Sometimes, development is 99% pressure and pain and 1% fun. Insomniac Games, one of the premier studios in existence, knows this all too well.
Based on what creative director Marcus Smith told GamesTM , it becomes clear that Insomniac received a one-year extension for their newest project, Resistance 3 , which translated to "ecstasy" on the part of every employee. Considering that Insomniac isn't really huge, Smith says that releasing Resistance 2 was quite the chore; it arrived only 24 months after Fall of Man , a deadline which is becoming more and more difficult to hit when it comes to massive AAA titles. Still, Smith seems proud of the accomplishment, despite the crunch:
"I think we’ve done a really solid job of keeping up a certain level of quality doing that, despite the time constraints."
But after R2 didn't quite have the sales numbers Sony might've expected, the decision was made to give Insomniac another year for R3. You know, people have lives outside of work and the bottom line was that this extension was absolutely necessary. Added Smith:
"Many of us now have children, and the reality of game development is that we need to maintain the quality, so something else had to change, Extending the development cycle was the way to go. It was something we were discussing from the very beginning."
Eh, don't worry Marcus. We've got Killzone 3 coming early next year so we're good if Resistance 3 shows up later in 2011. Besides, we all have confidence that Insomniac will deliver a top-notch product, right? It's what they do …sleep or no sleep.