Sony has been more than willing to talk about the PlayStation Move over the past week, and we're getting a lot of different and intriguing comments.
If you're a Move fan – or a prospective Move buyer – you should check out a Wired interview with Sony Computer Entertainment Worldwide Studios president, Shuhei Yoshida. He talks about a number of topics related to Sony's new motion sensing technology, but we find the most interesting bit right at the start: Yoshida says if gamers really thought about it, they wouldn't want a "hyper-accurate" experience. He said that Sony has "devised a way to make you feel that everything you do is accurately tracked," but there's a lot of assisting going on so "you won't miserably fail."
When asked if more complex motion-sensing games – those that the Move is capable of – would be attractive to consumers, Yoshida replied:
"We never intended to use the accuracy as-is, because that makes games totally unplayable…. But people love one-to-one, they really enjoy seeing on the screen what you are doing, actually tracked. Our teams have devised a way to make you feel that everything you do is accurately tracked…
It’s taking the intent of the player by looking exactly at what he or she is doing, but assisting, filtering it a little bit, and still giving a little bit of what he or she has done. You feel like, “This is what I intended.” It makes you feel like a good player, but still allows people to progress from entry level to advanced.
You remove the assistance bit by bit. Games become more challenging, but at the same time you understand completely that if you fail it’s your fault, and if you succeed it’s your achievement."
Well, yes, straight-up simulation is not a good idea. It isn't a good idea in non-Move games, either. Take Gran Turismo 5 , for instance; if that was a true simulator from top to bottom, someone would have to sit there for a few years to train, as professional racers sorta have to do. But as Yoshida said, it's in removing the assistance "bit by bit," so it still feels semi-realistic, and still feels as if we're accomplishing something.
As I've said before, Move really does force you to do something; mimicking real-life actions will indeed equate to success (usually). Have you tried it yet?
I have tried it and i love it. It is true that you have to move around to accomplish what you need to. wrist flicking in Wii = actions. Wrist flicking in move = wrist flicking results.
No but I've been keen to give Sorcery a try!
that looked cool i almost forgot about it. any one know any details on a release or anything?
I got a nice refund for a 401k account i didn't even know existed from when I worked at the bank. I went out and picked up Move to celebrate. So far it's pretty awesome. I do not understand for the life of me why Nintendo shot this tech down. It's what the Wii should have been. If played right, Sony could steal a good chunk of Nintendo's market. Which makes me sad and happy at the same time.
its like a bi-polar moment.
I do kinda want Move. Even though I haven't messed with it yet, I agree with Jawknee that it looks like what the wii should have been…. And that excites me alot.
Looking forward to some solid move games in the future.
Other than the game Tumble, there really isn't any special games out now that Wii can't do. We needed more games like that.
It is true to the article, if we can spike a volleyball in Sports Champion with full force and accuracy, we would be in the Olympics already. It make sense to imitate the motions and the PS3 amplifies your spiking power.
Exactly. If the games required perfect 1-to-1 precision, only major league ball players could play MLB The Show. I can't hit a 95 m.p.h. fastball in real life.
That's why I play games: to be able to experience vicariously things I otherwise couldn't.
Still, we don't want Move controls to de-volve into waggle.
Last edited by Fane1024 on 9/25/2010 3:15:07 PM
i picked up move for my daughters birthday this weekend. she turns 6 and has been begging for eyepet since she saw a video of it. kept tellin her it wasnt out and if it came out in time for her bday i would get it. then we were walkin through the store and we saw it on the shelf. i ended up scoring the controller earlier in the week and let her play the demo of eyepet. she loved it but wanted more. so i let her get the game a few days early.
in the mean time i have been playin with it and tryin out demos and games. messin with the xmb scrollin around and tryin out the controller. i like it a lot and look forward to seeing more games that use it in a great way.
i scored one of the navigation controllers and love it. its small and has the few buttons i want to use to control the ps3 on a simple (music, videos, scrolling) level.
i am impressed by move where i was not so much by the wii-mote. the wii-mote is like the toy version of move.
"but at the same time you understand completely that if you fail itâs your fault"
I prefer to believe that if I fail, it's the game's fault. right? …. RIGHT?!?!
