparts might perform. Obviously, not all cars power-slide in the exact same way, and not all can make silly turns at silly speeds but that’s the arcade aspect, and it’s absolutely essential for this franchise. That’s just my opinion, of course, but I still say NFS should never become a simulator; it should always be just like this. A little dash of authenticity is appreciated and doesn’t hinder us. Just keep that fun core that doesn’t require a gearhead mentality. Overall, the controls are responsive, the frame rate is 99% rock solid, and the smoothness and fluidity is niiiiice.
Thirdly, there are a combination of smaller positive elements that I particularly enjoyed: the sense of speed is really insane, especially if you have the misfortune of taking an overpowered car on a particularly narrow and bendy track. It keeps you pinned to the edge of your seat, where you should be for a game like this. Then there’s the freedom of bouncing back and forth between various events; you do have to unlock different events as you progress but within the first hour, you’ll have multiple options on your map. Lastly, there are the enhancements that make single-player and multiplayer action totally worthwhile; the spike strip and EMP are only two examples and they sorta give the game a Wipeout feeling. The multiplayer is a blast and almost never skips a beat. Oh, and I should probably mention the cars, because there are lots , and they’re all so unbelievably sweet; these are the most envious rides in the world.
It all gels into a wildly entertaining experience that can really hook you. But if I may…I must vent a bit. 1. If you’re going to include traffic, don’t put three cars out there. Put traffic , so we’re always expecting it and one random vehicle in the middle of nowhere won’t entirely derail one hell of a run. 2. So…even two spike strips aren’t enough to bust a racer? …really? Then what’s the point? I can damage him faster with my car. Good for finishing off, I suppose. 3. Opponents obviously have better visibility than I do. One of these days, I would just love to see one slam headlong into a car when cresting one of those blind hills. 4. Damage dealt can’t be quite that erratic. A racer has half his health left; I’m along beside him and force him into a head-on collision…and yet, there doesn’t seem to be any crash in my rearview mirror. Everything just stops and then he keeps going. Then, the very next round, he loses three-quarters of his health by smacking a guardrail. …okay.
And lastly, here’s the biggest issue I’m sure other critics won’t even bother to mention because they assume the entire world is connected online. But that isn’t the case. It really isn’t. And if you aren’t online with the Autolog in the Career mode, the game loses a lot of its luster; it becomes a very straightforward, go do this event, unlock a car, go do this event, unlock a new piece of equipment, rinse and repeat about a hundred times. You can’t fiddle with your cars at all, there’s no story and in short, there’s no incentive to hit up another event if you already passed it and unlocked the next event. On the surface, it may not seem like much to have your Friends’ times posted, and to have recommendations and all that, but after playing for a while, I realized it was almost crucial to the experience. Without it, the game just isn’t as engrossing. To call it a borderline MMO-Racing title is inaccurate but this emphasis on social participating is obvious, and the solitary, unplugged player does suffer.
Also, let’s not forget that EA Online Pass program; if you buy the game new, you’re fine but if you buy it used, you need to fork over the $10 before you can connect to their servers. And for a game like this, that’s sort of a big deal. This all being said, what lies at the center of Need for Speed: Hot Pursuit is worthy of praise and as a direct result, is worthy of your time and money. The good absolutely outweighs the bad and I freely admit that my complaints in this review can be deemed as very subjective; other racers may not have been quite as frustrated quite as often. Therefore, considering the extraordinarily well-done production on the whole, from the diverse events (chase or race is always an appealing contrast) to the crazy sense of speed to the Autolog to the accomplished technicals to the super cool equipment…it’s just dripping with classic NFS attitude. And that’s hardly a bad thing.
The Good: Mostly pleasing graphics and great sound. Reliable, accessible control. Diverse events. Wicked cool cars and equipment. Race or chase is a perfect contrast. Great sense of speed. High longevity. Autolog is an addictive feature.
The Bad: Some backgrounds are unimpressive. AI blessed with ESP. Erratic damage dealing. If unconnected to the Internet, experience loses some appeal.
The Ugly: “One car…just one car in the middle of effing nowhere…I had it…I had it…”
LOL. Great review. i loved the good bad and ugly
Last edited by NoOneSpecial on 11/20/2010 9:50:13 PM
Good review Ben, It's a lot of fun isn't it?
One thing about that Criterion heritage with this game is that it was made in association with DICE who are better known for multi-player online shooters. You mentioned the thin SP experience, I sort of agree. I wonder whether DICE may have had some influence on the design resulting in a greater than normal emphasis on the multi-player online aspects?
