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Supercar Challenge Preview

Scheduled release date:
TBA 2009
Publisher:
System 3
Developer:
Eutechnyx
Number Of Players:
1-2 Players (16 Online)
Genre:
Racing


Not to be confused with a PlayStation 2 game with a similar name, Supercar Challenge is actually a follow-up to last year's very solid Ferrari Challenge, a game we believed to have been widely overlooked. The brainchild of System 3, and developed by Eutechnyx, Ferrari Challenge boasted a superb physics engine, solid visuals, great sense of speed, fantastic support for the G25 wheel, and even Tiff Needell.

The groundwork for a superb sequel is already here, so my expectations for Supercar Challenge are already rather high. As you can see, this time around System 3 has access to more than just one license as they've now acquired the rights to use the Lamborghini, Aston Martin, McLaren, and many other supercar names for a total that will add up to over 40 cars. You can expect to see legends such as the McLaren F1, on top of newer breeds like the Ferrari FXX and the Lamborghini Mucielago RGT.

To put to use these 40-plus vehicles will be 20-plus tracks, one of which is the epic Nurburgring, in addition to Silverstone, Spa, and Mugello. To connect you with the tarmac is the same game engine that powered Ferrari Challenge, albeit with enhancements made to the physics for even more realism, while boasting an arcade-like option for novices. As was the case with the previous game, there will be driving assists to turn on and off, and the dynamic A.I. will remain too, so expect a challenge (no pun intended).

System 3 states that one of the goals of the game is to take a novice racer and have him graduate as an expert, and to help you along your path is, once again, Fifth Gear's Tiff Needell. That implies that a practice mode full of challenges will return to help you hone your skills. When you've honed your skills enough, show it off to 15 others in the game's 16-player online races.

Either that, or go all out in the single-player experience on the Legendary difficulty setting. But, like Ferrari Challenge, Supercar Challenge will also boast downloadable content such as cars and tracks, so the game will allow you to keep going.

Visually, Supercar Challenge looks about the same as Ferrari Challenge, which is neither bad or good. Ferrari Challenge was a decent looking game last year, which should make Supercar a decent looker, as well. But, on the other hand, no game engine should go unpolished for a sequel, so if the final game does end up looking like its predecessor, it'll be a step backwards for the series. Unless Eutechnyx is bumping the framerate up to 60, then that's acceptable.

Supercar Challenge has a few months left in development for its European spring release, Americans can expect to see it at the end of the summer.

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Scarecrow
Scarecrow
16 years ago

over 40? Hmmm decent….
20+? Decent(would've liked over 30 since there are not many cars)

But yeah looks alright, will at least rent it and see if it's worth $60

One big problem with games these days is the price, lower it to a solid $45 and I could definitely buy it.

But hey we'll see

city96
city96
16 years ago

All simulation games are copying GRID where you make your own team and build rep.
This is like GT4 soo its good

K ASH
K ASH
16 years ago

Grid copied the sponsor stuff from RidgeRacer7. Grid sucks anyway.

jlch777
jlch777
16 years ago

where is the downloadable content for FC?

if they lifts the framerate up to 60 i am IN if not i will pass.

Great to see this site growing up everyday!! Keep up the good work!!!

Xanavi23
Xanavi23
16 years ago

Ill say one thing, it definitely has a couple tracks ild like to see in GT5P right now. Mugello and Spa.

Zedux
Zedux
16 years ago

great news!! SCC forums http://forums.eutechnyx.com/index.php/board,21.0.html