Ah, Italy. There’s just something about it. Ubisoft goes to such incredible lengths to painstakingly recreate 1500 Rome and other cities that one is often tempted to sit and watch for a moment. The teeming masses of people going about their daily business, the intricate labyrinth of the confined side streets that suddenly open up into courtyards where even more people congregate, etc. I’m harping on the atmosphere in Assassin’s Creed: Brotherhood because I’ve decided that the environment has become the primary appeal- for the same reason we all prefer certain Grand Theft Auto entries; it’s our surroundings that draw us in. Of course, what lies beneath is a bigger and (in some ways) better version of last year’s Assassin's Creed II , and that’s sort of important. It may not take the same giant step forward as ACII did in comparison to the original title, but there’s no doubt that if you loved ACII, you’re gonna adore Brotherhood .
For whatever reason, I note something different in the visual presentation. This one seems to harbor softer, more muted colors and – strangely enough – less overall detail. Now, because the screen-tearing issue that plagued the previous installments appears to have lessened (somewhat), I’m wondering if this minor overhaul was to combat said problem. Big fans may recognize the difference of which I speak but then again, maybe they won’t. As I just mentioned, Ubisoft puts a ton of effort into producing a believable, immersive environment that is never devoid of life. Character detailing is still great, the backdrops are downright amazing, and the animations are a joy to behold. I keep thinking we’re missing a bit of crispness and sharpness but that might be all in my head… The end result is yet another engrossing graphical depiction that beautifully captures almost every last facet of Renaissance Italy.
Wonderful voiceover performances and a fantastic soundtrack once again bolster the sound category, which only seems to be hampered by occasional effect drop-outs. In other words, not every slice of your blade or grunt of a foe is spot-on; in fact, it may just drop out entirely. But considering the sheer number of times such effects are heard, we should bear in mind that it’s still a 99% stable audio presentation. And once again, it’s the myriad of ambient effects that helps bring the cities alive; we appreciate everything, from the cries of the shop owners to the random civilian conversations. I keep thinking that awesome soundtrack should swell to the forefront a bit more often but as it stands, one can’t deny the music’s professional quality. And really, the realistic lilt of the Mediterranean tongue is a pleasure to my ears and you can even select the Italian voices if you so choose. Honestly, I could listen to a woman speak Italian for…a long time.
Here’s the thing about the gameplay, and it’s probably the most obvious observation a critic can make: it’s really no different than ACII. I believe this may be the reason some sources have given scores well below what Brotherhood deserves (although I see 9s are still the norm). In truth, not all the additions really seem like big steps forward and as soon as you work past the opening sequence, it will feel very much like you’re simply revisiting the game you played last year. Even the inclusion of your assassin friends don’t represent a large advance or departure; for most of the game, they’re little more than tools for Ezio. Plus, the storyline seems a bit more muddled. In ACII, it was an emotional, gripping plot that involved Ezio’s family, a desire for revenge, and a mysterious secret of humanity worked in for good measure. Well, that secret is back and more mysterious than ever but the rest…eh, it seems a little erratic to me.
But let’s start at the start, shall we? Brotherhood picks up right where ACII left off and although Ezio opted to let his target escape, he has completed his mission and everything is right with the world. His sister, mother and uncle remain safe at the villa (the one you restored in the previous entry) and although the Borgia threaten everyone’s way of life, Ezio and Co. are happy. But the slightly older hero barely has time for one of his patented rolls in the hay – with a beautiful and powerful woman who has a ridiculous amount of influence – before everything goes to hell. I won’t give anything away but let’s just say Ezio must re-embark on yet another quest and this time, the future isn’t so clear. On top of it all, we’re reminded that Desmond, the modern-day descendent of Ezio and Altair, is working with the descendents of the assassins. And now, Desmond is starting to take some cues from his ancestors…
The free-running is back and if you mastered this flowing form of platforming in ACII, you’ll still be quite competent. Nothing much has changed; it’s still the same effective, efficient, and surprisingly accessible mechanic it was last year, although one should note this mechanic was greatly refined between the first title and ACII. But hey, I don’t think it needs more refining. The combat is about the same as well: you can lock on to a foe with the L1 button, dodge with X, and hold R1 to defend and prepare yourself for a counterattack. Choosing weapons and items is as easy as holding down the R2 button to access the selection wheel; when you do this, by the way, the game pauses and I love that. You can still execute a counterkill by entering your R1 stance and hitting the Square button the instant an enemy goes into his attack animation. But here we get to one of the new battle additions that, while not a game-changer, remains a significant upgrade.