Always.
As much realism as possible is always good. But games also have to maintain a "flow."
We aren't professional drivers, baseball players, or soldiers. So it's always good that games do indeed reach almost real-life physics and overall gameplay but it's also good to make the game playable.
I want to get the MOVE for LBP2 or KZ2, we'll see.
As long as Sony keeps it challenging, I will be satisfied with my Move purchase.
I've been playing Heavy Rain with Move and I'm glad I picked up the navigation controller. I wasn't aware that I'd get to use it so soon.
Last edited by tes37 on 9/25/2010 1:57:25 AM
what for, im just using my DS3.
saved myself 50 bucks, going towards enslaved.
why the navigation controller is 15 bucks more than the wii nunchuck is beyond me!
the wii nunchuck has accelerometers and such in it too, the navigation does not so id be much cheaper to make.
What for, you ask? Because I had the extra money to get it and it feels more comfortable than the DS3 while using one hand. I think it's worth buying.
Don't listen to Cowpatty.
I picked up a Nav controller too for Heavy Rain and KZ3. Much better than using a Duel Shock 3.
besides the XMB integration which is driving me INSANE! the only thing i dont like about move is it really does not like working when your sitting down.
no matter which game i play, be it resi 5, heavy rain, sports champions, kung fu rider, or the demo disk, none of the games want to work properly when im sitting down.
im literally right in front of the camera, the room is pitch black, works perfectly if i stand but as soon as i sit it starts loosing the controller, or misinterprets actions.
quite a few times in heavy rain ill pull the controller back to open a door, and the cursor does not move it does not recognize i have moved the controller.
they need to make it more sensitive, you have to literally fully extend your arm, than pull it all the way back just to get it to recognize movement.
you need small scuttle movements, not full arm flaying, jerking your arm around till it feels like its popped out of its socket!
Try adjusting your camera's tilt. I'm having no problems when sitting down to play Heavy Rain and Tumble. Those are the only two games I have that say you can sit to play. In Sports Champions, it doesn't say you have the option to sit. So you pretty much have to stand to play it.
Move does work while sitting. I know Torgo (from another site I won't plug) tested ALL of the Move games while sitting.
Sit if you want, but what I said is accurate. Some games are not intended to be played while sitting, if they were it would tell you during calibration.
This is your way of knocking the Move because it is well known that Kinect won't work while sitting down.
Therefore, you must claim the Move won't work when sitting down.
Go back to your cave, troll.
TES,
FWIW, I wasn't disputing your entirely valid point; I was replying to __________.
What a crock of Bulls..t. I want the game to be as real as possible graphics, 1 to 1 and everything.
Try playing Table Tennis on Gold Cup against Kenji then switch to the bronze cup against the first opponent.
You will see exactly what this article is talking about.
There is a lot less room for error on the Gold and Champion cup events. Where you hit it is where it is going. I was playing it last night and my son walked in with his friend, they said it actually looked like I was playing ping pong. The game is just sick.
I've noticed it as well playing Frisbee Golf. On bronze difficulty, the discs feel like a full sized frisbee which is easier to throw. Gold difficulty is a lot more challenging and takes more skill to fly the disc straight.
I can't wait to pick this up with KZ3 come February. It just looks so fun. In the mean time I will just have to wait for GT5 to come out.
I am definitely enjoying The Move myself, I haven't really been having any issues with any of it. I do want to sit down generally when I play because I spend 40+ hours a week standing at work but a solid investment. Pretty stoked to try it out with RE5, Heavy Rain, LBP2, KZ3, and Echochrome 2. So I need the Navigation controller to pretty much utilize it on disc based games?
Mr. ___________'s new name is Cowpatty? Haha perfect, oh and Jawknee, 401Kill!
It's kinda funny how in the new Kmart commercials it has women buying a whole bunch of Wiis. They gotta push those now that Move is the big thing.
Before when I heard Microsoft and Sony were also creating motion sensing controls of the sort, I said I would pass on it right away. After looking at videos of the Move and reading reviews, I still said I would pass. After finally demoing the Move at my job…I freaking LOVE the thing! Can't wait til I can pick one up! That table tennis gave me quite the workout.