Although it's obvious that upcoming new motion sensing technologies were at least inspired by the immense success of the Wii, Sony remains adamant: PlayStation Move is not just "the Wii on the PS3."
In the past, we've heard Nintendo boss Reggie Fils-Aime and even analyst Michael Pachter simply say Move is a different iteration of what's already available on the Wii, but Sony isn't a fan of that analysis. In speaking to MCVUK , Sony's UK PR boss David Wilson said that while it's "inevitable that people will say this is Wii on PS3," Sony views it as a "complimentary product" with a "different proposition." He also reminds us that Sony has tried something similar before with EyeToy so they've learned from experience and history; i.e., motion sensing isn't exactly "alien territory." Sales director Mark Howsen added:
"Wii was deliberately pick up and play. We completely understand that and, let’s be honest, they’ve done a superb job. I think with Move it’s all about appealing to skill. It’s about the learning curve that’s built into the experience. It provides that satisfaction you’re talking about. The more you play the better you get. That’s part and parcel of the traditional gaming experience."
Yes, the main difference may simply be that motion sensing was the Wii's primary selling point, while Move is seen as simply an accessory or peripheral. Furthermore, the enhanced technology should allow the experience to feel very different, and we might actually have to practice a bit rather than instantly becoming a master in a few minutes time. We still wonder if the PS3 audience will respond positively, but that's a "wait-and-see" situation.
I definitely don't just view it as the 'wii on PS3'. Obviously with more technology involved in it's development, I hope it will do more.
However, I think the mere fact that it isn't a necessary controller to own, as the motion sensing wii's controller is, it won't be making any sort of take-over.
It's definitely more appropriate to view it as a cool accessory, and it will hopefully be a good one when tied in with well designed games built specifically for it.
I agree though, Ben, it will definitely be a wait-and-see scenario. I'm very curious about it, and I definitely want to give it a shot. If it fails, I'll just chalk it up to being another collector's item for me. If it's good, then I hope it catches on!
I love how Sony compliments their competition unlike another particular console maker.
Stay Classy Aaron Greenburg.
MOVE looks very promising. It's made me curious enough to try out Zippers new SOCOM 4 with it. I loved what the Wiimote did for Metroid Prime. I'm sure the MOVE will work very well with games like SOCOM and even Killzone.
Last edited by Jawknee on 5/28/2010 11:09:19 AM
As long as it isn't just casual, im see good things for it. If all we get is crap Wii equivalents it wont take off. It'll be a step backward afterall!
I have confidence in Move, I'm looking forward to see what they will do with the games, especially an RPG Move game. Co-op RPG anyone?
Yes, co-op rpg? two players both RPG style levelling up… you could make a two man combo…. :O
It'd be like army of two with RPGing.
Although, Armyof2 played coop is brilliant because you can pick your guns and stuff and the other guy can pick different guns and you can work as a team… so imagine that but in a whole RPG style…
COOP RPG is gotta be a new IP somewhere…
Army of 2: 3 anyone???
Last edited by Zorigo on 5/28/2010 2:13:43 PM
i was watching the developer diary off of PSN regarding that fight game for move. it's an interesting concept where your avatar's hands follow your movements, but i wonder how much authenticity will actually be in the game. i know it was a pre-alpha 20% build, but that guy's punches were very slow. i'd love to try it out against my buddies, but we teach martial arts and i'm left wondering if it accurately pick up the speed of real punches.
and they need to add in kicks. that way i could tape a move controller to each leg. of course that would mean needing four controllers just for myself, and eight if my buddies wanted to try. guess we'll have to settle for real life sparring.
You could get away with it if it's straight up boxing! lol
Kung Fu LIVE is looking pretty good, and it only uses the camera. Punches, kicks, jumps, and it literally put your image inside the game.
thanks for the heads up, world. i'll have to check that out. i wonder if blocking is available… highly doubt it, though.
I wasn't impressed with the dev videos they released Tuesday. I'll have to try out a shooting game for them to impress me, I think.
@Clamedeus
Great avatar!
Move is a "complimentary" accessory to me. If I want it, I'll buy it. I'm going to wait and see as well.
Seems like Microsoft wants everybody to buy Project Natal, as if you're a loser if you don't. I've heard the Xbox 360 fans say they won't buy it but peer pressure can change their opinion on that stance.
Probably not going to buy Move, I have a Wii already, which I rarely use and I know it's supposed to be more advanced and all but the principle is still the same. If there are a lot of games coming out that would benefit greatly by Move I might look into it more but for now I'm just not interested 🙁
Well, I think Sony learned a lot with the EyeToy and PSEye. I think that they learned that such interfaces are accessories and can only ever be complementary to the main controller and control scheme.
Without universal acceptance and purchase of Move, Move can only ever be complementary to the Sixaxis/DualShock 3 controllers.And that is the way it should be.
On the side of games, I think that there will be some truly compelling Move titles, compelling in that if you like the game, Move will be well integrated. I also think that there will be some (perhaps many) where Move will feel like it's been tacked on at the end. The more that Sony can do in terms of ensuring that only titles with gameplay that benefits from Move actually use move (and do it right), the better.
Microsoft's approach appears to be one of everyone will buy Natal. Except that no they won't, EyeToy and PSEye have shown that will not happen. Short of literally replacing the Xbox360 controller with Natal, and altering the base experience to include Natal, Microsoft can do precious little to drive adoption of Natal. Except of course misleading marketing and mandating it's use in all games.