You can string together counterkills by angling the left analog in the direction of another soon-to-be victim and pressing Square. The kill chain is flashy and great for taking down a large group of enemies fast, but you have to remember you’re open to attack during the chaining process. On top of which, your opponents can now grab you from behind, which can halt your assault in its tracks. It can get pretty annoying but you only need to hold the L1 button and hit the Circle button rapidly to break free. This latter addition is one of those, “eh, I suppose” features that I’m not sure we needed. It’s a great idea, to be sure, but as the game has to give you a chance to break free, the enemies just stand there and watch you being held. It just looks silly and seems to detract from the flow of battle. You can grab enemies, too, but that’s not a big surprise and it can actually be effective.
The other new stuff- a set of virtual training challenges in the Animus, which can be used to fine-tune your free-running, stealth, location and combat abilities (and you can try to top your friends’ best tallies), the Borgia Towers, which – along with the death of the Captain of the territory – must be taken down to free a certain territory, the renovation of recently freed shops, the addition of banks, the factions and friendly assassins, the specific requirements for 100% full synch on certain missions (i.e., don’t drop below one health square, kill the Borgia captain by throwing him into the scaffold, etc.), and oh yes, the multiplayer. I’m not the biggest fan of multiplayer action but when it comes to Brotherhood , one has to appreciate the different style. This is no shooter and carrying out assassination contracts is tougher than you might think. It can get a little repetitive and I don’t think they did quite enough with the multiplayer option, but even so, it works out fine, and I only noticed a few minor online glitches.
Perhaps one will view the inclusion of the Brotherhood as a little lackluster and not nearly as prominent as initially believed. This is understandable because in reality, as I said before, it doesn’t have a huge impact on how you play the game. Having the option is nice, and doing some extra micromanagement – i.e., sending your loyal subjects off to gain some experience – is sort of entertaining, but it’s really just another tool for Ezio. In this way, I suppose someone looking for more of a team-oriented approach would indeed be disappointed. But that’s not how I’m looking at it. In my eyes, this series was built on the bad-ass lone-wolf philosophy and that’s exactly how it has remained. You know what the biggest difference is between ACII and Brotherhood ? Simple- there’s just more to do in this one. How is that a bad thing? I could complain that a few of the additions don’t vault AC to another stratosphere but in my eyes, it’s plenty high enough as is so let's not quibble.
There’s just a ridiculous amount of stuff for the completionist. It’s not just about feathers, flags and treasures; it’s about getting 100% synch on every memory, it’s about taking down every Borgia tower and renovating 100% of that particular area, it’s about the multiplayer that offers something blessedly new , it’s about even more tools and techniques for the main character, it’s about completing all the intricate puzzles to learn “The Secret.” If you want to do absolutely everything, there are at least 30 hours of gameplay here, if not 40. And again, I must stress that the atmosphere and presentation puts the game at a lofty level; the meticulously designed environments have always amazed me, the Italian landscape and sonorous voices keep me entranced, the various missions ( such a departure from the original title!) keep the experience fresh, and that continual strategic element – “okay, how do I go about approaching this one…?” – makes this game a gem.
Assassin’s Creed II built upon the foundation of the first game, while Assassin’s Creed: Brotherhood doesn’t necessarily continue to “build,” but simply expands. I suppose the best way to describe it is that if the original AC was the foundation of a house, ACII finished up the framing, while Brotherhood supplied the paint and furnishings. Oddly, I did notice a few small hiccups I don’t remember in ACII, like Ezio not realizing there’s a ledge right in front of him; he just leans over, thinking there’s a drop. But then again, a fully completed house does come with a few new quirks. And I swear something is different about the graphics even if I can’t quite put my finger on it. Maybe I’m crazy. Maybe all these games are taking their toll. But there’s one thing I do know- I love Italy and I love Assassin’s Creed .
The Good: The liveliest, most satisfying environments you’ll ever see. Attention paid to the smallest detail. Beautiful soundtrack and voices. Overall expansion adds to depth and longevity. Great variety. Large amount of historical information adds ambiance. Multiplayer is a refreshing plus.
The Bad: Story seems lacking and a little muddled. Inclusion of allies isn’t as pronounced as expected. Some lingering technical issues.
The Ugly: When suspicious guards lose track of you and go to return to their position, they become superhuman…kinda comical.
