We always applaud drive and ambition in most any walk of life. The two Bioshock titles thus far have been excellent, but there's always room for improvement.
Irrational Games boss Ken Levine told Game Informer that he won't be happy with "good" or even "great;" he wants Bioshock Infinite to be known as a "world-shaking narrative experience." Bold words, but we have complete faith in this team; Levine said simply:
"We want this to go down in the history books as both a world-shaking narrative experience, but also a ‘Holy s—! I was in this combat and let me tell you what happened! It was awesome!’"
He also mentioned that he'll implement a bit of the old-school System Shock as well. In talking about the story, Levine ran into criticism for the fact that "whenever you encounter somebody, they're behind a piece of glass" in Bioshock . And although he admits to getting "rich and fat off of that trick," it's gonna disappear in his new project.
At the same time, Art Director Nate Wells talked a bit about the unique setting (a fictional 1912 America set in the floating city of Columbia). Said Wells:
"We wondered if this time period would bear fruit, and it became clear very quickly that it would. We were able to play with history and draw from history in the same way, and cherry pick what we want and leave what didn’t serve us."
If you don't reach for the stars, you won't impress anyone. We loved both Bioshock games, which is why we're crazy psyched for Infinite , and…well, we're just big fans of designers who not only want to make the best product possible, but also wish to give us something truly memorable.
Related Game(s): Bioshock Infinite