MAG is all about massive scope and scale, so it shouldn't surprise you that there are three PMCs (Private Military Contractors) to choose from before venturing out into those hellish battlefields.
The three PMCs are Raven, S.V.E.R. and Valor. They call the latter your "traditional, grizzled, hardened, in-country" military guy, who isn't afraid to rush into battle with guns blazing. Raven is a little more reserved but more tactical; more slick in nature, the "super-polished, up-to-the-minute technology" guys. S.V.E.R. – pronounced like "sever" – are like the bad boys of the military; they probably grew up looking for fights, and although they may not have the latest gear and training like Raven, they have that inherent battle instinct. Zipper doesn't want to say S.V.E.R. are the "punks" of the field but we understand their meaning. You can hear all about it in a recent video over at the PlayStation Blog , which features the PMC explanations and a look at how they perform in combat. The best part about these separate factions is that they are so distinct from one another that the player will want to stay loyal to one group. Furthermore, how they're portrayed in the game will be different as well; they talk about the altering styles in terms of HQ setups for the contrasting Raven and S.V.E.R. PMCs, for example.
So of course, the question is, which PMC are you going to join? Valor is "perfect" for those who are familiar with and love military shooters, but the other two feature a few fresh elements. Well, either way, MAG is going to be one hell of an experience.
Related Game(s): MAG