I know people are going to ask, so-
The reason this scored the same as ACII is because I think the expansive add-ons that enhance most every aspect of the gameplay cancel out the perceived drawbacks I'm not sure I remember in ACII.
Also, Ezio doesn't get anywhere near enough credit for being an awesome character. Just my two cents.
I understand what you're saying Ben. That makes complete sense. Score isn't everything, but you obviously know that =)
This has been a must buy for me for awhile now and am not at all surprised by the great reviews.
However I planned to get it in a couple weeks from now, but the inclusion of raiden's cyborg body from MGS4 is so awesome that I wanna get it tomorrow on my day off. >.> Though I think I'll save it for free roam/side quests it'll bother me in the main storyline. Though I like the fact that you can see that it's Ezio under the helmet.
Now Ben, I do want to know what are your thoughts on the missions dealing with Leonardo's war machines, I've heard from other reviews that they are an odd change of pace and aren't as cool as they've looked in previews.
Also I know the plot is a little tangled and may be a weak spot this time but does advance the plot atleast with Desmond that the intrigue is still there so I will be awaiting AC3 by the end? The personal tales of the Assassin's is fantastic (like you said Ezio in particular is a great character) but it's really the overall plot that now has me hooked for inevitable finale with modern templars…whenever that happens.
Last edited by Teddie9 on 11/18/2010 11:05:46 PM
I really can't answer that question about Desmond; I haven't finished it.
Ezio is my favorite character of this generation, alongside John Marston and Andrew Ryan. Awesome game, awesome franchise. Good review.
Raidens cyborg body? You can use raidens suit?
I picked this up yesterday along with hot pursuit but I haven't been able to put down hot pursuit to start this…oh well. My anticipation for the greatness that is Assassins Creed will continue to grow till I get around to starting it.
Btw, your review just made the anticipation grow a little more.
did a game of the year edition for AC2 ever come out in the US, with the DLC included?
Nope. However, if someone else can say the contrary, I'd be happy to know.
Last edited by Victor321 on 11/18/2010 9:50:18 PM
Darn, so many good games coming out, such little time! Oh well my college apps are sent out, a burden has been relieved. Too bad I still cant afford all these good games!
You might be able to afford more games if you cut down your cigarette intake. 😉
Why do I care about this Quarter of gaming more than my 1st born??
Graphics are a 9.1? Granted I've only seen screens and commercials but it looked awful.
The only thing that really bugs me about the graphics is that Ubisoft doesn't take the time to render separate cutscene based models. Other games that have a heavy story emphasis, like MGS and FF, during cutscenes will use high detailed character models to help capture expressions and gestures. THe AC game's look nice from afar (while playing), but during the cinematic sequences, they are way behind the aforementioned competitors. I would imagine their cramped labor hour budget hinders the AC's from being all they could–sorry, I like kicking this dead horse =p
Makes sense, I'm just questioning the score cause (not to hate on AC at all) but the review seems biased and more for the AC lovers than a generic audience. I mean, I picked up Alpha Protocol for a few bucks and the screens on this don't look any better than that game.
Um…you think I'm the only one to give a high score to graphics?
That aside, to compare Alpha Protocol and AC in terms of visuals is like comparing Pulse Racer and Gran Turismo.
I have no idea what screens or whatever you saw, but there's nothing that's "bad" about AC Brotherhood. Heh…World, you're just sort of desperate to find something to stop you from playing it, aren't you? LOL
Maybe you should actually, I dunno…see it before doing something embarrassing like mentioning Alpha Protocol and AC in the same sentence. 😉
I should also add, that ah… 'cough' … You and Temjin and others are fairly predictable when it comes to multiplats. Just saying. 🙂
I don't understand how you can think the graphics are poor in this game, World. Have you played AC2? When Ben say that *maybe* players will notice a little less details than in ac2 (but also less tearing) that tells me it's about the same quality, and that game looked darn *good* on my tv at least…!
Easy friend, I'm not saying the score isn't warranted, I haven't played it, but in your review you even say "I note something different in the visual presentation. This one seems to harbor softer, more muted colors and â strangely enough â less overall detail"
Then a bit later "Attention paid to the smallest detail."
I've seen metacritic, the score is right in line, I'm just questioning the review itself. Arnold had a big beef with New Vegas being more of an expansion pack with mostly recycling going on, and that's what I read about this too.
Also I have no reason to find reasons not to play it, I still plan to give ACII a chance when my backlog is clear. But, just compare screens to Castlevania, ACB looks like a PS2 game in comparison. And the better part of my collection is multiplats including my favorites of this gen.