Once again, I think Sony's experience with the EyeToy has prepared them for the introduction of Move. I think they understand that Move will always been seen as an accessory.
Of course I still believe that Natal is little more than a souped up EyeToy, which means that a good 80-90% of what it can do has already been done by Sony. And we all know just how compelling those EyeToy games became…
I remember reading or hearing somewhere that MS had plans to bundle Natal with the 360, not as an option, but as a standard. Effectively forcing anyone who buys a new 360 to get Natal with it. I guess that's one way of forcing exposure. I still don't like it. Like you said, this thing still sounds like a glorified EyeToy…
"Except of course misleading marketing and mandating it's use in all games."
They're better at this then making consoles thats for sure.
@gumbi, i saw some pricing for Natal. Apparently the stand alone will be $150 and the bundle is an Arcade with Natal for $300.
Am i the only one that doesn't understand this price structure? If you get the Natal Arcade Bundle, your essentially getting an Arcade 360 for $50.
@Jawknee: it's an Xbox, would you pay the ridiculous amount of 50 bux for it?
@Highlander: <sarcasm> So you're basically saying that MS is going to run some fishy business… I refuse to believe that!
Yes I know those were cheapshots…but then again, cheap, MS and Xbox seem to rhyme pretty good.
Japan is famous for taking preexisting technology and perfecting it. So why should Sony be criticized for implementing Move after Nintendo did well with the Wii?
Because its the only ammunition that the Bots have left.
@ Jawk
Too true my friend, too true.
I'm a little concerned about how well Move's precision will translate into better game play experiences. I know that the tech is superior to the Wii but I question how accurately we really want our motions to be translated into a game. Video games provide me with an opportunity for experiences I otherwise wouldn't be able to have. I can't bowl above 180 when I'm out with friends but I have a 240 average on the Wii.
The best example I have is Tiger Woods 10 that I have for my Wii. I had played my brother's '09 version and was interested in what the precision of Motion Plus would add. It did add something……additional strokes. I'm an OK golfer but I began to realize pretty quickly that I didn't want to play it using my abilities. I wanted to play using Tiger's skills, so I ended up bumping the precision down a notch. Now I average 7 or 8 under a round and am actually winning tournaments. Even so, if I play online I'm up against players putting up 20 under par with their Dual Shock 3's.
Now translate this to the PS3 version that comes out this year with Move support. While it will have the ability to be more precise, I know all that it means for me is that I'll be bumping down the precision two or three notches instead of one in order to make playing it enjoyable.
I may be proven wrong, but I tend to think that motion capture works best for gesture based games like the Motion Fighter game Sony showed at GDC. These take general movements you make and translate them into a defined set of actions that are carried out with precision on the screen. In these types of games Move looses it's precision advantage.
Have you played any of the Metroid Prime games for the Gamecube? if not i suggest giving those a try then try the Metroid Prime Trilogy on Wii. The Wii controls greatly enhanced the experience.
EDIT: Move won;t work for everything but I have confidence Sony will figure out some great ways to implement it.
Last edited by Jawknee on 5/28/2010 1:47:21 PM
I haven't played Metroid since the GameCube but I do have Medal of Honor Heroes 2 for the Wii and I've heard that The Conduit also has very good controls. I've enjoyed MOH quite a bit because I am usually terrible at FPS's using dual analog sticks. It would be nice if the Move opened up the HD FPS genre to me. FPS's and Point & Click games work great with the Wii and they will probably also work great with the Move. However these games would fall into the cagegory of being Wii HD. Something Sony claims that the Move is not.
I was speaking more of the full motion games that would use the added depth and precision of the Move. Sports games, fighting games, etc. where the motion is translated into actural movement by a character of the screen. It's these types of games where I think that the added precision wil be negated by the lack of ability of most players. The software is going to have to take their precise 'incorrect' movement and translate it into whate the player was hoping to have done.
The thing is – with accuracy – you have a finite accuracy. In other words if Move is highly precise it can always be made less precise, where as if Move is imprecise, you cannot simply make an option in a game to include more precision than the controller is capable of.
I think the biggest difference aside from the better tech with Move is going to be the software. While we may get Wii ports, I think the games for Move are going to be geared more toward the hardcore gamers whereas something like Natal is going to have a difficult time being used with software that is anything other than casual.
If there are enough really sweet looking games for Move then I will go ahead and get it.
I agree, it'll be nice to see some games with in depth motion sensing capability that aren't aimed at senior citizens or little children 🙂
I have confidence in Sony. They're smart business people.
exactly move is not wii on ps3, its wii 2 on ps3 😉
I'm still on the fence with this. I'll probably try it out before I make a decision to buy
I think the move is a great idea,but like I have said before as long as they keep coming out with games to use with it that are great then I'll be happy with that.
i read elsewhere that sony isn't letting developers just port over wii games. it's as if they are making sure they use the camera and the move for quailty games instead of excuses to use the move.
i am excited for kung fu live. It doesn't use the move. it only uses the ps eye. they said if there is a sequel due to good sales they will implement the move and allow weapons to be used in game.
check out the trailer for kung fu live in case you haven't seen it.
http://www.the-fun-zone.com/kungfu-live/index.html