We still haven't left the PS3 port woes behind us, as anyone who has compared the PS3 and Xbox 360 versions of Bayonetta can tell you.
However, Bizarre Creations swears they won't fall into the same traps when it comes to their upcoming high-octane racer, Blur . They admit to using the 360 as the lead platform for the project – I just heard about a million PS3 owners groan simultaneously – but as project lead Jed Talbot told Develop , "unlike other projects," the porting process from the 360 to the PS3 is "progressing well." Talbot admits that it's tricky but he still hopes we won't be listing Blur in the same category as Bayonetta or The Orange Box . Said Talbot:
"The PS3 port is coming on quite well. I personally don’t play it that much because [lead designers are] on the thin-edge of development, trying to look at other things like how balanced the gameplay is. But we’ve got all the technical guys creaming over the PS3, and they’re saying that both versions work as well as each other."
The problem tends to lie in the RAM allotment for things like audio, as outlined by audio manager Nick Wiswell. Normally, the studio uses about 5% of the 360's 512MB of available RAM for audio production, which is just about enough size to fit in the PS3's audio memory allocation, which comes in at around 25MB. Said Wiswell:
"But the PS3 has its other difficulties as well, to do with compression formats. So we do ultimately end up with slightly less memory on the PS3 to play with, but at the moment every sound in the 360 version is in the PS3 version. There’s no difference between them so far."
Well, okay, but that's just the audio part. What about the rest? Most importantly…the frame rate. They say they aren't quite finished yet, but they're really looking to deliver a PS3 version of the game that won't fall short in comparison to the 360 version. PS3 owners have long since grown tired of that and up until Bayonetta in January, many thought those days were long gone. Yeah, well, not when we still have ports; let's just hope Bizarre knows what they're doing, here.
Related Game(s): Blur
Shame, and the fact that they went with Darth kotex's Antchrist-vison, the makers of Blur WILL also be very sorry that they chosen to go over to the dark side.
BUT…..young Luke skywalkers, the "FORCE" will always be with me, for as Yoda once said…
"In a used bargain bin, a galaxy from now, find this Blur, I will"
(Now where the hell did I leave my lightsaber?)
Last edited by BikerSaint on 3/3/2010 3:26:20 PM
(Now where the hell did I leave my lightsaber?)
I believe Demon Dog has eaten your lightsaber…..The force is strong in that one!!!
Gettin all fussy about it resolves nothing. Who cares? If it sucks, it sucks! If you want a better version of it, get a 360 or move on. They are at a much greater loss than we are. We want entertainment and pay for it. They want money that they already vested in their project.
I don't think Blur is anything to go out of my way for to begin with. This just adds to the "eh" of their announcement.
I personally think the PS3 is an odd setup. Saying modern consoles aren't like a PC is ignorant. Actually, they're more like a Mac. All of them running the same specs, no improvision for 3rd party add-on hardware and their own copyrights.
When it comes to gaming, you'll run into bottlenecks. Some have found this bottleneck. The greatest PS3 game still looks inferior to what I can play at 1680×1050 with 2xFSAA and every other filter DX9 can give me on an ancient X2 5000+ BE running 3.0ghz and a 9600GT Nvidia GPU.
RAM matters. Especially when there's less of it. You can preach to me about how different consoles are, but the fact of the matter is simple; The more available (respectably fast) memory you have to implement graphical polygons, the less it'll bottleneck overall performance.
Now, does that mean the PS3 does a poor job? Absolutely not! But there would have been a lot more to harness out of this system if there was? Why isn't there? Well, that's simple. Sony wants people to buy the next gen PS. If the current one is too efficient, then who will want the next one?
At the end of the day, Sony makes the PS3 for profit. At the end of its life cycle, they'll expect their new product to surpass its predecessor. No competition from the old. No loss in profit on the new. Execs are happier that way.
I forgot to mention that greater GPU RAM would've been the idea. Not general RAM. The GPU RAM would help support FSAA or whatever the the devs little heart desire.
@Rogers,
Your're right, that must be why DD's DooDoo now has this eerie red glow & a strange hum coming out of it.
Hey, now he ate my frigging slippers too…..
(I $&$%^# hope the force was strong enough to rip him a new a-hole, & he comes down with Athlete's mouth…….*Sigh* I really loved those slippers)
Last edited by BikerSaint on 3/3/2010 8:26:51 PM