Last edited by WorldEndsWithMe on 11/19/2010 1:11:07 AM
I think the graphics are fugly too world.
Hey, ninja are never predictable.
*spins around in chair while doing back flips*
Did you see that one coming?
…..
Yeah, didn't think so =p
*head scratch* Uncharted 2 got a 10, I see these as at least two whole points behind that. But maybe you gotta make concessions for open world games, I dunno.
Last edited by WorldEndsWithMe on 11/19/2010 1:27:10 AM
World, you hit the nail on the head, its an open world game, and should be judged as such. I gotta ask what makes this game look fugly (aimed at Jawknee), are you comparing it to something like UC2 or is it something technical like screen tearing and the like?
@Temjin001
This is off topic but, do you still own Ninja Gaiden Sigma 2? I could REALLY use some help with clearing a few team missions. My other friends gave up on it 🙁
I spent a lot of time with Alpha Protocol, and the the graphics in that game are no where near the ones in Assassins Creed Brotherhood.
Just pointing that out. A 9.1 for AC:B is a fair score.
However, PSX's review on Fallout New Vegas is the worst one I have seen on this site.
@sonic1899, yeah man, I still play it, I'm actually working through master ninja (I beat the bone sub-boss last night and I'm almost at the werewolf boss, Vort?).
I have quite a few of those team missions to do. But the game has really poor server support so hopefully our online play isn't ultra laggy. My PSN ID is the same as my PSXe name. I usually play games around 9pm-11pm PST.
World: The graphics in AC are not two full points behind Uncharted. While the latter is the benchmark, as would be God of War III and GT5, I of course know AC can't compete as a multiplatform title. I think we know that; it's why Uncharted 2 and GoWIII got 9.8s (and MGS4 a 10).
But if you want to say the graphics are an 8 for AC, that would mean it's in the 80th percentile, which would mean that 20% (1 in 5) of all games released sport better visuals and that'd be completely incorrect.
In regards to what I said in the review, the attention paid to detail has to do with every little facet of city life. That hasn't changed; in fact, it's better than ever. But as I said – and others have said in the Comments section here – it's like they put another coating of…something over it. Something to soften the edges and be less sharp, in some ways.
Trust me, if that wasn't there, the game would get a mid-9 in graphics. It can't quite compete against the best, but the best are basically all PS3 exclusives; for multiplats, I'm not sure I can think of anything that's better than AC.
I liked AC 1, okay. I absolutely adored ACII. So happy AC:B got the review it did. I will definitely be picking it up.
Multi-plats only bother me if I feel quality was sacrificed to accommodate it, regardless of the system of origin. I think AC will keep doing well since it started multi-plat and will always be designed with that in mind.
Also, Ben, I've been noticing the Online Gameplay score as of late. Any chance that can get added to the user reviews as a ratable option?
@Aaron, I'm just going off screen HD shots and comparisons but from what I have seem, it looks unpolished when compared to say…Castlevania or even Vanquish. Could just be the screens. Don't know. I'll have to try the game for myself but since they failed to fix the screen tearing, (which is bizzare to me because the multiplayer beta had none)I'll be waiting until the price drops.
EDIT: I have been playing a lot of God of War 3 in the last few days and that game looks better than AC:B on my standard definition TV. could be my eyes are spoiled too I guess. 🙂
Last edited by Jawknee on 11/19/2010 12:18:13 PM
Jawknee: Everything is going to look like hell compared to GoWIII. 😉
I was looking for it in your review and once again you didn't disappoint.
"this series was built on the bad-ass lone-wolf philosophy and thatâs exactly how it has remained"
Yes! That was my biggest concern with Brotherhood. You're one of the few, if not the only reviewer that has addressed this.
I tried to assassinate one of the commanding officers that are in the strongholds, from the water…i got spotted by quite a few guards…. they all jumped in the water saying "get back here!," they died.
I also found a pretty bad glitch by mistake…dont ever use the tunnels…. when i came out of one of them…i would die immediately after taking 31 steps…it didnt matter what i did or where i went, i would immediately desynchronize (die), i was in the first area you are allowed to explore, … i eventually got the bright idea of going back into the tunnel i came out of …. problem solved. I still wouldn't use the tunnels though.
Last edited by X_shadowkilla_X on 11/18/2010 10:43:11 PM
Never had those problems. …but whatever.
