The history of video game hardware and accessories can be quite interesting, especially when it involves the current-gen motion-sensing technology.
Over at the PlayStation Blog , Senior Researcher – and one of the main minds behind EyeToy and PlayStation Move – Richard Marks talks about a movement revolution that began quite a long time ago on the PS2. The EyeToy USB camera was the first "to translate your body movements into game controls, map your face onto in-game characters and more." Marks says they learned a lot with the EyeToy; not only in regards to how the technology could function in the future, but what gamers preferred. Said Marks:
"EyeToy helped us understand that while people definitely enjoy physical interaction and movement, they also want precise control and a simple, fast, reliable way to trigger actions. We also found that some experiences just feel more natural when holding a tool, or a 'prop.' Seven years later, we’ve introduced PlayStation Move, which we think is the ideal combination of both spatial and action/button input. We here at PlayStation are always looking for ways to enhance the gamers’ experience and we’re looking forward to the new experiences PlayStation Move will enable over the next 10 years."
I still remember when the EyeToy was introduced. Working at EB at the time, it was one of those gadgets that showed up and everyone went…"is this possible? Does this really work?" Sure, it's nothing like what we have now with Move, but every advanced technology needs a starting point, right? The question is how much further we can go…