Perhaps it's inevitable when one makes the jump to big business. Maybe the huge mega-global corporations are perfectly justified in saying something like, "how the hell can we possibly listen to every gamer out there?"
But you know, these days, we often see a very common complaint from gamers: "such-and-such company doesn't listen to us!" Square-Enix is a frequent scapegoat but one will often equate faceless executives with the likes of Activision and EA as well, and many hardcore fans will typically bemoan certain business decisions because their "feelings were ignored." But in defense of the companies in question, we may unfortunately have to embrace the maxim- money talks. Activision releases a Call of Duty every year because it's a giant cash cow. EA will continue with its popular franchises. Square-Enix will keep doing what it thinks is right in catering to a Western market. Fans from yesteryear can scream until they're blue in the face; they can send letters, make petitions, and freak out in the forums and comments sections at gaming websites…and if the corporation in question has grown to a particular size, those complaints may go unnoticed.
Due to the fact that this industry continues to grow and often remain in flux, we do have smaller studios amongst mammoth publishers (and even smaller publishers), so we can usually see the clear contrast. Take the recent new/old Cole fiasco concerning inFamous 2 . Well, Sucker Punch isn't a gigantic studio and when it became painfully obvious that "douchebag-Cole" wasn't going over well, they went and responded. They did some work and made a significant change. They listened. This doesn't always work, though, and the level of effectiveness appears to be directly related to the size of the development studio or publisher. This isn't 100%, of course, as some companies are just better at listening to their fans but we do notice a difference. That being said, perhaps individual game makers do keep an eye on the community at large (they're gamers, too), and what they see on message boards may indeed impact the Monday meeting. So that's something.
In the end, is it okay for the big companies to focus on money? Isn't financial success (or lack thereof), the truest form of fan feedback? If this product makes money, and keeps making money, isn't it serving the fans to continue to produce similar products? It seems sensible. But what happens when the rising cry of, "we want something different" doesn't register in time, and the company spends a ton of money and resources on something that just doesn't work? Companies stayed on the music/rhythm bandwagon too long, as evidenced by last year's huge drop in that category. It's a complicated issue, especially when you factor in the different types of gamers (hardcore, casual, and everything in between), and the differences in games and game-playing (genres, multiplayer vs. single-player, etc.). It can't be easy to determine the exact formula for success, but we still say listening is important, regardless of size or financial indicators.
And the whiners whined about they had to get it via competition?
Dude…….and I don't hear people whining about lucky people getting the GOWIII demo code earlier than everyone else.
Wow, does this mean that if I round up a million complainers that we can all have Nobel Peace prizes?
U can't please anyone…Plus the constumers arent always right… if we want change they change it and we complain dat its not the same and if they keep it the same we complain we want sumthin new… So its easier in some aspects.. to let money talk.
Last edited by Luiscosmo2 on 8/23/2010 12:36:15 PM
Windows 7 commercial spoof:
http://www.collegehumor.com/video:1929452
Is it sometimes a good thing to incorporate the ideas of fans? Yep, just ask the Sonic fans that are finally getting a game like Sonic 4.
Is it sometimes a bad thing to incorporate the ideas of fans? Yep, just ask Henry Ford.
"If I had asked my customers what they wanted, they would have told me a faster horse." -Henry Ford
Is there an easy way to determine whether you should listen or not? Nope.
No company, big or small, is going to make money unless their game is good/great in the eyes of its target market.
Large companies that produce a similar game year after year are criticized by MANY gamers, and yet they stick to their guns, unwavering in their determination to keep that winning formula alive, knowing full well that their customers will be very happy to keep supporting them.
SE lost track of who they are. They tried to bring western gamers into a flagship rpg instead of simply making a new IP. That was their mistake. They made a great game, but it doesn't necessarily appeal to any one market.
As for Guitar Hero and Rockband, well, they're more of an experience than a game. Once you've had the experience, and once you've filled your basement with plastic, well, the latest editions just don't look as appealing.
First and foremost Cool Hand Luke was just awesome. I think we gamers aren't heard until we complain in unison. So here's to my way of thinking. J/K.
If the developers would at least address issues and tell people why they're not going to do certain fan requests, it would be different. The way they act, we're left with feeling like idiots for being their fans. Se hears us, they just have to. That's what's the best example of ignoring your fans and it's kinda heart breaking.
Edit: Ooops, messed this post up. I was supposed to have this comment connected with the other stupid comment.
Last edited by tes37 on 8/23/2010 9:11:19 PM
I meant to say
SE hears us, they just have to. That's the best example of ignoring your fans and it's kinda heart breaking.
I promise not to drink and post again. I tried to make sense, and no I wasn't drinking in past posts.
fact is most large companies are greedy they see it as hey we've listened to you for many years when we were no bodies now we're some bodies now I can ignore you so i can do what I want to do.