I could be wrong, but I think that the online pass is required for online racing only, you can still compare your times against those of your friends without it – I think. I'll know later, my wife will try her hand at the game and since I already used the online-pass, sh won't have the online portion.
Either way, a good review of a good game. I do thinkg that some of the criticisms are subjective, personally I thought that the way they environments looked at night was about right for the wide open desert spaces which do have a very sparse feel at night. Also the mountain scene is particularly good, it reminded me very much of the roads in Northern Scotland (though those are not quire so wide open or quick…).
Oh, that point you main int he 'Ugly' section. That's exactly, EXACTLY, what people would say about Burnout Paradise when trying to take a Road Rules time from one of their friends. Criterion has a talent for making random traffic appear at the wrong time and cars that drive out of their lane towards you…
Last edited by TheHighlander on 11/20/2010 9:51:05 PM
Yeha your right about that. DICE is a great dev but it seems some of the newer games featuring it (MoH for instance) have had a great online but lacking offine component
Just to correct you on the MOH reference, DICE had nothing to do with the SP campaign. That was a totally different developer. Can't speak for NFS.
Great review. I had the same issues with the one effing car in the middle of nowhere when i get going 200mph and can't dodge him drifting around a hairpin turn. It took me like 30 tries to get the my last distinction on the cop career. It was the rapid response in the woods with last level of unlocked cars.
Yeah theres no way that any other racer could top GT5 (rolls eyes). Apparently the Spike game awards have a different opinion on this matter.
Now that I actually read the other games up for winning, its disappointing what some of the GOTY titles are. Oh and is there multiplayer split screen in this and GT5?
I thought Arnold was supposed to review this, but as soon as I started reading, I was thinking… Ben? Anyway, that's a little beside the point.
It honestly sounds like a really good, fun racing game, and I may end up making it my first NFS sometime next year after the price drops a bit. I simply cannot be happy with a game that focusses so heavily on multiplayer, but I suppose that there is still a fair bit of longevity in the single-player so I should be happy. Damnit, I have to get broadband hooked up here…
Peace.
Oh stop. The whole world IS connected online. If there are some oddballs who aren't, the least of their problems is a NFS game.
*cough* Please read my comment above, and tell me exactly why a NFS is the least of my worries? I honestly do have things that worry me less. 😀
Wrong. At last tally, there are many, many millions of PS3s around the world that aren't online.
My best friend can't take his online because internet is against his conditions for Probation 🙂
LV?
So now Alienage is an expert on internet usage? Please tell me oh great one, when will my neighbors purchase internet access and put their PS3 online? Please tell me so I can let them know.
@ Spiderboi Yeah maybe that's why we haven't heard from him in a long time. 🙂
Last edited by SixSpeedKing on 11/21/2010 12:33:29 PM
@spiderboi, I think ur right.
@World, It sounds like LV is a Porn addict and maybe more. I had to deal with some of his stupid dumbass comments, followed by his replied comments in the past.
Last edited by AcHiLLiA on 11/21/2010 2:36:14 PM
I can't get online with my 512kp connection…Hoping to move up to the 1gig connection soon though. A lot of people have said that you can't go online with satellite but I'm hoping.
uh, no I'm talking about a friend in real life.
Your neighbors don't have internet rogers71? People in Iceland have internet access. There's a difference between being cheap-ass and not having internet access.
@World
okay. 🙂
Good job Criterion.
Here's a quote from DF who already has a PS3 vs 360 face off ready.
"and thanks to the engineering team at Criterion, the Xbox 360 and PS3 versions of the game are exactly the same, and equally worthy of your time and money."
Last edited by Temjin001 on 11/21/2010 10:09:37 PM
this has been the biggest disappointment of the year!
nay, scratch that the biggest disappointment of the generation!
no G27 support!
WTF?
how can you have a racing game without racing wheel support!?
than the controls are so dam laggy its impossible to take a corner without crashing, than getting penalized because your playing as the cops and you have to "look after" your car.
thats what i cant understand, its not ok to trash your car by slamming into a wall, but its perfectly fine to destroy it by destroying another persons car in the process.
WTF?
whats the difference?
why does it matter how your car is totaled?
they have made the controls so unresponsive to make you drift around corners, but that makes it avoiding traffic and walls even harder.
kinda hard to avoid traffic when your drifting around a corner, not even facing where your going.
i was sooooooooooooooooooooo excited for this, i literally spent all my hours on my ps1 playing the original hot pursuit, that and Hercules and spyro were the only ps1 games i owned.
i was so excited for this, was expecting it to be exactly the same but next gen.
oh, why criterion?
why have you taken my favorite arcade racer and turned it into a pile of sh*t?
way to go spit on the pope!
i always said criterion dont know how to make a bad game……… oh how wrong i was.
