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Resident Evil 5: Gold Edition Preview

Scheduled release date:
March 9, 2010
Publisher:
Capcom
Developer:
Capcom
Number Of Players:
1-2 (Online Co-Op)
Genre:
Action
Release Date:
March 9, 2010


You know, I appreciate it when a developer listens. Although, I appreciate a lot more when a developer listens before actually releasing the product the first time around. Unfortunately, from what I gather, Capcom seems to have done neither. While all of the enhancements added for Resident Evil 5 Gold should make it more than a worthwhile experience for many who enjoyed the game despite it's archaic controls, it's actually the lack of a new control scheme, found commonly in games like Uncharted and Gears of War, that would've had me all excited.

On one hand, I don't understand why Capcom can't just release a patch for those who just want the updated controls. On the other hand, I don't understand why I've seen no mention of new control schemes being added to this Gold Edition, which should've been called Director's Cut, to keep it traditional. Because, let's face it, this is essentially Resident Evil 5: Director's Cut. In any case, admittedly, this is a package that does offer considerably more than what the original game had. First, I'll get the little stuff out of the way…there are four new costumes. Yep, big whoop. Now moving on…

There is an all new pair of side-stories, one featuring Chris Redfield and Jill Valentine, and the other featuring Jill and Josh Stone. In Lost in Nightmares, Chris and Jill are back at the Spencer Mansion from Resident Evil 1, with all new puzzles to solve and more secrets to discover. In all honesty, I am a *huge* sucker for nostalgic trips down memory lane in full-HD (example: Metal Gear Solid 4 made me wet during chapter 4), so I absolutely cannot wait to see how amazing the mansion looks with the all new visuals. I mean sure, we had the Resident Evil remake, but that was still pre-rendered.

The second side-story is the Desperate Escape, where Jill is found unconscious at the Tricell facility and awoken by BSAA Agent Josh Stone. The pair must escape the facility alive fighting through hordes and hordes of enemies. Sounds like a good time to me.

Then we have The Mercenaries Reunion, which is a mode where eight new playable characters have to take out as many enemies as possible within an allotted amount of time. A Versus mode exists that'll allow you to take control of numerous RE5 characters and engage into four player battles. Four variations of the versus mode are featured.

Now of course, everything you got in the original RE5 will be carried over here. But I'm still really holding out for an option to enjoy the game using an all new and action friendly control mechanic. There are some really cool features in the game, and I simply will not be able to enjoy them until I have a better control over the game.

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