If you've proven that you have marketable talent, you should probably take the next step and begin offering the fruits of your labor to your colleagues. Right?
Ready at Dawn is best known for giving us the awesome God of War: Chains of Olympus for the PSP and although we're not sure what their newest project is, we do know they're working on building their very own game design platform. Today, it was announced that this project is "designed for the creation of cutting-edge AAA interactive entertainment." Basically, this is middleware that other developers will be able to utilize and – ideally – make the entire process that much easier and more streamlined. Said Didier Malenfant, Ready at Dawn Studios president:
"At Ready At Dawn Studios, we are faced with the challenges of making a great game everyday. We are building something for developers who are tired of the challenges of PC engines shoe-horned into consoles, or trying to stitch together layers upon layers of middleware from multiple vendors. Our solution will be a complete game development platform that simply works."
This "high performance true console engine" will support the PlayStation 3, Xbox 360 and of course, the PSP. After Chains of Olympus launched, Ready at Dawn said they'd be moving away from the handheld to try their hand at other platforms, but we haven't heard much from them since. Maybe they spent their time building this piece of technology…which is just fine by us. If you need help in making your game, it makes perfect sense to turn to these guys.
Sweet, loved R&C by them and Chain of Olympus. It would be interesting what they could do but making a game themselves. I think sony should buy this developer, Because the work that they have done so far has been great. I am really excited to see what they can do with the ps3 system.
Well, hope they make a new game using that new Dev platform they created.
It's great to see companies stepping away from garbage like Unreal 3 engine, etc.
Anyway all good news
"..garbage like Unreal 3 engine.."
So, you are basically saying that games like Bioshock, Gears of War, Batman: Arkham Asylum, Lost Odyssey, Mass efect among many many others used garbage tech for their critically acclaimed titles?
Art direction comes first compaired to tech graphics proficiency my friend.
Yeah, but I think Scarecrow is talking more on the lines of Damnation, UT3, Gears. Bioshock uses it, yes, but at least they take it and redefine it or whatever. Personally, that's how I feel too. The unreal engine is great as long as it's not a clone of Gears because I think that graphical style needs to stay with that game. Almost anything else that is identical to Gears, I don't like, as in the aforementioned Batman Arkham Asylum, but the game was good, so no matter. =)
Last edited by Daedusian on 10/12/2009 5:49:57 PM
Damn, man i can't wait till they make a new game. God of War on PSP, is possibly the most best game on the potable system.
With FF7:CC
I wonder if there's ever been a time when a development company says that they are working on a A or AA game?
who owns ready at dawn?
Probably independent, they don't seem to be tied to anyone.
Though, they should stick to the ps3, it's got more of a future than the other two.
nooooooo stick to the psp.
the ps3 has plenty top notch developers, i need some decent games for my psp.
another GOW game on the psp would be FU**ING AWESOME!
Well thank god someone finally said it, I'm very tired of PC engines being "shoehorned" because its the very reason stuff runs smooth on the 360's architecture and crappy on PS3.
It's basically like making an emulator work, its always smoother on a PC versus a console.
@Scarecrow
Thanks, but Sony should have tried to acquire them, they did marvelously well with Chains of Olympus on the PSP.
Well, at least make a great game with that there engine!
Lest not us forget that pressure for development houses to come out with "good looking and compelling" content more often in order to stay competitive, is (indirectly), pushing teams to use a fast, efficient and "non-fussy" development platform for quick product release; as the overall games product playing field becomes ever more competitive.
Everyone is fighting for a slice of the consumer, if you are out with a great title first, you get the bigger slice I think and a competitive advantage.
If your I.P. gains traction you could have a long and profitable future with it… You need a good set of tools that dont comprimise your creative vision, permits the team to use the target platform to the full, and most importantly I think, time to market in order to get that competitive advantage…
Put simply, if your programmers are struggling, so will you product, so will your release pipeline and ultimately, so will your time to market and overall quality…
I am all for what Ready At Dawn are doing…
Q!
"i am home"
Last edited by Qubex on 10/12/2009 9:15:39 PM
UE3 has its place.
its perfectly fitted for gears or batman AA because those games have a dark gritty nature to them, really creepy and such.
thats why the engine fits them perfectly, but the engine does not suit 99% of the games running on it.
ME does not suit the UE3
nor does xmen origins wolverine.
damnation.
legendary.
and such, 99% of games that end up completley sucking are running n the UE3.
coincidence?