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Alien: Isolation Preview

Scheduled release date:
Q4 2014


Let’s say you show someone the original “Alien” film, and then ask them— “Into which genre should the video game fit?” What would be the logical response? First-person shooter? Probably not, no. It’s a perfect fit for the ailing survival/horror genre and yet, over the past fifteen years or so, we’ve only received action games based on the iconic movie franchise. Now, developer Creative Assembly attempts to create a survival thriller that pays appropriate respect to the sci-fi films.

The designers have already said that we should expect a pure survival/horror title; if you’re looking for a slam-bang FPS, you’ve come to the wrong place. This is all about fear, tension, urgency and trembling fingers. You play as Amanda Ripley, Ellen’s daughter, who hasn’t heard from her mother in 15 years. When she finds out that the flight recorder from Ellen’s missing ship has been located, Amanda sets out to discover the truth behind her mother’s disappearance. The environment is disturbingly empty at times and at other times, it’s horrifically invaded by the iconic Xenomorph.

Based on what we’re hearing from the designers, this is going to be a challenging game. It’s going to task you with survival, and you won’t have a massive arsenal at your fingertips. It’s going to be even more difficult because they’re focusing on producing formidable AI, the kind that adapts to you. Creative Assembly calls it “behavioral suspect response” because the enemy will dynamically adapt to its surroundings. If he hears something, he’s going to investigate. If he senses movement, he’ll advance. On top of which, he will act and react depending on your movements and strategy.