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Tales of Xillia 2 Preview

Scheduled release date:
TBA 2014
Publisher:
Namco Bandai
Developer:
Namco Bandai
Number Of Players:
1
Genre:
RPG
Release Date:
August 19, 2014


Tales of Xillia was a godsend for Japanese role-playing game fans everywhere. It included many of the features these passionate followers crave, and they’re hoping to get another gem when the sequel arrives. It will launch in North America for the PlayStation 3 some time later this year and ideally, those fans will receive something familiar yet refreshing. The familiar part is a given, as the developers don’t wish to alienate their fanbase, but new gameplay elements will make an appearance. Whether or not they’re improvements…well, that’ll be up to you.

The story is more surreal this time around, which could prove immensely interesting. See, there are parallel universes that are expanding rapidly and dangerously, thus creating a divergent timeline. Your job is to entire these individual pocket universes, locate the cause of the problem, and eliminate it. Of course, what you’re essentially doing is destroying other worlds just to save your own, a moral dilemma the characters face throughout the adventure. It certainly sounds promising but whenever you start fiddling around with the concepts of time and space, things can get a little muddled.

Here’s hoping the writers produce a script that isn’t too ridiculously transparent, and manages to simultaneously question and inspire. As for combat, franchise fans will recognize the battle mechanic, but there are a host of additions and tweaks. For instance, enemies will now have weapon weaknesses (in the first game, they only had magical weaknesses). This means that some foes will be more resistant to swords than hammers and vice versa, so you’ll have to continually assess your opponents. The cool part is that the protagonist, Ludger, can actually switch weapons on the fly when engaged in battle.