Well, this ought to make the fans happy. …not. (classic '90s reference, I swear)
When Capcom revealed Resident Evil: Operation Raccoon City , the long-time fans were concerned for two reasons: firstly, most didn't want to play with a "squad;" they believe the core of horror games lies in being alone.
We agree; it prompted us to deliver our recent editorial . Secondly, they think – based on what we've seen and heard thus far – that this new iteration will be more about shooting than horror. Well…they're right. According to what producer Masachika Kawata told OXM , they're not "aiming for another horror game" with Operation Raccoon City . They're going in a "different direction" and will offer "regular shooting game specs and features." Said Kawata:
"This time around we are setting the game in the Resident Evil world, but we aren't aiming for another horror game, but a shooting game. And we thought about the elements we'd need not only for Resident Evil fans but for fans of shooting games, to appeal to the shooter fans to play this particular game."
Here we go again. Kawata explained that such an approach would provide players with a "different kind of tension" and talked about ammo conservation. This all may sound like a tragedy to the hardcore RE fans but don't despair: Kawata said they may return to pure horror in the "numbered series" (ORC is a spin-off), so perhaps Resident Evil 6 will be the way it's supposed to be.
Not like we begrudge a developer trying something new. We just find it a tad insulting and annoying that every time a Japanese developer tries to overhaul a classic formula for the sake of the Western audiences, it has to feature shooter elements. But then again, maybe they just look at the sales charts – "see? Call of Duty is up there again" – and make a logical assumption. Can we blame them?
Related Game(s): Resident Evil: Operation Raccoon City