It could be those areas aren't open yet because of that memory synchronized thing, I experience that kind of thing during some missions. As for AC: Brotherhood I ship both games I had from Gamefly two weeks before this game came out just to make sure I got it when it dropped Monday. And thus far this game is a blast, the graphics are nice my only problem I encounter was a house bug when I jumped on the roof and fell through.
I just didn't like the first two games… It just seemed like one of those games that I shoulda liked, but just didn't. Too many reasons to list.
I know exactly what you mean. I love the AC games, but I've had that experience with others like GOW and GTA. I can tell they have appeal and good production values, and I can even see why people love them, but they just don't click with me. I've even tried forcing myself to play them because I SHOULD like them. lol
I think what's holding me back from getting really excited about this game is that there doesn't seem to be much "new" about it–I don't care for the online. It seems to be suffering from the yearly deadline syndrome. Basically, more of the same with a handful of new things. A game like Uncharted 2 wasn't mild touch up work; no, it was a completely overhauled experience from top to bottom.
AC: Brotherhood seems great for those fans who didn't get their fill after 20+ hours of play at AC2, but for myself, it would seem that the full $60 value is a hard sell for something less than extraordinary.
Smells like an expansion pack to me too.
No. It's an entirely new game from front to back and back to front. This is anything but an "expansion" and saying it "doesn't do anything new" is like saying Uncharted 2 didn't do anything new, so it isn't worthy of your $60.
…and I think we all know how stupid that sounds. 😉
but I guy on PSN who is also a PSXe member messaged me that the game feels like a real big expansion pack =p
@Temjin001
That doesn't mean he's right. The game is nothing short than a follow up of ACII, so I'd expect a degree of similarity. Its has more than enough content to make it its own game 🙂
As you know I haven't gotten into the series, but isn't some of ACII in Rome? Unless they reskinned Rome somehow better there has to be some recycling going on. A-la expansion packs.
yeah, sonic, I know the game has a lot of stuff in it. It sounds like the biggest game in the series yet. I had just played AC2 for the first time about 2 months ago, so I've sort of had my fill for now. But it was great. It was one of the better games I played this year.
I liked the story in AC2 more than most games so it bothers me when I read several reviews that claim Brotherhood's story is only okay. I've also read that the combat and several of the buggy elements, like the poor AI, are nearly the same from the prior game.
When I read about games like Infamous 2, I see real work with real overhauled components. Greatly enhanced graphics engine, completely new gameplay conventions etc. It looks like a complete upgrade and not a one year rush job that only provides a few extra furnishings.
I'm also skeptical of AC overcoming it's big expansion pack label because the game has had such a narrow dev cycle. Even games like CoD have an A and B team to keep their series annually released. Effectively giving the dev teams 2 years per title. Simple deductive reasoning tells me that Ubisoft Montreal couldn't have put as much labor time into this newer game as other games on a standard 2 year dev cycle–plus, they had to worry about implementing online this time.
Last edited by Temjin001 on 11/19/2010 10:17:27 AM
Rome is in both games but they've completely redesigned it. And because everything else has been modified to support that change – from the Borgia influence to the guilds – in no way does it feel or look anything like an expansion.
I'm sorry, but anyone who says that is a complete dolt.
Rome is BARELY in AC2. It's basically just a building you infiltrate. I would say Rome in AC2 is even smaller than Monterigionni. You can't even explore any of Rome. It's very confined. Seriously World…I've seen you hem and haw your way around not getting AC2 just because you didn't like the first one. Please, just get it. lol. Rent it! Anything. Even if you don't end up liking it, you will know it's MUCH better than AC1.
im not buying until the price drops drastically. no assassins creed is worth $60
I thought AC:II was worth $60. I had a ton of fun with that game.
But CoD is?? There's a reason AC:II and AC:B gets better reviews, you know.
P.s. (I think both are worth buying new, but I just wanted to point out the comparison. I'm not sure I could trust a recommendation you make on a game. It's never fair and always full of bias.)
Great review Ben. I bought it on Tuesday but still haven't had a chance to put it in yet 🙁
Hopefully this weekend I can get the kids and wife to bed in time to lose a few hours to my favourite PS3 franchise.
wow a 9.4. i didnt have the funds to contribute to the previous AC. AC was a gift & AC2 im borrowing from my friend. overall i enjoy the series the concept & detail real trill(KOOL). Ezio character shapes the game alot Altier was trill also. i like the messages that i get from the series.
i look forward to this, wanna see whats to come of ezio & dezmonds squad. cant wait to experience online.
@worldends at times the graphics look sloppy but overall in HD its not a problem.