🙁
so upsetting seeing my GOTG turn into the DOTG.
…who the hell uses a steering wheel with an arcade racer?
Great question Ben.
BTW have you ever noticed how the Anonymous Cowherd always hates games that get positive reviews and adores games that have terrible ones, and then claims we all don't know what we're talking about.
Gotta say though, I love the thought of someone bitching that an arcade racer doesn't have steering wheel support. Arcade racer, steering wheel? Oh dear…
everyone does, makes the game much more enjoyable.
go pop onto EAs forums, theres hundreds of people complaining about no G27 support.
what about the laggy controls, we ignoring those?
if i ask the car to turn it should turn, i dont like being put onto a waiting list!
its like having to order your meal 2 weeks before you want to eat, you need to turn the stick 2 weeks before you want the dam car to turn.
im sorry i really wanted to love this game, but the controls are driving me freaking insane!
never in my 20 years of gaming, NEVER have i played a game that has cars control like this.
why couldent they make this like burnout paradise?
…but "arcade racers" were always played with steering wheels when at the arcades. If it was at the arcade, and it was racing, it had a steering wheel.
I would imagine it would seem crazy going from an analog pad to a steering wheel today in games like Burnout. But really, back then, I always preferred playing Daytona USA at the arcade over a control pad at home. It's a conditioning thing. It's almost like the gamers who prefer playing arcade sticks over d-pads for fighters.
Last edited by Temjin001 on 11/21/2010 10:19:52 AM
lol! Ben, my buddies 12 y/o son LOVES himself some hp2 with agreeing support on the pc… And that's about it…
With that said, though, it is a racing game and I wouldn't see why steering support would be questionable if the gamer sees using it to be more fitting. After all, we did play cruisin' USA with a game pad in the arcades…? That's all I have..
Well that's unfortunate _______, cause I think it plays fine without one.
The arcade was entirely different. It's what they had; you sat and raced. At home, people who go to all the effort to have a wheel and pedals are – almost always – into sims.
It just doesn't make much sense otherwise.
It's not so much whether someone would like the option of using the steering wheel on an arcade racer. It's more the fact that the lack of such support is expressed in such a way as it sounds like both a deal breaker and as if the complainer is knocking the game for lacking reality somehow. It's not meant to be real, it's an arcade racer. I know that steering wheel controllers have been available for all the PS consoles, but most players of arcade racers are quite content with dual sticks, and have been for nearly 15 years. So to complain now as if it's some how an incredible oversight and a deal breaking thing, is just – IMHO – ridiculous.
I'll remind you of the exact phrase that the Cowherd used; "this has been the biggest disappointment of the year! nay, scratch that the biggest disappointment of the generation!".
I've said it before, and I'll say it again, hyperbole is no substitute for thought.
@Temjin, arcade racers that were actually located in the arcades definitely had wheels. But, the arcade racer genre of video games played at home has overwhelmingly been played with a standard dual analog joystick controller.
Last edited by TheHighlander on 11/21/2010 8:12:28 PM
All I'm saying is that steering wheels and arcade racers went together like PB & J back in the day. If someone wants to try and re-live those days at home, great. It's not really about whether it's a sim or not, it's a preference of interface.
@Temjin, yes, that's fine, I don't think anyone is saying that they weren't well liked, but for the Anonymous Cowherd to say of NFS Hot Pursuit;
"this has been the biggest disappointment of the year!
nay, scratch that the biggest disappointment of the generation!
no G27 support!"
Well, that's just plain ridiculous. That's the point that has myself and Ben (I suspect) agitated.
I don't really read that guy's posts so whatever he was yelling about I'm still not certain about.
But Ben's comment alone caught my eye. What I gathered from Ben's original comment was that playing an arcade racer with a steering wheel is like playing tennis with a golf club. The 8 player Daytona USA race tournament champs at Game Works would love to explain why that's not the case, I'm sure.
But if that's not what he meant then what I said doesn't apply.
And really, there's about a few billion people more intelligent than I am in this world, but at the least I belong in the group who know that steering wheels don't come packed in with game consoles. So of course control pads are going to outnumber home steering wheels at least 100,000 to 1. =p
Last edited by Temjin001 on 11/21/2010 10:40:17 PM
where did i say the lack of G27 support is a deal breaker?
im disappointed it does not support it when every other NFS game has, even carbon for f*cks sake which released what 2 months after the ps3 supported it!
anyway, i honestly could not care less, i would deal with it if the controls were actually adequate.
turning the stick, IE asking the car to turn and it taking 7 years to do so is adequate controls?
thats how it should be?
why have i never played a game like that then?
OK Anon, I'll play, this time…
Logically your own comment says more or less exactly that. You replied to an article reviewing Need For Speed Hot Pursuit for the PS3. In your reply your first three sentences are (and I quote);
"this has been the biggest disappointment of the year!
nay, scratch that the biggest disappointment of the generation!
no G27 support!"
So, according to you, the game is the biggest disappointment of the year, nay generation (and considering games like Haze, that's saying something). Then immediately after identifying a game that is gathering reviews that are averaging around the 8.75-9 range as the biggest disappointment this generation, you complain about the lack of steering wheel support – "no G27 support!". Now, call me Vulcan if you wish, but linguistically speaking, those two comments are connected thoughts, and logically speaking you just identified your reasoning for the game being the biggest disappointment of the generation.
Before you attempt to weasel out of that here's the sentence that follows on immediately from those thoughts in you post; "how can you have a racing game without racing wheel support!?". This simply re-enforces the impression that you are saying that the lack of G27 steering support is a deal breaker. I can hardly believe that you would buy a game that you yourself, not any one else mind, have described as the greatest disappointment of the generation.
So, if, by some incredible twist of logic and language you can make those four sentences mean something other than what they appear to, I'll be shocked and surprised.
for once in your life read EVERYTHING i say, not the first 3 sentences…..
as ive said 10 times, and cant seem to get through to you i am disappointed it does not have wheel support but that does not make it the most disappointing game of the generation.
what makes it the most disappointing game of the generation is i loved the originals, crtierions last game burnout paradise was and still is my favorite racing game.
so i had massive expectations for this, and it failed to deliver big time.
its not fun to play, constantly smashing into walls because instead of me turning the wheels and the car turning i have to be put onto a waiting list.
the controls are f*cked, and that, and that alone makes it the most disappointing game of the generation.
how can a game be fun, if the controls are so infuriating?
What pisses me off is that when I downloaded the demo, I couldn't be able to play it, try it out. That sucks, so I guess I have to rent it before I make my decision to buy it.
I was caught by surprise by this, too. I literally ran it once. The next day, I tried to run it to see if the significant other would like it, it was killed off..? Really? Perhaps they're trying to get all the sales they can with its debut foreshadowing gt5..? I'm definitely waiting now.
I think this review pushed me to get it…thank you ben for being real
I think you should rather use YouTube to show us videos, GT videos tend to buffer slower and have less quality =).
Anyways, I liked the demo of this game, I might get it.
i dont see whats so shocking someone wants to use a steering wheel for arcade racers. growing up gaming that was all I did was play arcade racers with a steering wheel. there are not that many sim racers out then or now. I dont consider nfs an arcade racer but burnout would definitely qualify with their make believe cars. game on gamers…
Last edited by KNG201 on 11/21/2010 12:47:32 PM
this game is soo overated for what it is!
GT5 forever (3 Days)…
8.6 seems a little low IMO. it looks pretty damn good.
not that im going to find out.
its Man Furismo Jive baby 😉
Ben, I cannot wait until your review for Gran Turismo 5. Your review will influence me greatly my purchase of it. Hope for you to spend lot's time on that game before writing your final thoughts and review for that game, because it's gunna be massive!!!!
I'm really enjoying this game. I knew when I bought it that it wasn't going to be a 10/10 game so I got what I expected. It is what it is, a solid arcade, fast, racer. If you bought this expecting it to be a simulator..well it's not Criterion's fault that you're a moron.
Autolog was a nice added surprise. I think I'm racing for top times against a few of you on here.
If you're expecting a game that is going to be more like any of the GT's out there, then you will be dissapointed. If you loved Burnout, you can't miss this game. And like Ben said, the online on this one is going to be the shining point of the whole thing.
The Autolog is a great addition, it kind of distills down the best of the online leaderboads from Burnout, but adds a few things from other online games. The best thing is that you don't need the online pass to compare times against friends, that's only needed for online racing.
I really enjoy this game, it will not even come close to GT5.
Did anyone mention custom soundtracks for this game.
You can create your own playlist for during gameplay.
just fyi.
i'm buying anything criterion creates from here on out!
That was kind of my feeling after putting hundreds of hours into Burnout Paradise…NFS Hot Pursuit is a great game and makes me long for another Burnout from Criterion.